//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef GRAPHPANEL_H #define GRAPHPANEL_H #ifdef _WIN32 #pragma once #endif #include #include "UtlLinkedList.h" #include "UtlVector.h" namespace vgui { //----------------------------------------------------------------------------- // Purpose: Holds and displays a chart //----------------------------------------------------------------------------- class GraphPanel : public Panel { DECLARE_CLASS_SIMPLE( GraphPanel, Panel ); public: GraphPanel(Panel *parent, const char *name); // domain settings (x-axis settings) // sets the window of samples to display void SetDisplayDomainSize(float size); // sets the range of samples the graph should keep // should be set to the max you would set the display domain size void SetMaxDomainSize(float size); // sets the minimum domain that will be displayed; used to collapse samples void SetMinDomainSize(float size); // range settings (y-axis settings) void SetUseFixedRange(float lowRange, float highRange); void SetUseDynamicRange(float *rangeList, int numRanges); void GetDisplayedRange(float &lowRange, float &highRange); // adds an item to the end of the list // sampleEnd is assumed to be the trailing edge of the sample // assumes that the samples are fairly evenly spaced (not much more work to do to fix this though) void AddItem(float sampleEnd, float sampleValue); protected: virtual void Paint(); virtual void PerformLayout(); virtual void ApplySchemeSettings(IScheme *pScheme); private: int GetVisibleItemCount(); struct Sample_t { float sampleEnd; float value; }; CUtlLinkedList m_Samples; // the window to show float m_flDomainSize; float m_flMaxDomainSize, m_flMinDomainSize; bool m_bMaxDomainSizeSet; // range float m_flLowRange, m_flHighRange; bool m_bUseDynamicRange; CUtlVector m_RangeList; // rendering int m_iGraphBarWidth; int m_iGraphBarGapWidth; }; } // namespace vgui #endif // GRAPHPANEL_H