//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef IMATCHASYNC_H #define IMATCHASYNC_H #ifdef _WIN32 #pragma once #endif // // Describes possible states of an async operation // enum AsyncOperationState_t { AOS_RUNNING, AOS_ABORTING, AOS_ABORTED, AOS_FAILED, AOS_SUCCEEDED, }; // // Interface of an async operation // abstract_class IMatchAsyncOperation { public: // Poll if operation has completed virtual bool IsFinished() = 0; // Operation state virtual AsyncOperationState_t GetState() = 0; // Retrieve a generic completion result for simple operations // that return simple results upon success, // results are operation-specific, may result in undefined behavior // if operation is still in progress. virtual uint64 GetResult() = 0; // Request operation to be aborted virtual void Abort() = 0; // Release the operation interface and all resources // associated with the operation. Operation callbacks // will not be called after Release. Operation object // cannot be accessed after Release. virtual void Release() = 0; }; abstract_class IMatchAsyncOperationCallback { public: // Signals when operation has finished virtual void OnOperationFinished( IMatchAsyncOperation *pOperation ) = 0; }; #endif // IMATCHASYNC_H