//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hud.h" #include "hud_vehicle.h" #include "iclientmode.h" #include "view.h" #include #include #include "IClientVehicle.h" #include "c_prop_vehicle.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; DECLARE_HUDELEMENT( CHudVehicle ); CHudVehicle::CHudVehicle( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudVehicle" ) { vgui::Panel *pParent = GetClientMode()->GetViewport(); SetParent( pParent ); SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_VEHICLE_CROSSHAIR ); } void CHudVehicle::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); SetPaintBackgroundEnabled( false ); } //----------------------------------------------------------------------------- // Purpose: // Output : IClientVehicle //----------------------------------------------------------------------------- IClientVehicle *CHudVehicle::GetLocalPlayerVehicle() { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer || !pPlayer->IsInAVehicle() ) { return NULL; } return pPlayer->GetVehicle(); } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CHudVehicle::ShouldDraw() { // Don't draw if we're getting into/out of the vehicle IClientVehicle *pVehicle = GetLocalPlayerVehicle(); if ( pVehicle ) { C_PropVehicleDriveable *pDrivable = dynamic_cast(pVehicle); if ( ( pDrivable ) && ( pDrivable->IsRunningEnterExitAnim() ) ) return false; return CHudElement::ShouldDraw(); } return false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudVehicle::Paint( void ) { IClientVehicle *v = GetLocalPlayerVehicle(); if ( !v ) return; // Vehicle-based hud... v->DrawHudElements(); }