//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include #include "studio.h" #include "tier1/utlmap.h" #include "tier1/utldict.h" #include "tier1/utlbuffer.h" #include "filesystem.h" #include "tier0/icommandline.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern IFileSystem * g_pFileSystem; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- // a string table to speed up searching for sequences in the current virtual model struct modellookup_t { CUtlDict seqTable; CUtlDict animTable; }; static CUtlVector g_ModelLookup; static int g_ModelLookupIndex = -1; inline bool HasLookupTable() { return g_ModelLookupIndex >= 0 ? true : false; } inline CUtlDict *GetSeqTable() { return &g_ModelLookup[g_ModelLookupIndex].seqTable; } inline CUtlDict *GetAnimTable() { return &g_ModelLookup[g_ModelLookupIndex].animTable; } class CModelLookupContext { public: CModelLookupContext(int group, const studiohdr_t *pStudioHdr); ~CModelLookupContext(); private: int m_lookupIndex; }; CModelLookupContext::CModelLookupContext(int group, const studiohdr_t *pStudioHdr) { m_lookupIndex = -1; if ( group == 0 && pStudioHdr->numincludemodels ) { m_lookupIndex = g_ModelLookup.AddToTail(); g_ModelLookupIndex = g_ModelLookup.Count()-1; } } CModelLookupContext::~CModelLookupContext() { if ( m_lookupIndex >= 0 ) { Assert(m_lookupIndex == (g_ModelLookup.Count()-1)); g_ModelLookup.FastRemove(m_lookupIndex); g_ModelLookupIndex = g_ModelLookup.Count()-1; } } void virtualmodel_t::AppendModels( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); // build a search table if necesary CModelLookupContext ctx(group, pStudioHdr); AppendSequences( group, pStudioHdr ); AppendAnimations( group, pStudioHdr ); AppendBonemap( group, pStudioHdr ); AppendAttachments( group, pStudioHdr ); AppendPoseParameters( group, pStudioHdr ); AppendNodes( group, pStudioHdr ); AppendIKLocks( group, pStudioHdr ); struct HandleAndHeader_t { void *handle; const studiohdr_t *pHdr; }; HandleAndHeader_t list[64]; // determine quantity of valid include models in one pass only // temporarily cache results off, otherwise FindModel() causes ref counting problems int j; int nValidIncludes = 0; for (j = 0; j < pStudioHdr->numincludemodels; j++) { // find model (increases ref count) void *tmp = NULL; const studiohdr_t *pTmpHdr = pStudioHdr->FindModel( &tmp, pStudioHdr->pModelGroup( j )->pszName() ); if ( pTmpHdr ) { if ( nValidIncludes >= ARRAYSIZE( list ) ) { // would cause stack overflow Assert( 0 ); break; } list[nValidIncludes].handle = tmp; list[nValidIncludes].pHdr = pTmpHdr; nValidIncludes++; } } if ( nValidIncludes ) { m_group.EnsureCapacity( m_group.Count() + nValidIncludes ); for (j = 0; j < nValidIncludes; j++) { MEM_ALLOC_CREDIT(); int group = m_group.AddToTail(); m_group[group].cache = list[j].handle; AppendModels( group, list[j].pHdr ); } } UpdateAutoplaySequences( pStudioHdr ); } void virtualmodel_t::AppendSequences( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); int numCheck = m_seq.Count(); int j, k; MEM_ALLOC_CREDIT(); CUtlVector< virtualsequence_t > seq; seq = m_seq; m_group[ group ].masterSeq.SetCount( pStudioHdr->numlocalseq ); for (j = 0; j < pStudioHdr->numlocalseq; j++) { const mstudioseqdesc_t *seqdesc = pStudioHdr->pLocalSeqdesc( j ); char *s1 = seqdesc->pszLabel(); if ( HasLookupTable() ) { k = numCheck; short index = GetSeqTable()->Find( s1 ); if ( index != GetSeqTable()->InvalidIndex() ) { k = GetSeqTable()->Element(index); } } else { for (k = 0; k < numCheck; k++) { const studiohdr_t *hdr = m_group[ seq[k].group ].GetStudioHdr(); char *s2 = hdr->pLocalSeqdesc( seq[k].index )->pszLabel(); if ( !stricmp( s1, s2 ) ) { break; } } } // no duplication if (k == numCheck) { virtualsequence_t tmp; tmp.group = group; tmp.index = j; tmp.flags = seqdesc->flags; tmp.activity = seqdesc->activity; k = seq.AddToTail( tmp ); } else if (m_group[ seq[k].group ].GetStudioHdr()->pLocalSeqdesc( seq[k].index )->flags & STUDIO_OVERRIDE) { // the one in memory is a forward declared sequence, override it virtualsequence_t tmp; tmp.group = group; tmp.index = j; tmp.flags = seqdesc->flags; tmp.activity = seqdesc->activity; seq[k] = tmp; } m_group[ group ].masterSeq[ j ] = k; } if ( HasLookupTable() ) { for ( j = numCheck; j < seq.Count(); j++ ) { const studiohdr_t *hdr = m_group[ seq[j].group ].GetStudioHdr(); const char *s1 = hdr->pLocalSeqdesc( seq[j].index )->pszLabel(); GetSeqTable()->Insert( s1, j ); } } m_seq = seq; } void virtualmodel_t::UpdateAutoplaySequences( const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); int autoplayCount = pStudioHdr->CountAutoplaySequences(); m_autoplaySequences.SetCount( autoplayCount ); pStudioHdr->CopyAutoplaySequences( m_autoplaySequences.Base(), autoplayCount ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void virtualmodel_t::AppendAnimations( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); int numCheck = m_anim.Count(); CUtlVector< virtualgeneric_t > anim; anim = m_anim; MEM_ALLOC_CREDIT(); int j, k; m_group[ group ].masterAnim.SetCount( pStudioHdr->numlocalanim ); for (j = 0; j < pStudioHdr->numlocalanim; j++) { char *s1 = pStudioHdr->pLocalAnimdesc( j )->pszName(); if ( HasLookupTable() ) { k = numCheck; short index = GetAnimTable()->Find( s1 ); if ( index != GetAnimTable()->InvalidIndex() ) { k = GetAnimTable()->Element(index); } } else { for (k = 0; k < numCheck; k++) { char *s2 = m_group[ anim[k].group ].GetStudioHdr()->pLocalAnimdesc( anim[k].index )->pszName(); if (stricmp( s1, s2 ) == 0) { break; } } } // no duplication if (k == numCheck) { virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = anim.AddToTail( tmp ); } m_group[ group ].masterAnim[ j ] = k; } if ( HasLookupTable() ) { for ( j = numCheck; j < anim.Count(); j++ ) { const char *s1 = m_group[ anim[j].group ].GetStudioHdr()->pLocalAnimdesc( anim[j].index )->pszName(); GetAnimTable()->Insert( s1, j ); } } m_anim = anim; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void virtualmodel_t::AppendBonemap( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); MEM_ALLOC_CREDIT(); const studiohdr_t *pBaseStudioHdr = m_group[ 0 ].GetStudioHdr( ); m_group[ group ].boneMap.SetCount( pBaseStudioHdr->numbones ); m_group[ group ].masterBone.SetCount( pStudioHdr->numbones ); int j, k; if (group == 0) { for (j = 0; j < pStudioHdr->numbones; j++) { m_group[ group ].boneMap[ j ] = j; m_group[ group ].masterBone[ j ] = j; } } else { for (j = 0; j < pBaseStudioHdr->numbones; j++) { m_group[ group ].boneMap[ j ] = -1; } for (j = 0; j < pStudioHdr->numbones; j++) { // NOTE: studiohdr has a bone table - using the table is ~5% faster than this for alyx.mdl on a P4/3.2GHz for (k = 0; k < pBaseStudioHdr->numbones; k++) { if (stricmp( pStudioHdr->pBone( j )->pszName(), pBaseStudioHdr->pBone( k )->pszName() ) == 0) { break; } } if (k < pBaseStudioHdr->numbones) { m_group[ group ].masterBone[ j ] = k; m_group[ group ].boneMap[ k ] = j; // FIXME: these runtime messages don't display in hlmv if ((pStudioHdr->pBone( j )->parent == -1) || (pBaseStudioHdr->pBone( k )->parent == -1)) { if ((pStudioHdr->pBone( j )->parent != -1) || (pBaseStudioHdr->pBone( k )->parent != -1)) { Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() ); } } else if (m_group[ group ].masterBone[ pStudioHdr->pBone( j )->parent ] != m_group[ 0 ].masterBone[ pBaseStudioHdr->pBone( k )->parent ]) { Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() ); } // merge the bone use flags and pass up the chain int flags = (pStudioHdr->pBone( j )->flags | pBaseStudioHdr->pBone( k )->flags) & BONE_USED_MASK; int n = k; while (n != -1 && flags != pBaseStudioHdr->pBone( n )->flags) { pBaseStudioHdr->pBone( n )->flags |= flags; n = pBaseStudioHdr->pBone( n )->parent; } } else { m_group[ group ].masterBone[ j ] = -1; } } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void virtualmodel_t::AppendAttachments( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); int numCheck = m_attachment.Count(); CUtlVector< virtualgeneric_t > attachment; attachment = m_attachment; MEM_ALLOC_CREDIT(); int j, k, n; m_group[ group ].masterAttachment.SetCount( pStudioHdr->numlocalattachments ); for (j = 0; j < pStudioHdr->numlocalattachments; j++) { n = m_group[ group ].masterBone[ pStudioHdr->pLocalAttachment( j )->localbone ]; // skip if the attachments bone doesn't exist in the root model if (n == -1) { continue; } char *s1 = pStudioHdr->pLocalAttachment( j )->pszName(); for (k = 0; k < numCheck; k++) { char *s2 = m_group[ attachment[k].group ].GetStudioHdr()->pLocalAttachment( attachment[k].index )->pszName(); if (stricmp( s1, s2 ) == 0) { break; } } // no duplication if (k == numCheck) { virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = attachment.AddToTail( tmp ); } m_group[ group ].masterAttachment[ j ] = k; } m_attachment = attachment; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void virtualmodel_t::AppendPoseParameters( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); int numCheck = m_pose.Count(); CUtlVector< virtualgeneric_t > pose; pose = m_pose; MEM_ALLOC_CREDIT(); int j, k; m_group[ group ].masterPose.SetCount( pStudioHdr->numlocalposeparameters ); for (j = 0; j < pStudioHdr->numlocalposeparameters; j++) { char *s1 = pStudioHdr->pLocalPoseParameter( j )->pszName(); for (k = 0; k < numCheck; k++) { char *s2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index )->pszName(); if (stricmp( s1, s2 ) == 0) { break; } } if (k == numCheck) { // no duplication virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = pose.AddToTail( tmp ); } else { // duplicate, reset start and end to fit full dynamic range mstudioposeparamdesc_t *pPose1 = pStudioHdr->pLocalPoseParameter( j ); mstudioposeparamdesc_t *pPose2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index ); float start = MIN( pPose2->end, MIN( pPose1->end, MIN( pPose2->start, pPose1->start ) ) ); float end = MAX( pPose2->end, MAX( pPose1->end, MAX( pPose2->start, pPose1->start ) ) ); pPose2->start = start; pPose2->end = end; } m_group[ group ].masterPose[ j ] = k; } m_pose = pose; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void virtualmodel_t::AppendNodes( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); int numCheck = m_node.Count(); CUtlVector< virtualgeneric_t > node; node = m_node; MEM_ALLOC_CREDIT(); int j, k; m_group[ group ].masterNode.SetCount( pStudioHdr->numlocalnodes ); for (j = 0; j < pStudioHdr->numlocalnodes; j++) { char *s1 = pStudioHdr->pszLocalNodeName( j ); for (k = 0; k < numCheck; k++) { char *s2 = m_group[ node[k].group ].GetStudioHdr()->pszLocalNodeName( node[k].index ); if (stricmp( s1, s2 ) == 0) { break; } } // no duplication if (k == numCheck) { virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = node.AddToTail( tmp ); } m_group[ group ].masterNode[ j ] = k; } m_node = node; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void virtualmodel_t::AppendIKLocks( int group, const studiohdr_t *pStudioHdr ) { AUTO_LOCK_( CThreadTerminalMutex, m_Lock ); int numCheck = m_iklock.Count(); CUtlVector< virtualgeneric_t > iklock; iklock = m_iklock; int j, k; for (j = 0; j < pStudioHdr->numlocalikautoplaylocks; j++) { int chain1 = pStudioHdr->pLocalIKAutoplayLock( j )->chain; for (k = 0; k < numCheck; k++) { int chain2 = m_group[ iklock[k].group ].GetStudioHdr()->pLocalIKAutoplayLock( iklock[k].index )->chain; if (chain1 == chain2) { break; } } // no duplication if (k == numCheck) { MEM_ALLOC_CREDIT(); virtualgeneric_t tmp; tmp.group = group; tmp.index = j; k = iklock.AddToTail( tmp ); } } m_iklock = iklock; }