sqwarmed/sdk_src/game/shared/swarm/asw_marine_shared.h

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ASW_MARINE_SHARED_H
#define ASW_MARINE_SHARED_H
#ifdef _WIN32
#pragma once
#endif
// Shared header file for players
#if defined( CLIENT_DLL )
#define CASW_Marine C_ASW_Marine
#endif
enum ASW_Bullet_Attribute_Bits
{
BULLET_ATT_FIRE = 0x00000001,
BULLET_ATT_EXPLODE = 0x00000002,
BULLET_ATT_CHEMICAL = 0x00000004,
BULLET_ATT_ELECTRIC = 0x00000008,
BULLET_ATT_FREEZE = 0x00000010,
// Highest legal value
BULLET_ATT_MAX = 0x00000020,
};
enum ASW_Forced_Action
{
FORCED_ACTION_NONE = 0,
FORCED_ACTION_STUMBLE_FORWARD = 1,
FORCED_ACTION_STUMBLE_RIGHT = 2,
FORCED_ACTION_STUMBLE_LEFT = 3,
FORCED_ACTION_STUMBLE_BACKWARD = 4,
FORCED_ACTION_STUMBLE_SHORT_FORWARD,
FORCED_ACTION_STUMBLE_SHORT_RIGHT,
FORCED_ACTION_STUMBLE_SHORT_LEFT,
FORCED_ACTION_STUMBLE_SHORT_BACKWARD,
FORCED_ACTION_KNOCKDOWN_FORWARD,
FORCED_ACTION_KNOCKDOWN_BACKWARD,
FORCED_ACTION_CHAINSAW_SYNC_KILL,
FORCED_ACTION_BLINK,
FORCED_ACTION_JUMP_JET,
};
#endif // ASW_MARINE_SHARED_H