101 lines
2.7 KiB
C
101 lines
2.7 KiB
C
|
//====== Copyright <20> 1996-2003, Valve Corporation, All rights reserved. =======
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
#ifndef VMTPREVIEWPANEL_H
|
|||
|
#define VMTPREVIEWPANEL_H
|
|||
|
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
#include "vgui_controls/panel.h"
|
|||
|
#include "tier1/utlstring.h"
|
|||
|
#include "materialsystem/materialsystemutil.h"
|
|||
|
#include "mathlib/vector.h"
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Forward declarations
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
|
|||
|
class CSheetExtended;
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
//
|
|||
|
// VMT Preview panel
|
|||
|
//
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class CVMTPreviewPanel : public vgui::Panel
|
|||
|
{
|
|||
|
DECLARE_CLASS_SIMPLE( CVMTPreviewPanel, vgui::Panel );
|
|||
|
|
|||
|
public:
|
|||
|
// constructor
|
|||
|
CVMTPreviewPanel( vgui::Panel *pParent, const char *pName );
|
|||
|
void SetVMT( const char *pMaterialName );
|
|||
|
const char *GetVMT() const;
|
|||
|
|
|||
|
CSheetExtended* GetSheet();
|
|||
|
IMaterial* GetMaterial();
|
|||
|
|
|||
|
bool VMTUsesSheets();
|
|||
|
int GetSheetSequenceCount();
|
|||
|
int GetCurrentSequence();
|
|||
|
int GetCurrentSecondarySequence();
|
|||
|
int GetRealSequenceNumber();
|
|||
|
void SetSheetSequence( int nSequence );
|
|||
|
void SetSecondarySheetSequence( int nSequence );
|
|||
|
|
|||
|
// Paints the texture
|
|||
|
virtual void Paint( void );
|
|||
|
|
|||
|
// View it in 3D or 2D mode
|
|||
|
void DrawIn3DMode( bool b3DMode );
|
|||
|
|
|||
|
void SetSheetPreviewSpeed( float flPreviewSpeed );
|
|||
|
|
|||
|
private:
|
|||
|
|
|||
|
// Two different preview methods
|
|||
|
void DrawSphere( void );
|
|||
|
void DrawRectangle( void );
|
|||
|
|
|||
|
// Set up a projection matrix for a 90 degree fov
|
|||
|
void SetupProjectionMatrix( int nWidth, int nHeight );
|
|||
|
void SetupOrthoMatrix( int nWidth, int nHeight );
|
|||
|
|
|||
|
// Sets the camera to look at the the thing we're spinning around
|
|||
|
void LookAt( const Vector &vecLookAt, float flRadius );
|
|||
|
|
|||
|
// Sets up lighting state
|
|||
|
void SetupLightingState();
|
|||
|
|
|||
|
// Draw a sphere
|
|||
|
void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi );
|
|||
|
|
|||
|
// Draw sprite-card based materials
|
|||
|
void RenderSheet( const Vector &vCenter, float flRadius );
|
|||
|
|
|||
|
CUtlString m_VMTName;
|
|||
|
CMaterialReference m_Material;
|
|||
|
CSheetExtended* m_pMaterialSheet;
|
|||
|
CTextureReference m_pLightmapTexture;
|
|||
|
CTextureReference m_DefaultEnvCubemap;
|
|||
|
Vector m_LightDirection;
|
|||
|
Color m_LightColor;
|
|||
|
float m_flLightIntensity;
|
|||
|
Vector m_vecCameraDirection;
|
|||
|
float m_flLastRotationTime;
|
|||
|
bool m_bDrawIn3DMode;
|
|||
|
float m_flLastSwitchTime;
|
|||
|
float m_flSheetPreviewSpeed;
|
|||
|
int m_nCurrentSheetSequence;
|
|||
|
int m_nCurrentSecondarySheetSequence;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
#endif // VMTPREVIEWPANEL_H
|