//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "dt_shared.h" #if !defined (CLIENT_DLL) #include "sendproxy.h" #else #include "recvproxy.h" #endif // ------------------------------------------------------------------------ // // Just wrappers to make shared code look easier... // ------------------------------------------------------------------------ // // Use these functions to setup your data tables. DataTableProp PropFloat( char *pVarName, // Variable name. int offset, // Offset into container structure. int sizeofVar, int nBits, // Number of bits to use when encoding. int flags, float fLowValue, // For floating point, low and high values. float fHighValue // High value. If HIGH_DEFAULT, it's (1<