//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TEXTSTATSMGR_H #define TEXTSTATSMGR_H #ifdef _WIN32 #pragma once #endif #include "filesystem.h" #include "utllinkedlist.h" // Text stats get to print their stuff by implementing this type of function. typedef void (*TextStatPrintFn)( IFileSystem *pFileSys, FileHandle_t hFile, void *pUserData ); typedef void (*TextStatFileFn)(); // The CTextStatsMgr is just a collection of CTextStat's that go into the same file. class CTextStatsMgr { public: CTextStatsMgr( void ); // Write a file with all the registered stats. bool WriteFile( IFileSystem *pFileSystem, const char *pFilename = NULL ); // Get the preset filename to write stats to, if none is specified when writing char *GetStatsFilename( void ); // Set the filename to write stats to, if none is specified when writing void SetStatsFilename( char *sFilename ); private: char m_szStatFilename[ MAX_PATH ]; }; // This is the default CTextStatsMgr, but there can be any number of them. extern CTextStatsMgr g_TextStatsMgr; // Make these to register text stat functions. class CTextStat { friend class CTextStatsMgr; public: CTextStat(); CTextStat( TextStatPrintFn fn, void *pUserData, CTextStatsMgr *pMgr=&g_TextStatsMgr ); ~CTextStat(); // This can be called if you don't want to pass parameters into the constructor. void Init( TextStatPrintFn printFn, void *pUserData, CTextStatsMgr *pMgr=&g_TextStatsMgr ); void Term(); private: // Special constructor to just tie off the linked list. CTextStat( bool bGlobalListHead ); // The global list of CTextStats. static CTextStat* GetTextStatsList(); static void RemoveFn( void *pUserData ); // Link it into the global list. CTextStat *m_pPrev; CTextStat *m_pNext; CTextStatsMgr *m_pMgr; TextStatPrintFn m_PrintFn; void *m_pUserData; }; // This class registers like a ConVar and acts like an int. When the game is shutdown, // its value will be saved in the stats file along with its name.s class CTextStatInt { public: CTextStatInt( const char *pName, int initialValue=0, CTextStatsMgr *pMgr=&g_TextStatsMgr ); operator int() const { return m_Value; } int operator=( int val ) { m_Value = val; return m_Value; } int operator++() { m_Value++; return m_Value; } int operator--() { m_Value--; return m_Value; } int operator+=( int val ) { m_Value += val; return m_Value; } int operator-=( int val ) { m_Value -= val; return m_Value; } int operator*=( int val ) { m_Value *= val; return m_Value; } int operator/=( int val ) { m_Value /= val; return m_Value; } private: static void PrintFn( IFileSystem *pFileSys, FileHandle_t hFile, void *pUserData ); private: const char *m_pName; int m_Value; CTextStat m_Reg; // Use to register ourselves. }; // This can be registered to get a callback when the text stats mgr is saving its files. // You can write data out to your own file in here. class CTextStatFile { public: CTextStatFile( TextStatFileFn fn ); private: friend class CTextStatsMgr; static CTextStatFile *s_pHead; CTextStatFile *m_pNext; TextStatFileFn m_pFn; }; #endif // TEXTSTATSMGR_H