49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
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#ifndef _INCLUDED_ASW_DRONE_MOVEMENT_H
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#define _INCLUDED_ASW_DRONE_MOVEMENT_H
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#include "tier0/vprof.h"
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#include "ai_basenpc.h"
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class CMoveData;
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class CASW_Drone_Movement
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{
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public:
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DECLARE_CLASS_NOBASE( CASW_Drone_Movement );
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CASW_Drone_Movement();
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void ProcessMovement( CAI_BaseNPC *pNPC, CMoveData *pMove, float flInterval);
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void StepMove( Vector &vecDestination, trace_t &trace );
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void WalkMove();
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void CategorizePosition();
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int TryMove( Vector *pFirstDest, trace_t *pFirstTrace );
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int ClipVelocity( Vector& in, Vector& normal, Vector& out, float overbounce );
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void SetGroundEntity( CBaseEntity *newGround );
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void CheckVelocity();
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void StartGravity();
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void FinishGravity();
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virtual const Vector& GetOuterMins() const;
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virtual const Vector& GetOuterMaxs() const;
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void TraceBBox( const Vector& start, const Vector& end, unsigned int fMask, int collisionGroup, trace_t& pm );
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// Input/Output for this movement
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CMoveData *mv;
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CAI_BaseNPC *m_pNPC;
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float m_flInterval; // time to simulate over
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Vector m_LastHitWallNormal;
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float m_surfaceFriction;
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};
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inline void CASW_Drone_Movement::TraceBBox( const Vector& start, const Vector& end, unsigned int fMask, int collisionGroup, trace_t& pm )
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{
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VPROF( "CASW_Drone_Movement::TraceBBox" );
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Ray_t ray;
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ray.Init( start, end, GetOuterMins(), GetOuterMaxs() );
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UTIL_TraceRay( ray, fMask, m_pNPC, collisionGroup, &pm );
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}
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#endif // _INCLUDED_ASW_DRONE_MOVEMENT_H
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