120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
#include "cbase.h"
|
|||
|
#include "materialsystem/IMaterialProxy.h"
|
|||
|
#include "materialsystem/IMaterial.h"
|
|||
|
#include "materialsystem/IMaterialVar.h"
|
|||
|
#include <KeyValues.h>
|
|||
|
#include "mathlib/VMatrix.h"
|
|||
|
#include "functionproxy.h"
|
|||
|
|
|||
|
#include "imaterialproxydict.h"
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
// $textureScrollVar
|
|||
|
// $textureScrollRate
|
|||
|
// $textureScrollAngle
|
|||
|
class CTextureScrollMaterialProxy : public IMaterialProxy
|
|||
|
{
|
|||
|
public:
|
|||
|
CTextureScrollMaterialProxy();
|
|||
|
virtual ~CTextureScrollMaterialProxy();
|
|||
|
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
|
|||
|
virtual void OnBind( void *pC_BaseEntity );
|
|||
|
virtual void Release( void ) { delete this; }
|
|||
|
virtual IMaterial *GetMaterial();
|
|||
|
|
|||
|
private:
|
|||
|
IMaterialVar *m_pTextureScrollVar;
|
|||
|
CFloatInput m_TextureScrollRate;
|
|||
|
CFloatInput m_TextureScrollAngle;
|
|||
|
CFloatInput m_TextureScale;
|
|||
|
};
|
|||
|
|
|||
|
CTextureScrollMaterialProxy::CTextureScrollMaterialProxy()
|
|||
|
{
|
|||
|
m_pTextureScrollVar = NULL;
|
|||
|
}
|
|||
|
|
|||
|
CTextureScrollMaterialProxy::~CTextureScrollMaterialProxy()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
bool CTextureScrollMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
|
|||
|
{
|
|||
|
char const* pScrollVarName = pKeyValues->GetString( "textureScrollVar" );
|
|||
|
if( !pScrollVarName )
|
|||
|
return false;
|
|||
|
|
|||
|
bool foundVar;
|
|||
|
m_pTextureScrollVar = pMaterial->FindVar( pScrollVarName, &foundVar, false );
|
|||
|
if( !foundVar )
|
|||
|
return false;
|
|||
|
|
|||
|
m_TextureScrollRate.Init( pMaterial, pKeyValues, "textureScrollRate", 1.0f );
|
|||
|
m_TextureScrollAngle.Init( pMaterial, pKeyValues, "textureScrollAngle", 0.0f );
|
|||
|
m_TextureScale.Init( pMaterial, pKeyValues, "textureScale", 1.0f );
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
void CTextureScrollMaterialProxy::OnBind( void *pC_BaseEntity )
|
|||
|
{
|
|||
|
if( !m_pTextureScrollVar )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
float rate, angle, scale;
|
|||
|
|
|||
|
// set default values if these variables don't exist.
|
|||
|
rate = m_TextureScrollRate.GetFloat();
|
|||
|
angle = m_TextureScrollAngle.GetFloat();
|
|||
|
scale = m_TextureScale.GetFloat();
|
|||
|
|
|||
|
float sOffset, tOffset;
|
|||
|
|
|||
|
sOffset = gpGlobals->curtime * cos( angle * ( M_PI / 180.0f ) ) * rate;
|
|||
|
tOffset = gpGlobals->curtime * sin( angle * ( M_PI / 180.0f ) ) * rate;
|
|||
|
|
|||
|
// make sure that we are positive
|
|||
|
if( sOffset < 0.0f )
|
|||
|
{
|
|||
|
sOffset += 1.0f + -( int )sOffset;
|
|||
|
}
|
|||
|
if( tOffset < 0.0f )
|
|||
|
{
|
|||
|
tOffset += 1.0f + -( int )tOffset;
|
|||
|
}
|
|||
|
|
|||
|
// make sure that we are in a [0,1] range
|
|||
|
sOffset = sOffset - ( int )sOffset;
|
|||
|
tOffset = tOffset - ( int )tOffset;
|
|||
|
|
|||
|
if (m_pTextureScrollVar->GetType() == MATERIAL_VAR_TYPE_MATRIX)
|
|||
|
{
|
|||
|
VMatrix mat( scale, 0.0f, 0.0f, sOffset,
|
|||
|
0.0f, scale, 0.0f, tOffset,
|
|||
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|||
|
0.0f, 0.0f, 0.0f, 1.0f );
|
|||
|
m_pTextureScrollVar->SetMatrixValue( mat );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_pTextureScrollVar->SetVecValue( sOffset, tOffset, 0.0f );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
IMaterial *CTextureScrollMaterialProxy::GetMaterial()
|
|||
|
{
|
|||
|
return m_pTextureScrollVar->GetOwningMaterial();
|
|||
|
}
|
|||
|
|
|||
|
EXPOSE_MATERIAL_PROXY( CTextureScrollMaterialProxy, TextureScroll );
|