//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef MDLPICKER_H #define MDLPICKER_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlstring.h" #include "vgui_controls/Frame.h" #include "matsys_controls/baseassetpicker.h" #include "datacache/imdlcache.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- namespace vgui { class Splitter; } class CMDLPanel; //----------------------------------------------------------------------------- // Purpose: Main app window //----------------------------------------------------------------------------- class CMDLPicker : public CBaseAssetPicker { DECLARE_CLASS_SIMPLE( CMDLPicker, CBaseAssetPicker ); public: enum PageType_t { PAGE_NONE = 0, PAGE_RENDER = 0x1, PAGE_SEQUENCES = 0x2, PAGE_ACTIVITIES = 0x4, PAGE_SKINS = 0x8, PAGE_INFO = 0x10, PAGE_ALL = 0xFFFFFFFF, }; CMDLPicker( vgui::Panel *pParent, int nFlags = PAGE_ALL ); ~CMDLPicker(); // overridden frame functions virtual void PerformLayout(); virtual void OnCommand( const char *pCommand ); // Get current model void GetSelectedMDLName( char *pBuffer, int nMaxLen ); // get current selected options page int GetSelectedPage(); // Allows external apps to select a MDL void SelectMDL( const char *pRelativePath ); // Set/Get Sequence void SelectSequence( const char *pSequenceName ); const char *GetSelectedSequenceName(); // Set/Get Activity void SelectActivity( const char *pActivityName ); const char *GetSelectedActivityName(); void SelectSkin( int nSkin ); int GetSelectedSkin(); private: MESSAGE_FUNC_PARAMS( OnAssetSelected, "AssetSelected", params ); virtual void OnSelectedAssetPicked( const char *pMDLName ); void RefreshActivitiesAndSequencesList(); void RefreshRenderSettings(); int UpdateSkinsList(); void UpdateInfoTab(); int UpdatePropDataList( KeyValues *pkvPropData, bool &bIsStatic ); // Plays the selected activity void PlaySelectedActivity( ); // Plays the selected sequence void PlaySelectedSequence( ); MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv ); MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); MESSAGE_FUNC( OnPageChanged, "PageChanged" ); CMDLPanel *m_pMDLPreview; vgui::Splitter* m_pFileBrowserSplitter; vgui::Splitter* m_pPreviewSplitter; vgui::PropertySheet *m_pViewsSheet; vgui::PropertyPage *m_pRenderPage; vgui::PropertyPage *m_pSequencesPage; vgui::PropertyPage *m_pActivitiesPage; vgui::PropertyPage *m_pSkinsPage; vgui::PropertyPage *m_pInfoPage; vgui::ListPanel *m_pSequencesList; vgui::ListPanel *m_pActivitiesList; vgui::ListPanel *m_pSkinsList; vgui::ListPanel *m_pPropDataList; MDLHandle_t m_hSelectedMDL; int m_nFlags; friend class CMDLPickerFrame; }; //----------------------------------------------------------------------------- // Purpose: Main app window //----------------------------------------------------------------------------- class CMDLPickerFrame : public CBaseAssetPickerFrame { DECLARE_CLASS_SIMPLE( CMDLPickerFrame, CBaseAssetPickerFrame ); public: CMDLPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags = CMDLPicker::PAGE_ALL ); virtual ~CMDLPickerFrame(); // Allows external apps to select a MDL void SelectMDL( const char *pRelativePath ); }; #endif // MDLPICKER_H