//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "asw_playerlocaldata.h" #include "asw_player.h" #include "mathlib/mathlib.h" #include "entitylist.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" BEGIN_SEND_TABLE_NOBASE( CASWPlayerLocalData, DT_ASWLocal ) SendPropEHandle( SENDINFO(m_hAutoAimTarget) ), SendPropVector( SENDINFO(m_vecAutoAimPoint) ), SendPropBool( SENDINFO(m_bAutoAimTarget) ), END_SEND_TABLE() BEGIN_SIMPLE_DATADESC( CASWPlayerLocalData ) END_DATADESC() CASWPlayerLocalData::CASWPlayerLocalData() { m_hAutoAimTarget.Set(NULL); m_vecAutoAimPoint.GetForModify().Init(); }