//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "isaverestore.h" #include "env_debughistory.h" #include "tier0/vprof.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Number of characters worth of debug to use per history category #define DEBUG_HISTORY_VERSION 6 #define DEBUG_HISTORY_FIRST_VERSIONED 5 #define MAX_DEBUG_HISTORY_LINE_LENGTH 256 #define MAX_DEBUG_HISTORY_LENGTH (1000 * MAX_DEBUG_HISTORY_LINE_LENGTH) //----------------------------------------------------------------------------- // Purpose: Stores debug history in savegame files for debugging reference //----------------------------------------------------------------------------- class CDebugHistory : public CBaseEntity { DECLARE_CLASS( CDebugHistory, CBaseEntity ); public: DECLARE_DATADESC(); void Spawn(); void AddDebugHistoryLine( int iCategory, const char *szLine ); void ClearHistories( void ); void DumpDebugHistory( int iCategory ); int Save( ISave &save ); int Restore( IRestore &restore ); private: char m_DebugLines[MAX_HISTORY_CATEGORIES][MAX_DEBUG_HISTORY_LENGTH]; char *m_DebugLineEnd[MAX_HISTORY_CATEGORIES]; }; BEGIN_DATADESC( CDebugHistory ) //DEFINE_FIELD( m_DebugLines, FIELD_CHARACTER ), // Not saved because we write it out manually //DEFINE_FIELD( m_DebugLineEnd, FIELD_CHARACTER ), END_DATADESC() LINK_ENTITY_TO_CLASS( env_debughistory, CDebugHistory ); // The handle to the debug history singleton. Created on first access via GetDebugHistory. static CHandle< CDebugHistory > s_DebugHistory; //----------------------------------------------------------------------------- // Spawn //----------------------------------------------------------------------------- void CDebugHistory::Spawn() { BaseClass::Spawn(); #ifdef DISABLE_DEBUG_HISTORY UTIL_Remove( this ); #else if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) { UTIL_Remove( this ); } else { Warning( "DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).\n" ); } #endif ClearHistories(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDebugHistory::AddDebugHistoryLine( int iCategory, const char *szLine ) { if ( iCategory < 0 || iCategory >= MAX_HISTORY_CATEGORIES ) { Warning("Attempted to add a debughistory line to category %d. Valid categories are %d to %d.\n", iCategory, 0, (MAX_HISTORY_CATEGORIES-1) ); return; } // Don't do debug history before the singleton is properly set up. if ( !m_DebugLineEnd[iCategory] ) return; const char *pszRemaining = szLine; int iCharsToWrite = strlen( pszRemaining ) + 1; // Add 1 so that we copy the null terminator // Clip the line if it's too long. Wasteful doing it this way, but keeps code below nice & simple. char szTmpBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH]; if ( iCharsToWrite > MAX_DEBUG_HISTORY_LINE_LENGTH) { memcpy( szTmpBuffer, szLine, sizeof(szTmpBuffer) ); szTmpBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH-1] = '\0'; pszRemaining = szTmpBuffer; iCharsToWrite = MAX_DEBUG_HISTORY_LINE_LENGTH; } while ( iCharsToWrite ) { int iCharsLeftBeforeLoop = sizeof(m_DebugLines[iCategory]) - (m_DebugLineEnd[iCategory] - m_DebugLines[iCategory]); // Write into the buffer int iWrote = MIN( iCharsToWrite, iCharsLeftBeforeLoop ); memcpy( m_DebugLineEnd[iCategory], pszRemaining, iWrote ); m_DebugLineEnd[iCategory] += iWrote; pszRemaining += iWrote; // Did we loop? if ( iWrote == iCharsLeftBeforeLoop ) { m_DebugLineEnd[iCategory] = m_DebugLines[iCategory]; } iCharsToWrite -= iWrote; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDebugHistory::DumpDebugHistory( int iCategory ) { if ( iCategory < 0 || iCategory >= MAX_HISTORY_CATEGORIES ) { Warning("Attempted to dump a history for category %d. Valid categories are %d to %d.\n", iCategory, 0, (MAX_HISTORY_CATEGORIES-1) ); return; } // Find the start of the oldest whole debug line. const char *pszLine = m_DebugLineEnd[iCategory] + 1; if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) { pszLine = m_DebugLines[iCategory]; } // Are we at the start of a line? If there's a null terminator before us, then we're good to go. while ( (!( pszLine == m_DebugLines[iCategory] && *(m_DebugLines[iCategory]+sizeof(m_DebugLines[iCategory])-1) == '\0' ) && !( pszLine != m_DebugLines[iCategory] && *(pszLine-1) == '\0' )) || *pszLine == '\0' ) { pszLine++; // Have we looped? if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) { pszLine = m_DebugLines[iCategory]; } if ( pszLine == m_DebugLineEnd[iCategory] ) { // We looped through the entire history, and found nothing. Msg( "Debug History of Category %d is EMPTY\n", iCategory ); return; } } // Now print everything up till the end char szMsgBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH]; char *pszMsg = szMsgBuffer; Msg( "Starting Debug History Dump of Category %d\n", iCategory ); while ( pszLine != m_DebugLineEnd[iCategory] ) { *pszMsg = *pszLine; if ( *pszLine == '\0' ) { if ( szMsgBuffer[0] != '\0' ) { // Found a full line, so print it Msg( szMsgBuffer ); } // Clear the buffer pszMsg = szMsgBuffer; *pszMsg = '\0'; } else { pszMsg++; } pszLine++; // Have we looped? if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) { pszLine = m_DebugLines[iCategory]; } } Msg("Ended Debug History Dump of Category %d\n", iCategory ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDebugHistory::ClearHistories( void ) { for ( int i = 0; i < MAX_HISTORY_CATEGORIES; i++ ) { memset( m_DebugLines[i], 0, sizeof(m_DebugLines[i]) ); m_DebugLineEnd[i] = m_DebugLines[i]; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CDebugHistory::Save( ISave &save ) { int iVersion = DEBUG_HISTORY_VERSION; save.WriteInt( &iVersion ); int iMaxCategorys = MAX_HISTORY_CATEGORIES; save.WriteInt( &iMaxCategorys ); for ( int iCategory = 0; iCategory < MAX_HISTORY_CATEGORIES; iCategory++ ) { int iEnd = m_DebugLineEnd[iCategory] - m_DebugLines[iCategory]; save.WriteInt( &iEnd ); save.WriteData( m_DebugLines[iCategory], MAX_DEBUG_HISTORY_LENGTH ); } return BaseClass::Save(save); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- int CDebugHistory::Restore( IRestore &restore ) { ClearHistories(); int iVersion = restore.ReadInt(); if ( iVersion >= DEBUG_HISTORY_FIRST_VERSIONED ) { int iMaxCategorys = restore.ReadInt(); for ( int iCategory = 0; iCategory < MIN(iMaxCategorys,MAX_HISTORY_CATEGORIES); iCategory++ ) { int iEnd = restore.ReadInt(); m_DebugLineEnd[iCategory] = m_DebugLines[iCategory] + iEnd; restore.ReadData( m_DebugLines[iCategory], sizeof(m_DebugLines[iCategory]), 0 ); } } else { int iMaxCategorys = iVersion; for ( int iCategory = 0; iCategory < MIN(iMaxCategorys,MAX_HISTORY_CATEGORIES); iCategory++ ) { int iEnd = restore.ReadInt(); m_DebugLineEnd[iCategory] = m_DebugLines[iCategory] + iEnd; restore.ReadData( m_DebugLines[iCategory], sizeof(m_DebugLines[iCategory]), 0 ); } } return BaseClass::Restore(restore); } //----------------------------------------------------------------------------- // Purpose: Singleton debug history. Created by first usage. //----------------------------------------------------------------------------- CDebugHistory *GetDebugHistory() { #ifdef DISABLE_DEBUG_HISTORY return NULL; #endif if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) return NULL; if ( s_DebugHistory == NULL ) { CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "env_debughistory" ); if ( pEnt ) { s_DebugHistory = dynamic_cast(pEnt); } else { s_DebugHistory = ( CDebugHistory * )CreateEntityByName( "env_debughistory" ); if ( s_DebugHistory ) { s_DebugHistory->Spawn(); } } } Assert( s_DebugHistory ); return s_DebugHistory; } void ClearDebugHistory() { s_DebugHistory = NULL; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void AddDebugHistoryLine( int iCategory, const char *pszLine ) { #ifdef DISABLE_DEBUG_HISTORY return; #else if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) return; if ( !GetDebugHistory() ) { Warning("Failed to find or create an env_debughistory.\n" ); return; } GetDebugHistory()->AddDebugHistoryLine( iCategory, pszLine ); #endif } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CC_DebugHistory_AddLine( const CCommand &args ) { if ( args.ArgC() < 3 ) { Warning("Incorrect parameters. Format: \n"); return; } int iCategory = atoi(args[ 1 ]); const char *pszLine = args[ 2 ]; AddDebugHistoryLine( iCategory, pszLine ); } static ConCommand dbghist_addline( "dbghist_addline", CC_DebugHistory_AddLine, "Add a line to the debug history. Format: ", FCVAR_NONE ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CC_DebugHistory_Dump( const CCommand &args ) { if ( args.ArgC() < 2 ) { Warning("Incorrect parameters. Format: \n"); return; } if ( GetDebugHistory() ) { int iCategory = atoi(args[ 1 ]); GetDebugHistory()->DumpDebugHistory( iCategory ); } } static ConCommand dbghist_dump("dbghist_dump", CC_DebugHistory_Dump, "Dump the debug history to the console. Format: \n" " Categories:\n" " 0: Entity I/O\n" " 1: AI Decisions\n" " 2: Scene Print\n" " 3: Alyx Blind\n" " 4: Log of damage done to player", FCVAR_NONE );