sqwarmed/sdk_src/game/client/c_basetoggle.cpp

34 lines
1.2 KiB
C++
Raw Normal View History

2024-08-29 19:18:30 -04:00
//--------------------------------------------------------------------------------------------------------
// Copyright (c) 2007 Turtle Rock Studios, Inc.
#include "cbase.h"
#include "c_basetoggle.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT( C_BaseToggle, DT_BaseToggle, CBaseToggle )
END_RECV_TABLE()
//--------------------------------------------------------------------------------------------------------
// Returns the velocity imparted to players standing on us.
void C_BaseToggle::GetGroundVelocityToApply( Vector &vecGroundVel )
{
vecGroundVel = GetLocalVelocity();
vecGroundVel.z = 0.0f; // don't give upward velocity, or it could predict players into the air.
}
//--------------------------------------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT( C_BaseButton, DT_BaseButton, CBaseButton )
RecvPropBool( RECVINFO( m_usable ) ),
END_RECV_TABLE()
//--------------------------------------------------------------------------------------------------------
bool C_BaseButton::IsPotentiallyUsable( void )
{
return true;
}