1343 lines
38 KiB
C++
1343 lines
38 KiB
C++
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//========= Copyright <20> 1996-2008, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client handler implementations for instruction players how to play
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_gameinstructor.h"
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#include "c_baselesson.h"
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#include "filesystem.h"
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#include "vprof.h"
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#include "ixboxsystem.h"
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#include "tier0/icommandline.h"
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#include "iclientmode.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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PRECACHE_REGISTER_BEGIN( GLOBAL, GameinstructorIcons )
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PRECACHE( KV_DEP_FILE, "scripts/instructor_texturemanifest.txt" )
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PRECACHE_REGISTER_END()
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#define MOD_DIR "MOD"
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#define GAMEINSTRUCTOR_SCRIPT_FILE "scripts/instructor_lessons.txt"
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#define GAMEINSTRUCTOR_MOD_SCRIPT_FILE "scripts/mod_lessons.txt"
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// Game instructor auto game system instantiation
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C_GameInstructor g_GameInstructor[ MAX_SPLITSCREEN_PLAYERS ];
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C_GameInstructor &GetGameInstructor()
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{
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ASSERT_LOCAL_PLAYER_RESOLVABLE();
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return g_GameInstructor[ GET_ACTIVE_SPLITSCREEN_SLOT() ];
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}
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ConVar gameinstructor_verbose( "gameinstructor_verbose", "0", FCVAR_CHEAT, "Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions." );
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ConVar gameinstructor_verbose_lesson( "gameinstructor_verbose_lesson", "", FCVAR_CHEAT, "Display more verbose information for lessons have this name." );
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ConVar gameinstructor_find_errors( "gameinstructor_find_errors", "0", FCVAR_CHEAT, "Set to 1 and the game instructor will run EVERY scripted command to uncover errors." );
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void GameInstructorEnable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue );
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ConVar gameinstructor_enable( "gameinstructor_enable", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Display in game lessons that teach new players.", GameInstructorEnable_ChangeCallback );
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extern ConVar sv_gameinstructor_disable;
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ConVar gameinstructor_start_sound_cooldown( "gameinstructor_start_sound_cooldown", "4.0", FCVAR_NONE, "Number of seconds forced between similar lesson start sounds." );
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// Enable or Disable the game instructor based on the client setting
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void EnableDisableInstructor( void )
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{
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bool bEnabled = (!sv_gameinstructor_disable.GetBool() && gameinstructor_enable.GetBool());
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if ( bEnabled )
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{
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// Game instructor has been enabled, so init it!
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GetGameInstructor().Init();
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}
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else
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{
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// Game instructor has been disabled, so shut it down!
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GetGameInstructor().Shutdown();
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}
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}
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void GameInstructorEnable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue )
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{
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for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
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if ( ( flOldValue != 0.0f ) != gameinstructor_enable.GetBool() )
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{
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EnableDisableInstructor();
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}
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}
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}
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void SVGameInstructorDisable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue );
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ConVar sv_gameinstructor_disable( "sv_gameinstructor_disable", "0", FCVAR_REPLICATED, "Force all clients to disable their game instructors.", SVGameInstructorDisable_ChangeCallback );
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void SVGameInstructorDisable_ChangeCallback( IConVar *var, const char *pOldValue, float flOldValue )
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{
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if ( !engine )
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return;
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for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
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EnableDisableInstructor();
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}
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}
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//
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// C_GameInstructor
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//
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bool C_GameInstructor::Init( void )
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{
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// Make sure split slot is up to date
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for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
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if ( &GetGameInstructor() == this )
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{
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SetSlot( i );
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break;
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}
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}
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ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
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if ( !gameinstructor_enable.GetBool() || sv_gameinstructor_disable.GetBool() )
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{
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// Don't init if it's disabled
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return true;
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}
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if ( gameinstructor_verbose.GetInt() > 0 )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing...\n" );
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}
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m_bNoDraw = false;
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m_bHiddenDueToOtherElements = false;
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m_iCurrentPriority = 0;
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m_hLastSpectatedPlayer = NULL;
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m_bSpectatedPlayerChanged = false;
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m_szPreviousStartSound[ 0 ] = '\0';
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m_fNextStartSoundTime = 0;
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ReadLessonsFromFile( GAMEINSTRUCTOR_MOD_SCRIPT_FILE );
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ReadLessonsFromFile( GAMEINSTRUCTOR_SCRIPT_FILE );
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InitLessonPrerequisites();
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ReadSaveData();
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ListenForGameEvent( "gameinstructor_draw" );
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ListenForGameEvent( "gameinstructor_nodraw" );
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ListenForGameEvent( "round_end" );
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ListenForGameEvent( "round_start" );
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "player_team" );
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ListenForGameEvent( "player_disconnect" );
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ListenForGameEvent( "map_transition" );
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ListenForGameEvent( "game_newmap" );
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ListenForGameEvent( "set_instructor_group_enabled" );
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EvaluateLessonsForGameRules();
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return true;
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}
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void C_GameInstructor::Shutdown( void )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
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if ( gameinstructor_verbose.GetInt() > 0 )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Shutting down...\n" );
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}
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CloseAllOpenOpportunities();
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WriteSaveData();
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// Clear out all the lessons
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for ( int i = 0; i < m_Lessons.Count(); ++i )
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{
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if ( m_Lessons[ i ] )
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{
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m_Lessons[ i ]->StopListeningForAllEvents();
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delete m_Lessons[ i ];
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m_Lessons[ i ] = NULL;
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}
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}
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m_Lessons.RemoveAll();
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m_LessonGroupConVarToggles.RemoveAll();
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// Stop listening for events
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StopListeningForAllEvents();
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}
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void C_GameInstructor::UpdateHiddenByOtherElements( void )
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{
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bool bHidden = Mod_HiddenByOtherElements();
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if ( bHidden && !m_bHiddenDueToOtherElements )
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{
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StopAllLessons();
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}
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m_bHiddenDueToOtherElements = bHidden;
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}
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void C_GameInstructor::Update( float frametime )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
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VPROF_BUDGET( "C_GameInstructor::Update", "GameInstructor" );
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UpdateHiddenByOtherElements();
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if ( !gameinstructor_enable.GetBool() || m_bNoDraw || m_bHiddenDueToOtherElements )
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{
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// Don't update if disabled or hidden
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return;
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}
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if ( gameinstructor_find_errors.GetBool() )
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{
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FindErrors();
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gameinstructor_find_errors.SetValue( 0 );
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}
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if ( IsConsole() )
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{
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// On X360 we want to save when they're not connected
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if ( !engine->IsInGame() )
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{
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// They aren't in game
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WriteSaveData();
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}
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else
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{
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const char *levelName = engine->GetLevelName();
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if ( levelName && levelName[0] && engine->IsLevelMainMenuBackground() )
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{
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// The are in game, but it's a background map
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WriteSaveData();
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}
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}
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}
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if ( m_bSpectatedPlayerChanged )
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{
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// Safe spot to clean out stale lessons if spectator changed
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if ( gameinstructor_verbose.GetInt() > 0 )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Spectated player changed...\n" );
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}
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CloseAllOpenOpportunities();
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m_bSpectatedPlayerChanged = false;
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}
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// Loop through all the lesson roots and reset their active status
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for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i )
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{
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CBaseLesson *pLesson = m_OpenOpportunities[ i ];
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CBaseLesson *pRootLesson = pLesson->GetRoot();
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if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_ACTIVE )
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{
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pRootLesson->SetInstanceActive( false );
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}
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}
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int iCurrentPriority = 0;
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// Loop through all the open lessons
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for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i )
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{
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CBaseLesson *pLesson = m_OpenOpportunities[ i ];
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if ( !pLesson->IsOpenOpportunity() || pLesson->IsTimedOut() )
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{
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// This opportunity has closed
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CloseOpportunity( pLesson );
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continue;
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}
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// Lesson should be displayed, so it can affect priority
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CBaseLesson *pRootLesson = pLesson->GetRoot();
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bool bShouldDisplay = pLesson->ShouldDisplay();
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bool bIsLocked = pLesson->IsLocked();
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if ( ( bShouldDisplay || bIsLocked ) &&
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( pLesson->GetPriority() >= m_iCurrentPriority || pLesson->NoPriority() || bIsLocked ) &&
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( pRootLesson && ( pRootLesson->InstanceType() != LESSON_INSTANCE_SINGLE_ACTIVE || !pRootLesson->IsInstanceActive() ) ) )
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{
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// Lesson is at the highest priority level, isn't violating instance rules, and has met all the prerequisites
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if ( UpdateActiveLesson( pLesson, pRootLesson ) || pRootLesson->IsLearned() )
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{
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// Lesson is active
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if ( pLesson->IsVisible() || pRootLesson->IsLearned() )
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{
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pRootLesson->SetInstanceActive( true );
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if ( iCurrentPriority < pLesson->GetPriority() && !pLesson->NoPriority() )
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{
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// This active or learned lesson has the highest priority so far
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iCurrentPriority = pLesson->GetPriority();
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}
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}
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}
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else
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{
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// On second thought, this shouldn't have been displayed
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bShouldDisplay = false;
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}
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}
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else
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{
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// Lesson shouldn't be displayed right now
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UpdateInactiveLesson( pLesson );
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}
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}
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// Set the priority for next frame
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if ( gameinstructor_verbose.GetInt() > 1 && m_iCurrentPriority != iCurrentPriority )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Priority changed from " );
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ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "%i ", m_iCurrentPriority );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "to " );
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ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "%i", iCurrentPriority );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
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}
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m_iCurrentPriority = iCurrentPriority;
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}
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void C_GameInstructor::FireGameEvent( IGameEvent *event )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
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VPROF_BUDGET( "C_GameInstructor::FireGameEvent", "GameInstructor" );
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const char *name = event->GetName();
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if ( Q_strcmp( name, "gameinstructor_draw" ) == 0 )
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{
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if ( m_bNoDraw )
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{
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if ( gameinstructor_verbose.GetInt() > 0 )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Set to draw...\n" );
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}
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m_bNoDraw = false;
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}
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}
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else if ( Q_strcmp( name, "gameinstructor_nodraw" ) == 0 )
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{
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if ( !m_bNoDraw )
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{
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if ( gameinstructor_verbose.GetInt() > 0 )
|
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Set to not draw...\n" );
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}
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m_bNoDraw = true;
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StopAllLessons();
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}
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}
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else if ( Q_strcmp( name, "round_end" ) == 0 )
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{
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|||
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if ( gameinstructor_verbose.GetInt() > 0 )
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|||
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Round ended...\n" );
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}
|
|||
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|
|||
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CloseAllOpenOpportunities();
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|||
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|
|||
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if ( IsPC() )
|
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{
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// Good place to backup our counts
|
|||
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WriteSaveData();
|
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}
|
|||
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}
|
|||
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else if ( Q_strcmp( name, "round_start" ) == 0 )
|
|||
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{
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|||
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if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
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{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Round started...\n" );
|
|||
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}
|
|||
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|
|||
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CloseAllOpenOpportunities();
|
|||
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|
|||
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EvaluateLessonsForGameRules();
|
|||
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}
|
|||
|
else if ( Q_strcmp( name, "player_death" ) == 0 )
|
|||
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{
|
|||
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#if !defined(NO_STEAM) && defined(USE_CEG)
|
|||
|
Steamworks_TestSecret();
|
|||
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Steamworks_SelfCheck();
|
|||
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#endif
|
|||
|
C_BasePlayer *pLocalPlayer = GetLocalPlayer();
|
|||
|
if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "userid" ) ) )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Local player died...\n" );
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i )
|
|||
|
{
|
|||
|
CBaseLesson *pLesson = m_OpenOpportunities[ i ];
|
|||
|
CBaseLesson *pRootLesson = pLesson->GetRoot();
|
|||
|
if ( !pRootLesson->CanOpenWhenDead() )
|
|||
|
{
|
|||
|
CloseOpportunity( pLesson );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( Q_strcmp( name, "player_team" ) == 0 )
|
|||
|
{
|
|||
|
C_BasePlayer *pLocalPlayer = GetLocalPlayer();
|
|||
|
if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "userid" ) ) &&
|
|||
|
( event->GetInt( "team" ) != event->GetInt( "oldteam" ) || event->GetBool( "disconnect" ) ) )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Local player changed team (or disconnected)...\n" );
|
|||
|
}
|
|||
|
|
|||
|
CloseAllOpenOpportunities();
|
|||
|
}
|
|||
|
|
|||
|
EvaluateLessonsForGameRules();
|
|||
|
}
|
|||
|
else if ( Q_strcmp( name, "player_disconnect" ) == 0 )
|
|||
|
{
|
|||
|
C_BasePlayer *pLocalPlayer = GetLocalPlayer();
|
|||
|
if ( pLocalPlayer && pLocalPlayer == UTIL_PlayerByUserId( event->GetInt( "userid" ) ) )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Local player disconnected...\n" );
|
|||
|
}
|
|||
|
|
|||
|
CloseAllOpenOpportunities();
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( Q_strcmp( name, "map_transition" ) == 0 )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Map transition...\n" );
|
|||
|
}
|
|||
|
|
|||
|
CloseAllOpenOpportunities();
|
|||
|
|
|||
|
if ( m_bNoDraw )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( Color( 255, 128, 64, 255 ), "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( Color( 64, 128, 255, 255 ), "Set to draw...\n" );
|
|||
|
}
|
|||
|
|
|||
|
m_bNoDraw = false;
|
|||
|
}
|
|||
|
|
|||
|
if ( IsPC() )
|
|||
|
{
|
|||
|
// Good place to backup our counts
|
|||
|
WriteSaveData();
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( Q_strcmp( name, "game_newmap" ) == 0 )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "New map...\n" );
|
|||
|
}
|
|||
|
|
|||
|
CloseAllOpenOpportunities();
|
|||
|
|
|||
|
if ( m_bNoDraw )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( Color( 255, 128, 64, 255 ), "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( Color( 64, 128, 255, 255 ), "Set to draw...\n" );
|
|||
|
}
|
|||
|
|
|||
|
m_bNoDraw = false;
|
|||
|
}
|
|||
|
|
|||
|
if ( IsPC() )
|
|||
|
{
|
|||
|
// Good place to backup our counts
|
|||
|
WriteSaveData();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
else if ( Q_strcmp( name, "set_instructor_group_enabled" ) == 0 )
|
|||
|
{
|
|||
|
const char *pszGroup = event->GetString( "group" );
|
|||
|
bool bEnabled = event->GetInt( "enabled" ) != 0;
|
|||
|
|
|||
|
if ( pszGroup && pszGroup[0] )
|
|||
|
{
|
|||
|
SetLessonGroupEnabled( pszGroup, bEnabled );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::DefineLesson( CBaseLesson *pLesson )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Lesson " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "defined.\n" );
|
|||
|
}
|
|||
|
|
|||
|
m_Lessons.AddToTail( pLesson );
|
|||
|
}
|
|||
|
|
|||
|
const CBaseLesson * C_GameInstructor::GetLesson( const char *pchLessonName )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
return GetLesson_Internal( pchLessonName );
|
|||
|
}
|
|||
|
|
|||
|
bool C_GameInstructor::IsLessonOfSameTypeOpen( const CBaseLesson *pLesson ) const
|
|||
|
{
|
|||
|
for ( int i = 0; i < m_OpenOpportunities.Count(); ++i )
|
|||
|
{
|
|||
|
CBaseLesson *pOpenOpportunity = m_OpenOpportunities[ i ];
|
|||
|
|
|||
|
if ( pOpenOpportunity->GetNameSymbol() == pLesson->GetNameSymbol() )
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
bool C_GameInstructor::ReadSaveData( void )
|
|||
|
{
|
|||
|
// for external playtests, don't ever read in persisted instructor state, always start fresh
|
|||
|
if( CommandLine()->FindParm( "-playtest" ) )
|
|||
|
return true;
|
|||
|
|
|||
|
if ( m_bHasLoadedSaveData )
|
|||
|
return true;
|
|||
|
|
|||
|
// Always reset state first in case storage device
|
|||
|
// was declined or ends up in faulty state
|
|||
|
ResetDisplaysAndSuccesses();
|
|||
|
|
|||
|
m_bHasLoadedSaveData = true;
|
|||
|
|
|||
|
#ifdef _X360
|
|||
|
DevMsg( "Read Game Instructor for splitscreen slot %d\n", m_nSplitScreenSlot );
|
|||
|
|
|||
|
if ( m_nSplitScreenSlot < 0 )
|
|||
|
return false;
|
|||
|
|
|||
|
if ( m_nSplitScreenSlot >= (int) XBX_GetNumGameUsers() )
|
|||
|
return false;
|
|||
|
|
|||
|
int iController = XBX_GetUserId( m_nSplitScreenSlot );
|
|||
|
|
|||
|
if ( iController < 0 || XBX_GetUserIsGuest( iController ) )
|
|||
|
{
|
|||
|
// Can't read data for guests
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
DWORD nStorageDevice = XBX_GetStorageDeviceId( iController );
|
|||
|
if ( !XBX_DescribeStorageDevice( nStorageDevice ) )
|
|||
|
return false;
|
|||
|
#endif
|
|||
|
|
|||
|
char szFilename[_MAX_PATH];
|
|||
|
|
|||
|
#ifdef _X360
|
|||
|
if ( IsX360() )
|
|||
|
{
|
|||
|
XBX_MakeStorageContainerRoot( iController, XBX_USER_SETTINGS_CONTAINER_DRIVE, szFilename, sizeof( szFilename ) );
|
|||
|
int nLen = strlen( szFilename );
|
|||
|
Q_snprintf( szFilename + nLen, sizeof( szFilename ) - nLen, ":\\game_instructor_counts.txt" );
|
|||
|
}
|
|||
|
else
|
|||
|
#endif
|
|||
|
{
|
|||
|
Q_snprintf( szFilename, sizeof( szFilename ), "save/game_instructor_counts.txt" );
|
|||
|
}
|
|||
|
|
|||
|
KeyValues *data = new KeyValues( "Game Instructor Counts" );
|
|||
|
KeyValues::AutoDelete autoDelete(data);
|
|||
|
|
|||
|
if ( data->LoadFromFile( g_pFullFileSystem, szFilename, NULL ) )
|
|||
|
{
|
|||
|
int nVersion = 0;
|
|||
|
|
|||
|
for ( KeyValues *pKey = data->GetFirstSubKey(); pKey; pKey = pKey->GetNextTrueSubKey() )
|
|||
|
{
|
|||
|
CBaseLesson *pLesson = GetLesson_Internal( pKey->GetName() );
|
|||
|
|
|||
|
if ( pLesson )
|
|||
|
{
|
|||
|
pLesson->SetDisplayCount( pKey->GetInt( "display", 0 ) );
|
|||
|
pLesson->SetSuccessCount( pKey->GetInt( "success", 0 ) );
|
|||
|
|
|||
|
if ( Q_strcmp( pKey->GetName(), "version number" ) == 0 )
|
|||
|
{
|
|||
|
nVersion = pLesson->GetSuccessCount();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CBaseLesson *pLessonVersionNumber = GetLesson_Internal( "version number" );
|
|||
|
if ( pLessonVersionNumber && !pLessonVersionNumber->IsLearned() )
|
|||
|
{
|
|||
|
ResetDisplaysAndSuccesses();
|
|||
|
pLessonVersionNumber->SetSuccessCount( pLessonVersionNumber->GetSuccessLimit() );
|
|||
|
m_bDirtySaveData = true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
// Couldn't read from the file
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
bool C_GameInstructor::WriteSaveData( void )
|
|||
|
{
|
|||
|
if ( engine->IsPlayingDemo() )
|
|||
|
return false;
|
|||
|
|
|||
|
if ( !m_bDirtySaveData )
|
|||
|
return true;
|
|||
|
|
|||
|
#ifdef _X360
|
|||
|
float flPlatTime = Plat_FloatTime();
|
|||
|
|
|||
|
static ConVarRef host_write_last_time( "host_write_last_time" );
|
|||
|
if ( host_write_last_time.IsValid() )
|
|||
|
{
|
|||
|
float flTimeSinceLastWrite = flPlatTime - host_write_last_time.GetFloat();
|
|||
|
if ( flTimeSinceLastWrite < 3.5f )
|
|||
|
{
|
|||
|
// Prevent writing to the same storage device twice in less than 3 second succession for TCR success!
|
|||
|
// This happens after leaving a game in splitscreen.
|
|||
|
//DevMsg( "Waiting to write Game Instructor for splitscreen slot %d... (%.1f seconds remain)\n", m_nSplitScreenSlot, 3.5f - flTimeSinceLastWrite );
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
// Always mark as clean state to avoid re-entry on
|
|||
|
// subsequent frames when storage device might be
|
|||
|
// in a yet-unmounted state.
|
|||
|
m_bDirtySaveData = false;
|
|||
|
|
|||
|
#ifdef _X360
|
|||
|
DevMsg( "Write Game Instructor for splitscreen slot %d at time: %.1f\n", m_nSplitScreenSlot, flPlatTime );
|
|||
|
|
|||
|
if ( m_nSplitScreenSlot < 0 )
|
|||
|
return false;
|
|||
|
|
|||
|
if ( m_nSplitScreenSlot >= (int) XBX_GetNumGameUsers() )
|
|||
|
return false;
|
|||
|
|
|||
|
int iController = XBX_GetUserId( m_nSplitScreenSlot );
|
|||
|
|
|||
|
if ( iController < 0 || XBX_GetUserIsGuest( iController ) )
|
|||
|
{
|
|||
|
// Can't save data for guests
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
DWORD nStorageDevice = XBX_GetStorageDeviceId( iController );
|
|||
|
if ( !XBX_DescribeStorageDevice( nStorageDevice ) )
|
|||
|
return false;
|
|||
|
#endif
|
|||
|
|
|||
|
// Build key value data to save
|
|||
|
KeyValues *data = new KeyValues( "Game Instructor Counts" );
|
|||
|
KeyValues::AutoDelete autoDelete(data);
|
|||
|
|
|||
|
for ( int i = 0; i < m_Lessons.Count();++i )
|
|||
|
{
|
|||
|
CBaseLesson *pLesson = m_Lessons[ i ];
|
|||
|
|
|||
|
int iDisplayCount = pLesson->GetDisplayCount();
|
|||
|
int iSuccessCount = pLesson->GetSuccessCount();
|
|||
|
|
|||
|
if ( iDisplayCount || iSuccessCount )
|
|||
|
{
|
|||
|
// We've got some data worth saving
|
|||
|
KeyValues *pKVData = new KeyValues( pLesson->GetName() );
|
|||
|
|
|||
|
if ( iDisplayCount )
|
|||
|
{
|
|||
|
pKVData->SetInt( "display", iDisplayCount );
|
|||
|
}
|
|||
|
|
|||
|
if ( iSuccessCount )
|
|||
|
{
|
|||
|
pKVData->SetInt( "success", iSuccessCount );
|
|||
|
}
|
|||
|
|
|||
|
data->AddSubKey( pKVData );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Save it!
|
|||
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|||
|
|
|||
|
data->RecursiveSaveToFile( buf, 0 );
|
|||
|
|
|||
|
char szFilename[_MAX_PATH];
|
|||
|
|
|||
|
#ifdef _X360
|
|||
|
if ( IsX360() )
|
|||
|
{
|
|||
|
XBX_MakeStorageContainerRoot( iController, XBX_USER_SETTINGS_CONTAINER_DRIVE, szFilename, sizeof( szFilename ) );
|
|||
|
int nLen = strlen( szFilename );
|
|||
|
Q_snprintf( szFilename + nLen, sizeof( szFilename ) - nLen, ":\\game_instructor_counts.txt" );
|
|||
|
}
|
|||
|
else
|
|||
|
#endif
|
|||
|
{
|
|||
|
Q_snprintf( szFilename, sizeof( szFilename ), "save/game_instructor_counts.txt" );
|
|||
|
filesystem->CreateDirHierarchy( "save", "MOD" );
|
|||
|
}
|
|||
|
|
|||
|
bool bWriteSuccess = filesystem->WriteFile( szFilename, MOD_DIR, buf );
|
|||
|
|
|||
|
#ifdef _X360
|
|||
|
if ( xboxsystem )
|
|||
|
{
|
|||
|
xboxsystem->FinishContainerWrites( iController );
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
return bWriteSuccess;
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::RefreshDisplaysAndSuccesses( void )
|
|||
|
{
|
|||
|
m_bHasLoadedSaveData = false;
|
|||
|
ReadSaveData();
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::ResetDisplaysAndSuccesses( void )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Reset all lesson display and success counts.\n" );
|
|||
|
}
|
|||
|
|
|||
|
for ( int i = 0; i < m_Lessons.Count(); ++i )
|
|||
|
{
|
|||
|
m_Lessons[ i ]->ResetDisplaysAndSuccesses();
|
|||
|
}
|
|||
|
|
|||
|
m_bDirtySaveData = false;
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::MarkDisplayed( const char *pchLessonName )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
CBaseLesson *pLesson = GetLesson_Internal( pchLessonName );
|
|||
|
if ( !pLesson )
|
|||
|
return;
|
|||
|
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Lesson " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "marked as displayed.\n" );
|
|||
|
}
|
|||
|
|
|||
|
if ( pLesson->IncDisplayCount() )
|
|||
|
{
|
|||
|
m_bDirtySaveData = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::MarkSucceeded( const char *pchLessonName )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
CBaseLesson *pLesson = GetLesson_Internal( pchLessonName );
|
|||
|
if ( !pLesson )
|
|||
|
return;
|
|||
|
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Lesson " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "marked as succeeded.\n" );
|
|||
|
}
|
|||
|
|
|||
|
if ( pLesson->IncSuccessCount() )
|
|||
|
{
|
|||
|
m_bDirtySaveData = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::PlaySound( const char *pchSoundName )
|
|||
|
{
|
|||
|
// emit alert sound
|
|||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
if ( pLocalPlayer )
|
|||
|
{
|
|||
|
// Local player exists
|
|||
|
if ( pchSoundName[ 0 ] != '\0' && Q_strcmp( m_szPreviousStartSound, pchSoundName ) != 0 )
|
|||
|
{
|
|||
|
Q_strcpy( m_szPreviousStartSound, pchSoundName );
|
|||
|
m_fNextStartSoundTime = 0.0f;
|
|||
|
}
|
|||
|
|
|||
|
if ( gpGlobals->curtime >= m_fNextStartSoundTime && pchSoundName[ 0 ] != '\0' )
|
|||
|
{
|
|||
|
// A sound was specified, so play it!
|
|||
|
pLocalPlayer->EmitSound( pchSoundName );
|
|||
|
m_fNextStartSoundTime = gpGlobals->curtime + gameinstructor_start_sound_cooldown.GetFloat();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bool C_GameInstructor::OpenOpportunity( CBaseLesson *pLesson )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
// Get the root lesson
|
|||
|
CBaseLesson *pRootLesson = pLesson->GetRoot();
|
|||
|
if ( !pRootLesson )
|
|||
|
{
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (because root lesson could not be found).\n" );
|
|||
|
}
|
|||
|
|
|||
|
delete pLesson;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
C_BasePlayer *pLocalPlayer = GetLocalPlayer();
|
|||
|
if ( !pRootLesson->CanOpenWhenDead() && ( !pLocalPlayer || !pLocalPlayer->IsAlive() ) )
|
|||
|
{
|
|||
|
// If the player is dead don't allow lessons that can't be opened when dead
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (because player is dead and can_open_when_dead not set).\n" );
|
|||
|
}
|
|||
|
|
|||
|
delete pLesson;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
if ( !pRootLesson->PrerequisitesHaveBeenMet() )
|
|||
|
{
|
|||
|
// If the prereqs haven't been met, don't open it
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (because prereqs haven't been met).\n" );
|
|||
|
}
|
|||
|
|
|||
|
delete pLesson;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
if ( pRootLesson->InstanceType() == LESSON_INSTANCE_FIXED_REPLACE )
|
|||
|
{
|
|||
|
CBaseLesson *pLessonToReplace = NULL;
|
|||
|
CBaseLesson *pLastReplacableLesson = NULL;
|
|||
|
|
|||
|
int iInstanceCount = 0;
|
|||
|
|
|||
|
// Check how many are already open
|
|||
|
for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i )
|
|||
|
{
|
|||
|
CBaseLesson *pOpenOpportunity = m_OpenOpportunities[ i ];
|
|||
|
|
|||
|
if ( pOpenOpportunity->GetNameSymbol() == pLesson->GetNameSymbol() &&
|
|||
|
pOpenOpportunity->GetReplaceKeySymbol() == pLesson->GetReplaceKeySymbol() )
|
|||
|
{
|
|||
|
iInstanceCount++;
|
|||
|
|
|||
|
if ( pRootLesson->ShouldReplaceOnlyWhenStopped() )
|
|||
|
{
|
|||
|
if ( !pOpenOpportunity->IsInstructing() )
|
|||
|
{
|
|||
|
pLastReplacableLesson = pOpenOpportunity;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
pLastReplacableLesson = pOpenOpportunity;
|
|||
|
}
|
|||
|
|
|||
|
if ( iInstanceCount >= pRootLesson->GetFixedInstancesMax() )
|
|||
|
{
|
|||
|
pLessonToReplace = pLastReplacableLesson;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( pLessonToReplace )
|
|||
|
{
|
|||
|
// Take the place of the previous instance
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "replacing open lesson of same type.\n" );
|
|||
|
}
|
|||
|
|
|||
|
pLesson->TakePlaceOf( pLessonToReplace );
|
|||
|
CloseOpportunity( pLessonToReplace );
|
|||
|
}
|
|||
|
else if ( iInstanceCount >= pRootLesson->GetFixedInstancesMax() )
|
|||
|
{
|
|||
|
// Don't add another lesson of this type
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "NOT opened (there is too many started lessons of this type).\n" );
|
|||
|
}
|
|||
|
|
|||
|
delete pLesson;
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "opened.\n" );
|
|||
|
}
|
|||
|
|
|||
|
m_OpenOpportunities.AddToTail( pLesson );
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::DumpOpenOpportunities( void )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Open lessons...\n" );
|
|||
|
|
|||
|
for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i )
|
|||
|
{
|
|||
|
CBaseLesson *pLesson = m_OpenOpportunities[ i ];
|
|||
|
CBaseLesson *pRootLesson = pLesson->GetRoot();
|
|||
|
|
|||
|
Color color;
|
|||
|
|
|||
|
if ( pLesson->IsInstructing() )
|
|||
|
{
|
|||
|
// Green
|
|||
|
color = CBaseLesson::m_rgbaVerboseOpen;
|
|||
|
}
|
|||
|
else if ( pRootLesson->IsLearned() && pLesson->GetPriority() >= m_iCurrentPriority )
|
|||
|
{
|
|||
|
// Yellow
|
|||
|
color = CBaseLesson::m_rgbaVerboseSuccess;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Red
|
|||
|
color = CBaseLesson::m_rgbaVerboseClose;
|
|||
|
}
|
|||
|
|
|||
|
ConColorMsg( color, "\t%s\n", pLesson->GetName() );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
KeyValues * C_GameInstructor::GetScriptKeys( void )
|
|||
|
{
|
|||
|
return m_pScriptKeys;
|
|||
|
}
|
|||
|
|
|||
|
C_BasePlayer * C_GameInstructor::GetLocalPlayer( void )
|
|||
|
{
|
|||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
|
|||
|
// If we're not a developer, don't do the special spectator hook ups
|
|||
|
if ( !developer.GetBool() )
|
|||
|
return pLocalPlayer;
|
|||
|
|
|||
|
// If there is no local player and we're not spectating, just return that
|
|||
|
if ( !pLocalPlayer || pLocalPlayer->GetTeamNumber() != TEAM_SPECTATOR )
|
|||
|
return pLocalPlayer;
|
|||
|
|
|||
|
// We're purely a spectator let's get lessons of the person we're spectating
|
|||
|
C_BasePlayer *pSpectatedPlayer = NULL;
|
|||
|
|
|||
|
if ( pLocalPlayer->GetObserverMode() == OBS_MODE_IN_EYE || pLocalPlayer->GetObserverMode() == OBS_MODE_CHASE )
|
|||
|
{
|
|||
|
pSpectatedPlayer = ToBasePlayer( pLocalPlayer->GetObserverTarget() );
|
|||
|
}
|
|||
|
|
|||
|
if ( m_hLastSpectatedPlayer != pSpectatedPlayer )
|
|||
|
{
|
|||
|
// We're spectating someone new! Close all the stale lessons!
|
|||
|
m_bSpectatedPlayerChanged = true;
|
|||
|
m_hLastSpectatedPlayer = pSpectatedPlayer;
|
|||
|
}
|
|||
|
|
|||
|
return pSpectatedPlayer;
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::EvaluateLessonsForGameRules( void )
|
|||
|
{
|
|||
|
// Enable everything by default
|
|||
|
for ( int i = 0; i < m_Lessons.Count(); ++i )
|
|||
|
{
|
|||
|
m_Lessons[ i ]->SetEnabled( true );
|
|||
|
}
|
|||
|
|
|||
|
// Then see if we should disable anything
|
|||
|
for ( int nConVar = 0; nConVar < m_LessonGroupConVarToggles.Count(); ++nConVar )
|
|||
|
{
|
|||
|
LessonGroupConVarToggle_t *pLessonGroupConVarToggle = &(m_LessonGroupConVarToggles[ nConVar ]);
|
|||
|
if ( pLessonGroupConVarToggle->var.IsValid() )
|
|||
|
{
|
|||
|
if ( pLessonGroupConVarToggle->var.GetBool() )
|
|||
|
{
|
|||
|
SetLessonGroupEnabled( pLessonGroupConVarToggle->szLessonGroupName, false );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::SetLessonGroupEnabled( const char *pszGroup, bool bEnabled )
|
|||
|
{
|
|||
|
for ( int i = 0; i < m_Lessons.Count(); ++i )
|
|||
|
{
|
|||
|
if ( !Q_stricmp(pszGroup, m_Lessons[i]->GetGroup()) )
|
|||
|
{
|
|||
|
m_Lessons[ i ]->SetEnabled( bEnabled );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::FindErrors( void )
|
|||
|
{
|
|||
|
// Loop through all the lesson and run all their scripted actions
|
|||
|
for ( int i = 0; i < m_Lessons.Count(); ++i )
|
|||
|
{
|
|||
|
CScriptedIconLesson *pLesson = dynamic_cast<CScriptedIconLesson *>( m_Lessons[ i ] );
|
|||
|
if ( pLesson )
|
|||
|
{
|
|||
|
// Process all open events
|
|||
|
for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetOpenEvents().Count(); ++iLessonEvent )
|
|||
|
{
|
|||
|
const LessonEvent_t *pLessonEvent = &(pLesson->GetOpenEvents()[ iLessonEvent ]);
|
|||
|
pLesson->ProcessElements( NULL, &(pLessonEvent->elements) );
|
|||
|
}
|
|||
|
|
|||
|
// Process all close events
|
|||
|
for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetCloseEvents().Count(); ++iLessonEvent )
|
|||
|
{
|
|||
|
const LessonEvent_t *pLessonEvent = &(pLesson->GetCloseEvents()[ iLessonEvent ]);
|
|||
|
pLesson->ProcessElements( NULL, &(pLessonEvent->elements) );
|
|||
|
}
|
|||
|
|
|||
|
// Process all success events
|
|||
|
for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetSuccessEvents().Count(); ++iLessonEvent )
|
|||
|
{
|
|||
|
const LessonEvent_t *pLessonEvent = &(pLesson->GetSuccessEvents()[ iLessonEvent ]);
|
|||
|
pLesson->ProcessElements( NULL, &(pLessonEvent->elements) );
|
|||
|
}
|
|||
|
|
|||
|
// Process all on open events
|
|||
|
for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetOnOpenEvents().Count(); ++iLessonEvent )
|
|||
|
{
|
|||
|
const LessonEvent_t *pLessonEvent = &(pLesson->GetOnOpenEvents()[ iLessonEvent ]);
|
|||
|
pLesson->ProcessElements( NULL, &(pLessonEvent->elements) );
|
|||
|
}
|
|||
|
|
|||
|
// Process all update events
|
|||
|
for ( int iLessonEvent = 0; iLessonEvent < pLesson->GetUpdateEvents().Count(); ++iLessonEvent )
|
|||
|
{
|
|||
|
const LessonEvent_t *pLessonEvent = &(pLesson->GetUpdateEvents()[ iLessonEvent ]);
|
|||
|
pLesson->ProcessElements( NULL, &(pLessonEvent->elements) );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bool C_GameInstructor::UpdateActiveLesson( CBaseLesson *pLesson, const CBaseLesson *pRootLesson )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
|
|||
|
VPROF_BUDGET( "C_GameInstructor::UpdateActiveLesson", "GameInstructor" );
|
|||
|
|
|||
|
bool bIsOpen = pLesson->IsInstructing();
|
|||
|
|
|||
|
if ( !bIsOpen && !pRootLesson->IsLearned() )
|
|||
|
{
|
|||
|
pLesson->SetStartTime();
|
|||
|
pLesson->Start();
|
|||
|
|
|||
|
// Check to see if it successfully started
|
|||
|
bIsOpen = ( pLesson->IsOpenOpportunity() && pLesson->ShouldDisplay() );
|
|||
|
|
|||
|
if ( bIsOpen )
|
|||
|
{
|
|||
|
// Lesson hasn't been started and hasn't been learned
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Started lesson " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
pLesson->Stop();
|
|||
|
pLesson->ResetStartTime();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( bIsOpen )
|
|||
|
{
|
|||
|
// Update the running lesson
|
|||
|
pLesson->Update();
|
|||
|
return true;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
pLesson->UpdateInactive();
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::UpdateInactiveLesson( CBaseLesson *pLesson )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
|
|||
|
VPROF_BUDGET( "C_GameInstructor::UpdateInactiveLesson", "GameInstructor" );
|
|||
|
|
|||
|
if ( pLesson->IsInstructing() )
|
|||
|
{
|
|||
|
// Lesson hasn't been stopped
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Stopped lesson " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
|
|||
|
}
|
|||
|
|
|||
|
pLesson->Stop();
|
|||
|
pLesson->ResetStartTime();
|
|||
|
}
|
|||
|
|
|||
|
pLesson->UpdateInactive();
|
|||
|
}
|
|||
|
|
|||
|
CBaseLesson * C_GameInstructor::GetLesson_Internal( const char *pchLessonName )
|
|||
|
{
|
|||
|
for ( int i = 0; i < m_Lessons.Count(); ++i )
|
|||
|
{
|
|||
|
CBaseLesson *pLesson = m_Lessons[ i ];
|
|||
|
|
|||
|
if ( Q_strcmp( pLesson->GetName(), pchLessonName ) == 0 )
|
|||
|
{
|
|||
|
return pLesson;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::StopAllLessons( void )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
// Stop all the current lessons
|
|||
|
for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i )
|
|||
|
{
|
|||
|
CBaseLesson *pLesson = m_OpenOpportunities[ i ];
|
|||
|
UpdateInactiveLesson( pLesson );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::CloseAllOpenOpportunities( void )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
// Clear out all the open opportunities
|
|||
|
for ( int i = m_OpenOpportunities.Count() - 1; i >= 0; --i )
|
|||
|
{
|
|||
|
CBaseLesson *pLesson = m_OpenOpportunities[ i ];
|
|||
|
CloseOpportunity( pLesson );
|
|||
|
}
|
|||
|
|
|||
|
Assert( m_OpenOpportunities.Count() == 0 );
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::CloseOpportunity( CBaseLesson *pLesson )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
UpdateInactiveLesson( pLesson );
|
|||
|
|
|||
|
if ( pLesson->WasDisplayed() )
|
|||
|
{
|
|||
|
MarkDisplayed( pLesson->GetName() );
|
|||
|
}
|
|||
|
|
|||
|
if ( gameinstructor_verbose.GetInt() > 0 )
|
|||
|
{
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLesson->GetName() );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "closed for reason: " );
|
|||
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "%s\n", pLesson->GetCloseReason() );
|
|||
|
}
|
|||
|
|
|||
|
pLesson->StopListeningForAllEvents();
|
|||
|
|
|||
|
m_OpenOpportunities.FindAndRemove( pLesson );
|
|||
|
delete pLesson;
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::ReadLessonsFromFile( const char *pchFileName )
|
|||
|
{
|
|||
|
// Static init function
|
|||
|
CScriptedIconLesson::PreReadLessonsFromFile();
|
|||
|
|
|||
|
MEM_ALLOC_CREDIT();
|
|||
|
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( m_nSplitScreenSlot );
|
|||
|
KeyValues *pLessonKeys = new KeyValues( "instructor_lessons" );
|
|||
|
KeyValues::AutoDelete autoDelete(pLessonKeys);
|
|||
|
pLessonKeys->LoadFromFile( g_pFullFileSystem, pchFileName, NULL );
|
|||
|
|
|||
|
for ( m_pScriptKeys = pLessonKeys->GetFirstTrueSubKey(); m_pScriptKeys; m_pScriptKeys = m_pScriptKeys->GetNextTrueSubKey() )
|
|||
|
{
|
|||
|
if ( Q_stricmp( m_pScriptKeys->GetName(), "GroupConVarToggle" ) == 0 )
|
|||
|
{
|
|||
|
// Add convar group toggler to the list
|
|||
|
int nLessonGroupConVarToggle = m_LessonGroupConVarToggles.AddToTail( LessonGroupConVarToggle_t( m_pScriptKeys->GetString( "convar" ) ) );
|
|||
|
LessonGroupConVarToggle_t *pLessonGroupConVarToggle = &(m_LessonGroupConVarToggles[ nLessonGroupConVarToggle ]);
|
|||
|
Q_strcpy( pLessonGroupConVarToggle->szLessonGroupName, m_pScriptKeys->GetString( "group" ) );
|
|||
|
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
// Ensure that lessons aren't added twice
|
|||
|
if ( GetLesson_Internal( m_pScriptKeys->GetName() ) )
|
|||
|
{
|
|||
|
DevWarning( "Lesson \"%s\" defined twice!\n", m_pScriptKeys->GetName() );
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
CScriptedIconLesson *pNewLesson = new CScriptedIconLesson( m_pScriptKeys->GetName(), false, false, m_nSplitScreenSlot );
|
|||
|
GetGameInstructor().DefineLesson( pNewLesson );
|
|||
|
}
|
|||
|
|
|||
|
m_pScriptKeys = NULL;
|
|||
|
}
|
|||
|
|
|||
|
void C_GameInstructor::InitLessonPrerequisites( void )
|
|||
|
{
|
|||
|
for ( int i = 0; i < m_Lessons.Count(); ++i )
|
|||
|
{
|
|||
|
m_Lessons[ i ]->InitPrerequisites();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
CON_COMMAND_F( gameinstructor_reload_lessons, "Shuts down all open lessons and reloads them from the script file.", FCVAR_CHEAT )
|
|||
|
{
|
|||
|
for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
|
|||
|
GetGameInstructor().Shutdown();
|
|||
|
GetGameInstructor().Init();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CON_COMMAND_F( gameinstructor_reset_counts, "Resets all display and success counts to zero.", FCVAR_NONE )
|
|||
|
{
|
|||
|
for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
|
|||
|
GetGameInstructor().ResetDisplaysAndSuccesses();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CON_COMMAND_F( gameinstructor_dump_open_lessons, "Gives a list of all currently open lessons.", FCVAR_CHEAT )
|
|||
|
{
|
|||
|
for ( int i = 0 ; i < MAX_SPLITSCREEN_PLAYERS; ++i )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
|
|||
|
GetGameInstructor().DumpOpenOpportunities();
|
|||
|
}
|
|||
|
}
|