sqwarmed/sdk_src/game/client/vgui_bindpanel.h

63 lines
1.7 KiB
C
Raw Normal View History

2024-08-29 19:18:30 -04:00
#ifndef BINDING_PANEL_H
#define BINDING_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/panel.h>
//-----------------------------------------------------------------------------
// Purpose: Panel that displays the key/button for a particular binding
//-----------------------------------------------------------------------------
class CBindPanel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CBindPanel, vgui::Panel );
public:
CBindPanel(Panel *parent, const char *panelName);
virtual ~CBindPanel();
virtual void PerformLayout();
//virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void Paint();
virtual void OnThink();
virtual void ApplySettings( KeyValues *inResourceData );
const char *GetBind() { return m_szBind; }
void SetBind( const char* szBind, int iSlot = -1 );
void SetScale( float fScale );
float GetScale() { return m_fScale; }
protected:
void UpdateBackgroundImage();
void UpdateKey();
void DrawBackgroundIcon();
void DrawBindingName();
int GetScreenWidthForCaption( const wchar *pString, vgui::HFont hFont );
private:
char m_szBind[256];
char m_szKey[256];
char m_szLastKey[256];
int m_iSlot;
char m_szBackgroundTextureName[MAX_PATH];
float m_fWidthScale;
bool m_bController;
bool m_bDrawKeyText;
float m_fUpdateTime;
CPanelAnimationVar( vgui::HFont, m_hKeysFont, "font", "InstructorKeyBindings" );
CPanelAnimationVar( vgui::HFont, m_hButtonFont, "font", "InstructorButtons" );
CPanelAnimationVar( float, m_fScale, "scale", "1.0" );
CPanelAnimationVarAliasType( int, m_iIconTall, "icontall", "25", "proportional_int" );
CHudTexture *m_pBackground;
};
#endif // BINDING_PANEL_H