//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "damagemodifier.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CDamageModifier::CDamageModifier() { m_flModifier = 1; m_bDoneToMe = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDamageModifier::AddModifierToEntity( CBaseEntity *pEntity ) { RemoveModifier(); pEntity->m_DamageModifiers.AddToTail( this ); m_hEnt = pEntity; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDamageModifier::RemoveModifier() { if ( m_hEnt.Get() ) { m_hEnt->m_DamageModifiers.FindAndRemove( this ); m_hEnt = 0; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDamageModifier::SetModifier( float flScale ) { m_flModifier = flScale; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- float CDamageModifier::GetModifier() const { return m_flModifier; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CBaseEntity* CDamageModifier::GetCharacter() const { return m_hEnt.Get(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDamageModifier::SetDoneToMe( bool bDoneToMe ) { m_bDoneToMe = bDoneToMe; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CDamageModifier::IsDamageDoneToMe() const { return m_bDoneToMe; }