//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "weapon_proficiency.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static const char *g_ProficiencyNames[] = { "Poor", "Average", "Good", "Very Good", "Perfect" }; const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency ) { COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table! if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT ) return "<>"; return g_ProficiencyNames[proficiency]; }