sqwarmed/sdk_src/game/server/particle_light.cpp

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "particle_light.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( env_particlelight, CParticleLight );
//Save/restore
BEGIN_DATADESC( CParticleLight )
//Keyvalue fields
DEFINE_KEYFIELD( m_flIntensity, FIELD_FLOAT, "Intensity" ),
DEFINE_KEYFIELD( m_vColor, FIELD_VECTOR, "Color" ),
DEFINE_KEYFIELD( m_PSName, FIELD_STRING, "PSName" ),
DEFINE_KEYFIELD( m_bDirectional, FIELD_BOOLEAN, "Directional" )
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Called before spawning, after key values have been set.
//-----------------------------------------------------------------------------
CParticleLight::CParticleLight()
{
m_flIntensity = 5000;
m_vColor.Init( 1, 0, 0 );
m_PSName = NULL_STRING;
m_bDirectional = false;
}