//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ==== // // Entity definitions needed by hammer, compile tools, and the game. // //============================================================================= #ifndef ENTITYDEFS_H #define ENTITYDEFS_H #ifdef _WIN32 #pragma once #endif #define MAX_ENTITY_NAME_LEN 256 #define MAX_IO_NAME_LEN 256 #define VMF_IOPARAM_STRING_DELIMITER 0x1b // Use ESC as a delimiter so we can pass commas etc. in I/O parameters #endif // ENTITYDEFS_H