sqwarmed/sdk_src/game/client/c_props.h

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2024-08-29 19:18:30 -04:00
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef C_PROPS_H
#define C_PROPS_H
#ifdef _WIN32
#pragma once
#endif
#include "c_breakableprop.h"
#include "props_shared.h"
#define CDynamicProp C_DynamicProp
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_DynamicProp : public C_BreakableProp
{
DECLARE_CLASS( C_DynamicProp, C_BreakableProp );
public:
DECLARE_NETWORKCLASS();
// constructor, destructor
C_DynamicProp( void );
~C_DynamicProp( void );
void GetRenderBounds( Vector& theMins, Vector& theMaxs );
unsigned int ComputeClientSideAnimationFlags();
bool TestBoneFollowers( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
private:
C_DynamicProp( const C_DynamicProp & );
bool m_bUseHitboxesForRenderBox;
int m_iCachedFrameCount;
Vector m_vecCachedRenderMins;
Vector m_vecCachedRenderMaxs;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_BasePropDoor : public C_DynamicProp
{
DECLARE_CLASS( C_BasePropDoor, C_DynamicProp );
public:
DECLARE_CLIENTCLASS();
// constructor, destructor
C_BasePropDoor( void );
virtual ~C_BasePropDoor( void );
virtual void OnDataChanged( DataUpdateType_t type );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace );
private:
C_BasePropDoor( const C_BasePropDoor & );
bool m_modelChanged;
};
#endif // C_PROPS_H