sqwarmed/sdk_src/game/server/point_event_proxy.cpp

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: An entity for creating instructor hints entirely with map logic
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseentity.h"
#include "world.h"
#ifdef INFESTED_DLL
#include "asw_marine.h"
#include "asw_player.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CPointEventProxy : public CPointEntity
{
public:
DECLARE_CLASS( CPointEventProxy, CPointEntity );
DECLARE_DATADESC();
private:
void InputGenerateEvent( inputdata_t &inputdata );
string_t m_iszEventName;
bool m_bActivatorAsUserID;
};
LINK_ENTITY_TO_CLASS( point_event_proxy, CPointEventProxy );
BEGIN_DATADESC( CPointEventProxy )
DEFINE_KEYFIELD( m_iszEventName, FIELD_STRING, "EventName" ),
DEFINE_KEYFIELD( m_bActivatorAsUserID, FIELD_BOOLEAN, "ActivatorAsUserID" ),
DEFINE_INPUTFUNC( FIELD_VOID, "GenerateEvent", InputGenerateEvent ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Input handler for showing the message and/or playing the sound.
//-----------------------------------------------------------------------------
void CPointEventProxy::InputGenerateEvent( inputdata_t &inputdata )
{
IGameEvent * event = gameeventmanager->CreateEvent( m_iszEventName.ToCStr() );
if ( event )
{
CBasePlayer *pActivator = NULL;
#ifdef INFESTED_DLL
CASW_Marine *pMarine = dynamic_cast< CASW_Marine* >( inputdata.pActivator );
if ( pMarine )
{
pActivator = pMarine->GetCommander();
}
#else
pActivator = dynamic_cast< CBasePlayer* >( inputdata.pActivator );
#endif
if ( m_bActivatorAsUserID )
{
event->SetInt( "userid", ( pActivator ? pActivator->GetUserID() : 0 ) );
}
gameeventmanager->FireEvent( event );
}
}