271 lines
7.8 KiB
C++
271 lines
7.8 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $Workfile: $
|
|||
|
// $Date: $
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// $Log: $
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
#include <string.h>
|
|||
|
#include <stdlib.h>
|
|||
|
#include "basetypes.h"
|
|||
|
#include "measure_section.h"
|
|||
|
#include "convar.h"
|
|||
|
|
|||
|
|
|||
|
// Static members
|
|||
|
CMeasureSection *CMeasureSection::s_pSections = 0;
|
|||
|
int CMeasureSection::s_nCount = 0;
|
|||
|
double CMeasureSection::m_dNextResort = 0.0;
|
|||
|
|
|||
|
ConVar measure_resort( "measure_resort", "1.0", 0, "How often to re-sort profiling sections\n" );
|
|||
|
ConVar game_speeds( "game_speeds","0" );
|
|||
|
extern ConVar host_speeds;
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Creates a profiling section
|
|||
|
// Input : *name - name of the section ( allocated on stack hopefully )
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CMeasureSection::CMeasureSection( const char *name )
|
|||
|
{
|
|||
|
// Just point at name since it's static
|
|||
|
m_pszName = name;
|
|||
|
|
|||
|
// Clear accumulators
|
|||
|
Reset();
|
|||
|
SortReset();
|
|||
|
m_dMaxTime.Init();
|
|||
|
|
|||
|
// Link into master list
|
|||
|
m_pNext = s_pSections;
|
|||
|
s_pSections = this;
|
|||
|
// Update count
|
|||
|
s_nCount++;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Destroys the object
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CMeasureSection::~CMeasureSection( void )
|
|||
|
{
|
|||
|
m_pNext = NULL;
|
|||
|
s_nCount--;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMeasureSection::UpdateMax( void )
|
|||
|
{
|
|||
|
if (m_dMaxTime.IsLessThan(m_dAccumulatedTime))
|
|||
|
{
|
|||
|
m_dMaxTime.Init();
|
|||
|
CCycleCount::Add(m_dMaxTime,m_dAccumulatedTime,m_dMaxTime);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMeasureSection::Reset( void )
|
|||
|
{
|
|||
|
m_dAccumulatedTime.Init();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMeasureSection::SortReset( void )
|
|||
|
{
|
|||
|
m_dTotalTime.Init();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Output : const char
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
const char *CMeasureSection::GetName( void )
|
|||
|
{
|
|||
|
return m_pszName;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Output :
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CCycleCount const& CMeasureSection::GetTotalTime( void )
|
|||
|
{
|
|||
|
return m_dTotalTime;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Output :
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CCycleCount const& CMeasureSection::GetTime( void )
|
|||
|
{
|
|||
|
return m_dAccumulatedTime;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Output :
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CCycleCount const& CMeasureSection::GetMaxTime( void )
|
|||
|
{
|
|||
|
return m_dMaxTime;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Accumulates a timeslice
|
|||
|
// Input : time -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMeasureSection::AddTime( CCycleCount const &rCount )
|
|||
|
{
|
|||
|
CCycleCount::Add(m_dAccumulatedTime, rCount, m_dAccumulatedTime);
|
|||
|
CCycleCount::Add(m_dTotalTime, rCount, m_dTotalTime);
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Output : CMeasureSection
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CMeasureSection *CMeasureSection::GetNext( void )
|
|||
|
{
|
|||
|
return m_pNext;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Output : CMeasureSection
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CMeasureSection *CMeasureSection::GetList( void )
|
|||
|
{
|
|||
|
return s_pSections;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Compares accumulated time for two sections
|
|||
|
// Input : ppms1 -
|
|||
|
// ppms2 -
|
|||
|
// Output : static int
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
static int SectionCompare( const void* ppms1,const void* ppms2 )
|
|||
|
{
|
|||
|
CMeasureSection* pms1 = *(CMeasureSection**)ppms1;
|
|||
|
CMeasureSection* pms2 = *(CMeasureSection**)ppms2;
|
|||
|
|
|||
|
if ( pms1->GetTotalTime().IsLessThan(pms2->GetTotalTime()) )
|
|||
|
return 1;
|
|||
|
else
|
|||
|
return -1;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Sorts sections by time usage
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CMeasureSection::SortSections( void )
|
|||
|
{
|
|||
|
// Not enough to be sortable
|
|||
|
if ( s_nCount <= 1 )
|
|||
|
return;
|
|||
|
|
|||
|
CMeasureSection *sortarray[ 128 ];
|
|||
|
CMeasureSection *ms;
|
|||
|
|
|||
|
memset(sortarray,sizeof(CMeasureSection*)*128,0);
|
|||
|
|
|||
|
ms = GetList();
|
|||
|
int i;
|
|||
|
int c = 0;
|
|||
|
while ( ms )
|
|||
|
{
|
|||
|
sortarray[ c++ ] = ms;
|
|||
|
ms = ms->GetNext();
|
|||
|
}
|
|||
|
|
|||
|
// Sort the array alphabetically
|
|||
|
qsort( sortarray, c , sizeof( CMeasureSection * ), SectionCompare );
|
|||
|
|
|||
|
// Fix next pointers
|
|||
|
for ( i = 0; i < c-1; i++ )
|
|||
|
{
|
|||
|
sortarray[ i ]->m_pNext = sortarray[ i + 1 ];
|
|||
|
}
|
|||
|
sortarray[i]->m_pNext = NULL;
|
|||
|
|
|||
|
// Point head of list at it
|
|||
|
s_pSections = sortarray[ 0 ];
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Creates an instance for timing a section
|
|||
|
// Input : *ms -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CMeasureSectionInstance::CMeasureSectionInstance( CMeasureSection *ms )
|
|||
|
{
|
|||
|
// Remember where to put accumulated time
|
|||
|
m_pMS = ms;
|
|||
|
|
|||
|
if ( host_speeds.GetInt() < 3 && !game_speeds.GetInt())
|
|||
|
return;
|
|||
|
|
|||
|
// Get initial timestamp
|
|||
|
m_Timer.Start();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CMeasureSectionInstance::~CMeasureSectionInstance( void )
|
|||
|
{
|
|||
|
if ( host_speeds.GetInt() < 3 && !game_speeds.GetInt())
|
|||
|
return;
|
|||
|
|
|||
|
// Get final timestamp
|
|||
|
m_Timer.End();
|
|||
|
|
|||
|
// Add time to section
|
|||
|
m_pMS->AddTime( m_Timer.GetDuration() );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Re-sort all data and determine whether sort keys should be reset too ( after
|
|||
|
// re-doing sort if needed ).
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void ResetTimeMeasurements( void )
|
|||
|
{
|
|||
|
#if defined( _DEBUG ) || defined( FORCE_MEASURE )
|
|||
|
bool sort_reset = false;
|
|||
|
|
|||
|
// Time to redo sort?
|
|||
|
if ( measure_resort.GetFloat() > 0.0 &&
|
|||
|
GetRealTime() >= CMeasureSection::m_dNextResort )
|
|||
|
{
|
|||
|
// Redo it
|
|||
|
CMeasureSection::SortSections();
|
|||
|
// Set next time
|
|||
|
CMeasureSection::m_dNextResort = GetRealTime() + measure_resort.GetFloat();
|
|||
|
// Flag to reset sort accumulator, too
|
|||
|
sort_reset = true;
|
|||
|
}
|
|||
|
|
|||
|
// Iterate through the sections now
|
|||
|
CMeasureSection *p = CMeasureSection::GetList();
|
|||
|
while ( p )
|
|||
|
{
|
|||
|
// Reset regular accum.
|
|||
|
p->Reset();
|
|||
|
// Reset sort accum less often
|
|||
|
if ( sort_reset )
|
|||
|
{
|
|||
|
p->SortReset();
|
|||
|
}
|
|||
|
p = p->GetNext();
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|