135 lines
3.7 KiB
C++
135 lines
3.7 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $Workfile: $
|
|||
|
// $Date: $
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// $Log: $
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
#include "cbase.h"
|
|||
|
#include "basetempentity.h"
|
|||
|
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
#define MAX_SPLINE_POINTS 16
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Dispatches beam spline tempentity
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class CTEBeamSpline : public CBaseTempEntity
|
|||
|
{
|
|||
|
public:
|
|||
|
DECLARE_CLASS( CTEBeamSpline, CBaseTempEntity );
|
|||
|
|
|||
|
CTEBeamSpline( const char *name );
|
|||
|
virtual ~CTEBeamSpline( void );
|
|||
|
|
|||
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
|||
|
|
|||
|
DECLARE_SERVERCLASS();
|
|||
|
|
|||
|
public:
|
|||
|
CNetworkArray( Vector, m_vecPoints, MAX_SPLINE_POINTS );
|
|||
|
CNetworkVar( int, m_nPoints );
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *name -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CTEBeamSpline::CTEBeamSpline( const char *name ) :
|
|||
|
CBaseTempEntity( name )
|
|||
|
{
|
|||
|
int i;
|
|||
|
for ( i = 0; i < MAX_SPLINE_POINTS; i++ )
|
|||
|
{
|
|||
|
m_vecPoints.GetForModify( i ).Init();
|
|||
|
}
|
|||
|
m_nPoints = 0;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CTEBeamSpline::~CTEBeamSpline( void )
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *current_origin -
|
|||
|
// *current_angles -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CTEBeamSpline::Test( const Vector& current_origin, const QAngle& current_angles )
|
|||
|
{
|
|||
|
// Fill in data
|
|||
|
m_nPoints = 6;
|
|||
|
Vector m_vecStart = current_origin;
|
|||
|
|
|||
|
Vector forward, right;
|
|||
|
|
|||
|
m_vecStart[2] += 24;
|
|||
|
|
|||
|
AngleVectors( current_angles, &forward, &right, 0 );
|
|||
|
forward[2] = 0.0;
|
|||
|
VectorNormalize( forward );
|
|||
|
|
|||
|
VectorMA( m_vecStart, 100.0, forward, m_vecStart );
|
|||
|
|
|||
|
VectorMA( m_vecStart, -128.0, right, m_vecStart );
|
|||
|
|
|||
|
for ( int i = 0; i < m_nPoints; i++ )
|
|||
|
{
|
|||
|
m_vecPoints.Set( i, m_vecStart );
|
|||
|
VectorMA( m_vecStart, 128/m_nPoints, right, m_vecStart );
|
|||
|
VectorMA( m_vecStart, 30.0/m_nPoints, forward, m_vecStart );
|
|||
|
}
|
|||
|
|
|||
|
CBroadcastRecipientFilter filter;
|
|||
|
Create( filter, 0.0 );
|
|||
|
}
|
|||
|
|
|||
|
IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBeamSpline, DT_TEBeamSpline)
|
|||
|
SendPropInt( SENDINFO( m_nPoints ), 5, SPROP_UNSIGNED ),
|
|||
|
|
|||
|
SendPropArray(
|
|||
|
SendPropVector( SENDINFO_ARRAY(m_vecPoints), -1, SPROP_COORD),
|
|||
|
m_vecPoints)
|
|||
|
END_SEND_TABLE()
|
|||
|
|
|||
|
|
|||
|
// Singleton to fire TEBeamSpline objects
|
|||
|
static CTEBeamSpline g_TEBeamSpline( "BeamSpline" );
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : msg_dest -
|
|||
|
// delay -
|
|||
|
// *origin -
|
|||
|
// *recipient -
|
|||
|
// points -
|
|||
|
// *points -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void TE_BeamSpline( IRecipientFilter& filter, float delay,
|
|||
|
int points, Vector* rgPoints )
|
|||
|
{
|
|||
|
int i;
|
|||
|
g_TEBeamSpline.m_nPoints = points;
|
|||
|
for ( i = 0; i < points; i++ )
|
|||
|
{
|
|||
|
g_TEBeamSpline.m_vecPoints.Set( i, rgPoints[ i ] );
|
|||
|
}
|
|||
|
|
|||
|
for ( ; i < MAX_SPLINE_POINTS; i++ )
|
|||
|
{
|
|||
|
g_TEBeamSpline.m_vecPoints.GetForModify( i ).Init();
|
|||
|
}
|
|||
|
|
|||
|
// Send it over the wire
|
|||
|
g_TEBeamSpline.Create( filter, delay );
|
|||
|
}
|