36 lines
856 B
C
36 lines
856 B
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef ISERVERUNKNOWN_H
|
|||
|
#define ISERVERUNKNOWN_H
|
|||
|
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
#include "ihandleentity.h"
|
|||
|
|
|||
|
class ICollideable;
|
|||
|
class IServerNetworkable;
|
|||
|
class CBaseEntity;
|
|||
|
|
|||
|
|
|||
|
// This is the server's version of IUnknown. We may want to use a QueryInterface-like
|
|||
|
// mechanism if this gets big.
|
|||
|
class IServerUnknown : public IHandleEntity
|
|||
|
{
|
|||
|
public:
|
|||
|
// Gets the interface to the collideable + networkable representation of the entity
|
|||
|
virtual ICollideable* GetCollideable() = 0;
|
|||
|
virtual IServerNetworkable* GetNetworkable() = 0;
|
|||
|
virtual CBaseEntity* GetBaseEntity() = 0;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
#endif // ISERVERUNKNOWN_H
|