55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
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#ifndef _DEFINED_ASW_SIMPLE_GRUB_H
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#define _DEFINED_ASW_SIMPLE_GRUB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "asw_simple_alien.h"
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class CASW_Simple_Grub : public CASW_Simple_Alien
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{
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public:
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DECLARE_CLASS( CASW_Simple_Grub, CASW_Simple_Alien );
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//DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CASW_Simple_Grub();
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virtual ~CASW_Simple_Grub();
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virtual void Spawn();
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virtual void Precache();
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virtual void AlienThink();
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_GRUB; }
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// anims
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virtual void PlayRunningAnimation();
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virtual void PlayAttackingAnimation();
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virtual void PlayFallingAnimation();
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// movement
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virtual float GetIdealSpeed() const;
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virtual float GetPitchSpeed() const;
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virtual float GetIdealPitch();
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virtual void UpdatePitch(float delta);
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virtual float GetZigZagChaseDistance() const;
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virtual float GetFaceEnemyDistance() const;
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virtual bool TryMove(const Vector &vecSrc, Vector &vecTarget, float deltatime, bool bStepMove = false);
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virtual bool ApplyGravity(Vector &vecTarget, float deltatime);
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bool m_bSkipGravity;
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void GrubTouch( CBaseEntity *pOther );
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// sounds
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virtual void PainSound( const CTakeDamageInfo &info );
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virtual void AlertSound();
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virtual void DeathSound( const CTakeDamageInfo &info );
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virtual void AttackSound();
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// health related
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bool ShouldGib( const CTakeDamageInfo &info );
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bool CorpseGib( const CTakeDamageInfo &info );
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void Event_Killed( const CTakeDamageInfo &info );
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};
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#endif // _DEFINED_ASW_SIMPLE_GRUB_H
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