//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches BSP decal tempentity //----------------------------------------------------------------------------- class CTEProjectedDecal : public CBaseTempEntity { public: DECLARE_CLASS( CTEProjectedDecal, CBaseTempEntity ); CTEProjectedDecal( const char *name ); virtual ~CTEProjectedDecal( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecOrigin ); CNetworkVar( int, m_nIndex ); CNetworkVar( float, m_flDistance ); CNetworkQAngle( m_angRotation ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEProjectedDecal::CTEProjectedDecal( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_angRotation.Init(); m_flDistance = 64.0f; m_nIndex = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEProjectedDecal::~CTEProjectedDecal( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEProjectedDecal::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_flDistance = 1024.0f; m_nIndex = 0; m_vecOrigin = current_origin; m_angRotation = current_angles; Vector vecEnd; Vector forward; m_vecOrigin.GetForModify()[2] += 24; AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecOrigin, 24.0, forward, m_vecOrigin.GetForModify() ); CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEProjectedDecal, DT_TEProjectedDecal) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropQAngles( SENDINFO(m_angRotation), 10 ), SendPropFloat( SENDINFO(m_flDistance), 10, SPROP_ROUNDUP, 0, 1024 ), SendPropInt( SENDINFO(m_nIndex), 9, SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire TEBSPDecal objects static CTEProjectedDecal g_TEProjectedDecal( "Projected Decal" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *pos - // entity - // index - // modelindex - //----------------------------------------------------------------------------- void TE_ProjectDecal( IRecipientFilter& filter, float delay, const Vector* pos, const QAngle *angles, float distance, int index ) { g_TEProjectedDecal.m_vecOrigin = *pos; g_TEProjectedDecal.m_angRotation = *angles; g_TEProjectedDecal.m_flDistance = distance; g_TEProjectedDecal.m_nIndex = index; // Send it over the wire g_TEProjectedDecal.Create( filter, delay ); }