#ifndef _INCLUDE_ASW_FX_SHARED_H #define _INCLUDE_ASW_FX_SHARED_H #ifdef _WIN32 #pragma once #endif #ifdef CLIENT_DLL #include "c_asw_marine.h" #else #include "asw_marine.h" #endif void UTIL_ASW_BloodImpact( const Vector &pos, const Vector &dir, int color, int amount ); void UTIL_ASW_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); void UTIL_ASW_MarineTakeDamage( const Vector &origin, const Vector &direction, int color, int amount, CASW_Marine *pMarine, bool bFriendly = false ); void UTIL_ASW_DroneBleed( const Vector &pos, const Vector &dir, int amount ); void UTIL_ASW_EggGibs( const Vector &pos, int iFlags, int iEntIndex ); void UTIL_ASW_BuzzerDeath( const Vector &pos ); void UTIL_ASW_GrenadeExplosion( const Vector &vecPos, float flRadius ); void UTIL_ASW_EnvExplosionFX( const Vector &vecPos, float flRadius, bool bOnGround ); #endif // _INCLUDE_ASW_FX_SHARED_H