//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef VCOLLIDE_PARSE_H #define VCOLLIDE_PARSE_H #ifdef _WIN32 #pragma once #endif #include "vphysics_interface.h" struct solid_t { char name[512]; char parent[512]; char surfaceprop[512]; Vector massCenterOverride; int index; int contents; objectparams_t params; }; struct fluid_t { int index; char surfaceprop[512]; fluidparams_t params; fluid_t() {} fluid_t( fluid_t const& src ) : params(src.params) { index = src.index; } }; struct ragdollcollisionrules_t { void Defaults( IPhysics *pPhysics, IPhysicsCollisionSet *pSetIn ) { pCollisionSet = pSetIn; bSelfCollisions = true; } int bSelfCollisions; IPhysicsCollisionSet *pCollisionSet; }; struct ragdollanimatedfriction_t { float minFriction; float maxFriction; float timeIn; float timeOut; float timeHold; }; //----------------------------------------------------------------------------- // Purpose: Pass this into the parser to handle the keys that vphysics does not // parse. //----------------------------------------------------------------------------- class IVPhysicsKeyHandler { public: virtual void ParseKeyValue( void *pData, const char *pKey, const char *pValue ) = 0; virtual void SetDefaults( void *pData ) = 0; }; class IVPhysicsKeyParser { public: virtual ~IVPhysicsKeyParser() {} virtual const char *GetCurrentBlockName( void ) = 0; virtual bool Finished( void ) = 0; virtual void ParseSolid( solid_t *pSolid, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; virtual void ParseFluid( fluid_t *pFluid, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; virtual void ParseRagdollConstraint( constraint_ragdollparams_t *pConstraint, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; virtual void ParseSurfaceTable( int *table, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; virtual void ParseCustom( void *pCustom, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; virtual void ParseVehicle( vehicleparams_t *pVehicle, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; virtual void SkipBlock( void ) = 0; virtual void ParseCollisionRules( ragdollcollisionrules_t *pRules, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; virtual void ParseRagdollAnimatedFriction( ragdollanimatedfriction_t *pFriction, IVPhysicsKeyHandler *unknownKeyHandler ) = 0; }; #endif // VCOLLIDE_PARSE_H