46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose: Entity that propagates general data needed by clients for every player.
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef PLAYER_RESOURCE_H
|
|||
|
#define PLAYER_RESOURCE_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "shareddefs.h"
|
|||
|
|
|||
|
class CPlayerResource : public CBaseEntity
|
|||
|
{
|
|||
|
DECLARE_CLASS( CPlayerResource, CBaseEntity );
|
|||
|
public:
|
|||
|
DECLARE_SERVERCLASS();
|
|||
|
DECLARE_DATADESC();
|
|||
|
|
|||
|
virtual void Spawn( void );
|
|||
|
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() | FCAP_DONT_SAVE; }
|
|||
|
virtual void ResourceThink( void );
|
|||
|
virtual void UpdatePlayerData( void );
|
|||
|
virtual int UpdateTransmitState(void);
|
|||
|
|
|||
|
protected:
|
|||
|
// Data for each player that's propagated to all clients
|
|||
|
// Stored in individual arrays so they can be sent down via datatables
|
|||
|
CNetworkArray( int, m_iPing, MAX_PLAYERS+1 );
|
|||
|
CNetworkArray( int, m_iScore, MAX_PLAYERS+1 );
|
|||
|
CNetworkArray( int, m_iDeaths, MAX_PLAYERS+1 );
|
|||
|
CNetworkArray( int, m_bConnected, MAX_PLAYERS+1 );
|
|||
|
CNetworkArray( int, m_iTeam, MAX_PLAYERS+1 );
|
|||
|
CNetworkArray( int, m_bAlive, MAX_PLAYERS+1 );
|
|||
|
CNetworkArray( int, m_iHealth, MAX_PLAYERS+1 );
|
|||
|
|
|||
|
int m_nUpdateCounter;
|
|||
|
};
|
|||
|
|
|||
|
extern CPlayerResource *g_pPlayerResource;
|
|||
|
|
|||
|
#endif // PLAYER_RESOURCE_H
|