//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // // Thread-safe hash class //===========================================================================// #ifndef UTLTSHASH_H #define UTLTSHASH_H #ifdef _WIN32 #pragma once #endif #include #include "tier0/threadtools.h" #include "tier1/mempool.h" #include "generichash.h" //============================================================================= // // Threadsafe Hash // // Number of buckets must be a power of 2. // Key must be intp sized (32-bits on x32, 64-bits on x64) // Designed for a usage pattern where the data is semi-static, and there // is a well-defined point where we are guaranteed no queries are occurring. // // Insertions are added into a thread-safe list, and when Commit() is called, // the insertions are moved into a lock-free list // // Elements are never individually removed; clears must occur at a time // where we and guaranteed no queries are occurring // typedef intp UtlTSHashHandle_t; template < class T > abstract_class ITSHashConstructor { public: virtual void Construct( T* pElement ) = 0; }; template < class T > class CDefaultTSHashConstructor : public ITSHashConstructor< T > { public: virtual void Construct( T* pElement ) { ::Construct( pElement ); } }; template < int BUCKET_COUNT, class KEYTYPE = intp > class CUtlTSHashGenericHash { public: static int Hash( const KEYTYPE &key, int nBucketMask ) { int nHash = HashIntConventional( (intp)key ); if ( BUCKET_COUNT <= USHRT_MAX ) { nHash ^= ( nHash >> 16 ); } if ( BUCKET_COUNT <= UCHAR_MAX ) { nHash ^= ( nHash >> 8 ); } return ( nHash & nBucketMask ); } static bool Compare( const KEYTYPE &lhs, const KEYTYPE &rhs ) { return lhs == rhs; } }; template < int BUCKET_COUNT, class KEYTYPE > class CUtlTSHashUseKeyHashMethod { public: static int Hash( const KEYTYPE &key, int nBucketMask ) { uint32 nHash = key.HashValue(); return ( nHash & nBucketMask ); } static bool Compare( const KEYTYPE &lhs, const KEYTYPE &rhs ) { return lhs == rhs; } }; template< class T, int BUCKET_COUNT, class KEYTYPE = intp, class HashFuncs = CUtlTSHashGenericHash< BUCKET_COUNT, KEYTYPE >, int nAlignment = 0 > class CUtlTSHash { public: // Constructor/Deconstructor. CUtlTSHash( int nAllocationCount ); ~CUtlTSHash(); // Invalid handle. static UtlTSHashHandle_t InvalidHandle( void ) { return ( UtlTSHashHandle_t )0; } // Retrieval. Super fast, is thread-safe UtlTSHashHandle_t Find( KEYTYPE uiKey ); // Insertion ( find or add ). UtlTSHashHandle_t Insert( KEYTYPE uiKey, const T &data, bool *pDidInsert = NULL ); UtlTSHashHandle_t Insert( KEYTYPE uiKey, ITSHashConstructor *pConstructor, bool *pDidInsert = NULL ); // This insertion method assumes the element is not in the hash table, skips UtlTSHashHandle_t FastInsert( KEYTYPE uiKey, const T &data ); UtlTSHashHandle_t FastInsert( KEYTYPE uiKey, ITSHashConstructor *pConstructor ); // Commit recent insertions, making finding them faster. // Only call when you're certain no threads are accessing the hash table void Commit( ); // Removal. Only call when you're certain no threads are accessing the hash table void FindAndRemove( KEYTYPE uiKey ); void Remove( UtlTSHashHandle_t hHash ) { FindAndRemove( GetID( hHash ) ); } void RemoveAll( void ); void Purge( void ); // Returns the number of elements in the hash table int Count() const; // Returns elements in the table int GetElements( int nFirstElement, int nCount, UtlTSHashHandle_t *pHandles ) const; // Element access T &Element( UtlTSHashHandle_t hHash ); T const &Element( UtlTSHashHandle_t hHash ) const; T &operator[]( UtlTSHashHandle_t hHash ); T const &operator[]( UtlTSHashHandle_t hHash ) const; KEYTYPE GetID( UtlTSHashHandle_t hHash ) const; // Convert element * to hashHandle UtlTSHashHandle_t ElementPtrToHandle( T* pElement ) const; private: // Templatized for memory tracking purposes template < typename Data_t > struct HashFixedDataInternal_t { KEYTYPE m_uiKey; HashFixedDataInternal_t< Data_t >* m_pNext; Data_t m_Data; }; typedef HashFixedDataInternal_t HashFixedData_t; enum { BUCKET_MASK = BUCKET_COUNT - 1 }; struct HashBucket_t { HashFixedData_t *m_pFirst; HashFixedData_t *m_pFirstUncommitted; CThreadSpinRWLock m_AddLock; }; UtlTSHashHandle_t Find( KEYTYPE uiKey, HashFixedData_t *pFirstElement, HashFixedData_t *pLastElement ); UtlTSHashHandle_t InsertUncommitted( KEYTYPE uiKey, HashBucket_t &bucket ); CMemoryPoolMT m_EntryMemory; HashBucket_t m_aBuckets[BUCKET_COUNT]; bool m_bNeedsCommit; #ifdef _DEBUG CInterlockedInt m_ContentionCheck; #endif }; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- template CUtlTSHash::CUtlTSHash( int nAllocationCount ) : m_EntryMemory( sizeof( HashFixedData_t ), nAllocationCount, CUtlMemoryPool::GROW_SLOW, MEM_ALLOC_CLASSNAME( HashFixedData_t ), nAlignment ) { #ifdef _DEBUG m_ContentionCheck = 0; #endif m_bNeedsCommit = false; for ( int i = 0; i < BUCKET_COUNT; i++ ) { HashBucket_t &bucket = m_aBuckets[ i ]; bucket.m_pFirst = NULL; bucket.m_pFirstUncommitted = NULL; } } //----------------------------------------------------------------------------- // Purpose: Deconstructor //----------------------------------------------------------------------------- template CUtlTSHash::~CUtlTSHash() { #ifdef _DEBUG if ( m_ContentionCheck != 0 ) { DebuggerBreak(); } #endif Purge(); } //----------------------------------------------------------------------------- // Purpose: Destroy dynamically allocated hash data. //----------------------------------------------------------------------------- template inline void CUtlTSHash::Purge( void ) { RemoveAll(); } //----------------------------------------------------------------------------- // Returns the number of elements in the hash table //----------------------------------------------------------------------------- template inline int CUtlTSHash::Count() const { return m_EntryMemory.Count(); } //----------------------------------------------------------------------------- // Returns elements in the table //----------------------------------------------------------------------------- template int CUtlTSHash::GetElements( int nFirstElement, int nCount, UtlTSHashHandle_t *pHandles ) const { int nIndex = 0; for ( int i = 0; i < BUCKET_COUNT; i++ ) { const HashBucket_t &bucket = m_aBuckets[ i ]; bucket.m_AddLock.LockForRead( ); for ( HashFixedData_t *pElement = bucket.m_pFirstUncommitted; pElement; pElement = pElement->m_pNext ) { if ( --nFirstElement >= 0 ) continue; pHandles[ nIndex++ ] = (UtlTSHashHandle_t)pElement; if ( nIndex >= nCount ) { bucket.m_AddLock.UnlockRead( ); return nIndex; } } bucket.m_AddLock.UnlockRead( ); } return nIndex; } //----------------------------------------------------------------------------- // Purpose: Insert data into the hash table given its key (KEYTYPE), // without a check to see if the element already exists within the tree. //----------------------------------------------------------------------------- template inline UtlTSHashHandle_t CUtlTSHash::InsertUncommitted( KEYTYPE uiKey, HashBucket_t &bucket ) { m_bNeedsCommit = true; HashFixedData_t *pNewElement = static_cast< HashFixedData_t * >( m_EntryMemory.Alloc() ); pNewElement->m_pNext = bucket.m_pFirstUncommitted; bucket.m_pFirstUncommitted = pNewElement; pNewElement->m_uiKey = uiKey; return (UtlTSHashHandle_t)pNewElement; } //----------------------------------------------------------------------------- // Purpose: Insert data into the hash table given its key, with // a check to see if the element already exists within the tree. //----------------------------------------------------------------------------- template inline UtlTSHashHandle_t CUtlTSHash::Insert( KEYTYPE uiKey, const T &data, bool *pDidInsert ) { #ifdef _DEBUG if ( m_ContentionCheck != 0 ) { DebuggerBreak(); } #endif if ( pDidInsert ) { *pDidInsert = false; } int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK ); HashBucket_t &bucket = m_aBuckets[ iBucket ]; // First try lock-free UtlTSHashHandle_t h = Find( uiKey ); if ( h != InvalidHandle() ) return h; // Now, try again, but only look in uncommitted elements bucket.m_AddLock.LockForWrite( ); h = Find( uiKey, bucket.m_pFirstUncommitted, bucket.m_pFirst ); if ( h == InvalidHandle() ) { h = InsertUncommitted( uiKey, bucket ); CopyConstruct( &Element(h), data ); if ( pDidInsert ) { *pDidInsert = true; } } bucket.m_AddLock.UnlockWrite( ); return h; } template inline UtlTSHashHandle_t CUtlTSHash::Insert( KEYTYPE uiKey, ITSHashConstructor *pConstructor, bool *pDidInsert ) { #ifdef _DEBUG if ( m_ContentionCheck != 0 ) { DebuggerBreak(); } #endif if ( pDidInsert ) { *pDidInsert = false; } // First try lock-free UtlTSHashHandle_t h = Find( uiKey ); if ( h != InvalidHandle() ) return h; // Now, try again, but only look in uncommitted elements int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK ); HashBucket_t &bucket = m_aBuckets[ iBucket ]; bucket.m_AddLock.LockForWrite( ); h = Find( uiKey, bucket.m_pFirstUncommitted, bucket.m_pFirst ); if ( h == InvalidHandle() ) { // Useful if non-trivial work needs to happen to make data; don't want to // do it and then have to undo it if it turns out we don't need to add it h = InsertUncommitted( uiKey, bucket ); pConstructor->Construct( &Element(h) ); if ( pDidInsert ) { *pDidInsert = true; } } bucket.m_AddLock.UnlockWrite( ); return h; } //----------------------------------------------------------------------------- // Purpose: Insert data into the hash table given its key // without a check to see if the element already exists within the tree. //----------------------------------------------------------------------------- template inline UtlTSHashHandle_t CUtlTSHash::FastInsert( KEYTYPE uiKey, const T &data ) { #ifdef _DEBUG if ( m_ContentionCheck != 0 ) { DebuggerBreak(); } #endif int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK ); HashBucket_t &bucket = m_aBuckets[ iBucket ]; bucket.m_AddLock.LockForWrite( ); UtlTSHashHandle_t h = InsertUncommitted( uiKey, bucket ); CopyConstruct( &Element(h), data ); bucket.m_AddLock.UnlockWrite( ); return h; } template inline UtlTSHashHandle_t CUtlTSHash::FastInsert( KEYTYPE uiKey, ITSHashConstructor *pConstructor ) { #ifdef _DEBUG if ( m_ContentionCheck != 0 ) { DebuggerBreak(); } #endif int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK ); HashBucket_t &bucket = m_aBuckets[ iBucket ]; bucket.m_AddLock.LockForWrite( ); UtlTSHashHandle_t h = InsertUncommitted( uiKey, bucket ); pConstructor->Construct( &Element(h) ); bucket.m_AddLock.UnlockWrite( ); return h; } //----------------------------------------------------------------------------- // Purpose: Commits all uncommitted insertions //----------------------------------------------------------------------------- template inline void CUtlTSHash::Commit( ) { // FIXME: Is this legal? Want this to be lock-free if ( !m_bNeedsCommit ) return; // This must occur when no queries are occurring #ifdef _DEBUG m_ContentionCheck++; #endif for ( int i = 0; i < BUCKET_COUNT; i++ ) { HashBucket_t &bucket = m_aBuckets[ i ]; bucket.m_AddLock.LockForRead( ); bucket.m_pFirst = bucket.m_pFirstUncommitted; bucket.m_AddLock.UnlockRead( ); } m_bNeedsCommit = false; #ifdef _DEBUG m_ContentionCheck--; #endif } //----------------------------------------------------------------------------- // Purpose: Remove a single element from the hash //----------------------------------------------------------------------------- template inline void CUtlTSHash::FindAndRemove( KEYTYPE uiKey ) { if ( m_EntryMemory.Count() == 0 ) return; // This must occur when no queries are occurring #ifdef _DEBUG m_ContentionCheck++; #endif int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK ); HashBucket_t &bucket = m_aBuckets[ iBucket ]; bucket.m_AddLock.LockForWrite( ); HashFixedData_t *pPrev = NULL; for ( HashFixedData_t *pElement = bucket.m_pFirstUncommitted; pElement; pPrev = pElement, pElement = pElement->m_pNext ) { if ( !HashFuncs::Compare( pElement->m_uiKey, uiKey ) ) continue; if ( pPrev ) { pPrev->m_pNext = pElement->m_pNext; } else { bucket.m_pFirstUncommitted = pElement->m_pNext; } if ( bucket.m_pFirst == pElement ) { bucket.m_pFirst = bucket.m_pFirst->m_pNext; } Destruct( &pElement->m_Data ); #ifdef _DEBUG memset( pElement, 0xDD, sizeof(HashFixedData_t) ); #endif m_EntryMemory.Free( pElement ); break; } bucket.m_AddLock.UnlockWrite( ); #ifdef _DEBUG m_ContentionCheck--; #endif } //----------------------------------------------------------------------------- // Purpose: Remove all elements from the hash //----------------------------------------------------------------------------- template inline void CUtlTSHash::RemoveAll( void ) { m_bNeedsCommit = false; if ( m_EntryMemory.Count() == 0 ) return; // This must occur when no queries are occurring #ifdef _DEBUG m_ContentionCheck++; #endif for ( int i = 0; i < BUCKET_COUNT; i++ ) { HashBucket_t &bucket = m_aBuckets[ i ]; bucket.m_AddLock.LockForWrite( ); for ( HashFixedData_t *pElement = bucket.m_pFirstUncommitted; pElement; pElement = pElement->m_pNext ) { Destruct( &pElement->m_Data ); } bucket.m_pFirst = NULL; bucket.m_pFirstUncommitted = NULL; bucket.m_AddLock.UnlockWrite( ); } m_EntryMemory.Clear(); #ifdef _DEBUG m_ContentionCheck--; #endif } //----------------------------------------------------------------------------- // Finds an element, but only in the committed elements //----------------------------------------------------------------------------- template inline UtlTSHashHandle_t CUtlTSHash::Find( KEYTYPE uiKey, HashFixedData_t *pFirstElement, HashFixedData_t *pLastElement ) { #ifdef _DEBUG if ( m_ContentionCheck != 0 ) { DebuggerBreak(); } #endif for ( HashFixedData_t *pElement = pFirstElement; pElement != pLastElement; pElement = pElement->m_pNext ) { if ( HashFuncs::Compare( pElement->m_uiKey, uiKey ) ) return (UtlTSHashHandle_t)pElement; } return InvalidHandle(); } //----------------------------------------------------------------------------- // Finds an element, but only in the committed elements //----------------------------------------------------------------------------- template inline UtlTSHashHandle_t CUtlTSHash::Find( KEYTYPE uiKey ) { int iBucket = HashFuncs::Hash( uiKey, BUCKET_MASK ); const HashBucket_t &bucket = m_aBuckets[iBucket]; UtlTSHashHandle_t h = Find( uiKey, bucket.m_pFirst, NULL ); if ( h != InvalidHandle() ) return h; // Didn't find it in the fast ( committed ) list. Let's try the slow ( uncommitted ) one bucket.m_AddLock.LockForRead( ); h = Find( uiKey, bucket.m_pFirstUncommitted, bucket.m_pFirst ); bucket.m_AddLock.UnlockRead( ); return h; } //----------------------------------------------------------------------------- // Purpose: Return data given a hash handle. //----------------------------------------------------------------------------- template inline T &CUtlTSHash::Element( UtlTSHashHandle_t hHash ) { return ((HashFixedData_t *)hHash)->m_Data; } template inline T const &CUtlTSHash::Element( UtlTSHashHandle_t hHash ) const { return ((HashFixedData_t *)hHash)->m_Data; } template inline T &CUtlTSHash::operator[]( UtlTSHashHandle_t hHash ) { return ((HashFixedData_t *)hHash)->m_Data; } template inline T const &CUtlTSHash::operator[]( UtlTSHashHandle_t hHash ) const { return ((HashFixedData_t *)hHash)->m_Data; } template inline KEYTYPE CUtlTSHash::GetID( UtlTSHashHandle_t hHash ) const { return ((HashFixedData_t *)hHash)->m_uiKey; } // Convert element * to hashHandle template inline UtlTSHashHandle_t CUtlTSHash::ElementPtrToHandle( T* pElement ) const { Assert( pElement ); HashFixedData_t *pFixedData = (HashFixedData_t*)( (uint8*)pElement - offsetof( HashFixedData_t, m_Data ) ); Assert( m_EntryMemory.IsAllocationWithinPool( pFixedData ) ); return (UtlTSHashHandle_t)pFixedData; } #endif // UTLTSHASH_H