155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
|
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $Workfile: $
|
|||
|
// $Date: $
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// $Log: $
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//===========================================================================//
|
|||
|
#include "cbase.h"
|
|||
|
#include "basetempentity.h"
|
|||
|
#include "te_basebeam.h"
|
|||
|
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
extern int g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Dispatches a beam ring between two entities
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class CTEBeamEntPoint : public CTEBaseBeam
|
|||
|
{
|
|||
|
public:
|
|||
|
DECLARE_CLASS( CTEBeamEntPoint, CTEBaseBeam );
|
|||
|
DECLARE_SERVERCLASS();
|
|||
|
|
|||
|
CTEBeamEntPoint( const char *name );
|
|||
|
virtual ~CTEBeamEntPoint( void );
|
|||
|
|
|||
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
|||
|
|
|||
|
|
|||
|
public:
|
|||
|
CNetworkVar( int, m_nStartEntity );
|
|||
|
CNetworkVector( m_vecStartPoint );
|
|||
|
CNetworkVar( int, m_nEndEntity );
|
|||
|
CNetworkVector( m_vecEndPoint );
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *name -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CTEBeamEntPoint::CTEBeamEntPoint( const char *name ) :
|
|||
|
CTEBaseBeam( name )
|
|||
|
{
|
|||
|
m_nStartEntity = 0;
|
|||
|
m_nEndEntity = 0;
|
|||
|
m_vecStartPoint.Init();
|
|||
|
m_vecEndPoint.Init();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CTEBeamEntPoint::~CTEBeamEntPoint( void )
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *current_origin -
|
|||
|
// *current_angles -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CTEBeamEntPoint::Test( const Vector& current_origin, const QAngle& current_angles )
|
|||
|
{
|
|||
|
m_nStartEntity = 1;
|
|||
|
|
|||
|
m_nModelIndex = g_sModelIndexSmoke;
|
|||
|
m_nStartFrame = 0;
|
|||
|
m_nFrameRate = 10;
|
|||
|
m_fLife = 2.0;
|
|||
|
m_fWidth = 1.0;
|
|||
|
m_fAmplitude = 1.0;
|
|||
|
r = 0;
|
|||
|
g = 63;
|
|||
|
b = 127;
|
|||
|
a = 150;
|
|||
|
m_nSpeed = 1;
|
|||
|
|
|||
|
m_vecEndPoint = current_origin;
|
|||
|
|
|||
|
Vector forward, right;
|
|||
|
|
|||
|
m_vecEndPoint += Vector( 0, 0, 24 );
|
|||
|
|
|||
|
AngleVectors( current_angles, &forward, &right, 0 );
|
|||
|
forward[2] = 0.0;
|
|||
|
VectorNormalize( forward );
|
|||
|
|
|||
|
VectorMA( m_vecEndPoint, 50.0, forward, m_vecEndPoint.GetForModify() );
|
|||
|
|
|||
|
CBroadcastRecipientFilter filter;
|
|||
|
Create( filter, 0.0 );
|
|||
|
}
|
|||
|
|
|||
|
IMPLEMENT_SERVERCLASS_ST(CTEBeamEntPoint, DT_TEBeamEntPoint)
|
|||
|
SendPropInt( SENDINFO(m_nStartEntity), 24, SPROP_UNSIGNED ),
|
|||
|
SendPropInt( SENDINFO(m_nEndEntity), 24, SPROP_UNSIGNED ),
|
|||
|
SendPropVector( SENDINFO(m_vecStartPoint), -1, SPROP_COORD ),
|
|||
|
SendPropVector( SENDINFO(m_vecEndPoint), -1, SPROP_COORD ),
|
|||
|
END_SEND_TABLE()
|
|||
|
|
|||
|
|
|||
|
// Singleton to fire TEBeamEntPoint objects
|
|||
|
static CTEBeamEntPoint g_TEBeamEntPoint( "BeamEntPoint" );
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : msg_dest -
|
|||
|
// delay -
|
|||
|
// *origin -
|
|||
|
// *recipient -
|
|||
|
// int start -
|
|||
|
// *end -
|
|||
|
// modelindex -
|
|||
|
// startframe -
|
|||
|
// framerate -
|
|||
|
// msg_dest -
|
|||
|
// delay -
|
|||
|
// origin -
|
|||
|
// recipient -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void TE_BeamEntPoint( IRecipientFilter& filter, float delay,
|
|||
|
int nStartEntity, const Vector *start, int nEndEntity, const Vector* end,
|
|||
|
int modelindex, int haloindex, int startframe, int framerate,
|
|||
|
float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
|
|||
|
{
|
|||
|
g_TEBeamEntPoint.m_nStartEntity = (nStartEntity > 0) ? (nStartEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0;
|
|||
|
g_TEBeamEntPoint.m_nEndEntity = (nEndEntity > 0) ? (nEndEntity & 0x0FFF) | ((1 & 0xF)<<12) : 0;
|
|||
|
g_TEBeamEntPoint.m_vecStartPoint = start ? *start : vec3_origin;
|
|||
|
g_TEBeamEntPoint.m_vecEndPoint = end ? *end : vec3_origin;
|
|||
|
g_TEBeamEntPoint.m_nModelIndex = modelindex;
|
|||
|
g_TEBeamEntPoint.m_nHaloIndex = haloindex;
|
|||
|
g_TEBeamEntPoint.m_nStartFrame = startframe;
|
|||
|
g_TEBeamEntPoint.m_nFrameRate = framerate;
|
|||
|
g_TEBeamEntPoint.m_fLife = life;
|
|||
|
g_TEBeamEntPoint.m_fWidth = width;
|
|||
|
g_TEBeamEntPoint.m_fEndWidth = endWidth;
|
|||
|
g_TEBeamEntPoint.m_nFadeLength = fadeLength;
|
|||
|
g_TEBeamEntPoint.m_fAmplitude = amplitude;
|
|||
|
g_TEBeamEntPoint.m_nSpeed = speed;
|
|||
|
g_TEBeamEntPoint.r = r;
|
|||
|
g_TEBeamEntPoint.g = g;
|
|||
|
g_TEBeamEntPoint.b = b;
|
|||
|
g_TEBeamEntPoint.a = a;
|
|||
|
|
|||
|
// Send it over the wire
|
|||
|
g_TEBeamEntPoint.Create( filter, delay );
|
|||
|
}
|