53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef FIRE_H
|
|||
|
#define FIRE_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "entityoutput.h"
|
|||
|
#include "fire_smoke.h"
|
|||
|
#include "plasma.h"
|
|||
|
|
|||
|
//Spawnflags
|
|||
|
#define SF_FIRE_INFINITE 0x00000001
|
|||
|
#define SF_FIRE_SMOKELESS 0x00000002
|
|||
|
#define SF_FIRE_START_ON 0x00000004
|
|||
|
#define SF_FIRE_START_FULL 0x00000008
|
|||
|
#define SF_FIRE_DONT_DROP 0x00000010
|
|||
|
#define SF_FIRE_NO_GLOW 0x00000020
|
|||
|
#define SF_FIRE_DIE_PERMANENT 0x00000080
|
|||
|
#define SF_FIRE_VISIBLE_FROM_ABOVE 0x00000100
|
|||
|
|
|||
|
//==================================================
|
|||
|
// CFire
|
|||
|
//==================================================
|
|||
|
|
|||
|
enum fireType_e
|
|||
|
{
|
|||
|
FIRE_NATURAL = 0,
|
|||
|
FIRE_PLASMA,
|
|||
|
};
|
|||
|
|
|||
|
//==================================================
|
|||
|
|
|||
|
// NPCs and grates do not prevent fire from travelling
|
|||
|
#define MASK_FIRE_SOLID ( MASK_SOLID & (~(CONTENTS_MONSTER|CONTENTS_GRATE)) )
|
|||
|
|
|||
|
//==================================================
|
|||
|
// FireSystem
|
|||
|
//==================================================
|
|||
|
bool FireSystem_StartFire( const Vector &position, float fireHeight, float attack, float fuel, int flags, CBaseEntity *owner, fireType_e type = FIRE_NATURAL);
|
|||
|
void FireSystem_ExtinguishInRadius( const Vector &origin, float radius, float rate );
|
|||
|
void FireSystem_AddHeatInRadius( const Vector &origin, float radius, float heat );
|
|||
|
|
|||
|
bool FireSystem_GetFireDamageDimensions( CBaseEntity *pFire, Vector *pFireMins, Vector *pFireMaxs );
|
|||
|
|
|||
|
#endif // FIRE_H
|