This commit is contained in:
parent
f34a27a744
commit
32bfeab9fc
Binary file not shown.
|
@ -2,6 +2,7 @@
|
|||
#include "c_asw_campaign_save.h"
|
||||
#include "steam/isteamremotestorage.h"
|
||||
#include "filesystem.h"
|
||||
#include "igameevents.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
@ -30,6 +31,7 @@ C_ASW_Campaign_Save::C_ASW_Campaign_Save()
|
|||
{
|
||||
m_iVersion = 0;
|
||||
m_CampaignName[0] = '\0';
|
||||
m_szPreviousCampaignName[0] = '\0';
|
||||
m_iCurrentPosition = 0;
|
||||
m_bMultiplayerGame = false;
|
||||
}
|
||||
|
@ -51,6 +53,23 @@ int C_ASW_Campaign_Save::GetRetries()
|
|||
return m_NumRetries[m_iCurrentPosition];
|
||||
}
|
||||
|
||||
void C_ASW_Campaign_Save::OnDataChanged( DataUpdateType_t updateType )
|
||||
{
|
||||
BaseClass::OnDataChanged( updateType );
|
||||
|
||||
if ( Q_strcmp( m_szPreviousCampaignName, m_CampaignName ) )
|
||||
{
|
||||
Q_strncpy( m_szPreviousCampaignName, m_CampaignName, sizeof( m_szPreviousCampaignName ) );
|
||||
|
||||
IGameEvent * event = gameeventmanager->CreateEvent( "campaign_changed" );
|
||||
if ( event )
|
||||
{
|
||||
event->SetString( "campaign", m_CampaignName );
|
||||
gameeventmanager->FireEventClientSide( event );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ConVar asw_steam_cloud_debug( "asw_steam_cloud_debug", "1", FCVAR_NONE, "Print Steam Cloud messages" );
|
||||
|
||||
bool GetFileFromRemoteStorage( ISteamRemoteStorage *pRemoteStorage, const char *pszRemoteFileName, const char *pszLocalFileName )
|
||||
|
|
|
@ -21,11 +21,14 @@ public:
|
|||
C_ASW_Campaign_Save();
|
||||
virtual ~C_ASW_Campaign_Save();
|
||||
|
||||
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||||
|
||||
// savegame version (current is 0)
|
||||
CNetworkVar(int, m_iVersion);
|
||||
|
||||
// the campaign this save game is meant for
|
||||
char m_CampaignName[255];
|
||||
char m_szPreviousCampaignName[255];
|
||||
|
||||
// the mission ID of the location the squad is current in
|
||||
CNetworkVar(int, m_iCurrentPosition);
|
||||
|
|
|
@ -810,6 +810,7 @@ class CAchievement_Ammo_Resupply : public CASW_Achievement
|
|||
{
|
||||
SetFlags( ACH_SAVE_GLOBAL );
|
||||
SetGoal( 10 );
|
||||
SetStoreProgressInSteam( true );
|
||||
}
|
||||
// server fires an event for this achievement, no other code within achievement necessary
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue