89 lines
2.7 KiB
C
89 lines
2.7 KiB
C
|
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef AI_DEBUG_H
|
||
|
#define AI_DEBUG_H
|
||
|
|
||
|
#include "fmtstr.h"
|
||
|
#include "ai_debug_shared.h"
|
||
|
|
||
|
#if defined( _WIN32 )
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
// This dumps a summary result on exit
|
||
|
//#define PROFILE_AI 1
|
||
|
|
||
|
#define AI_PROFILE_SCOPE_BEGIN( tag ) if (0) ; else { AI_PROFILE_SCOPE( tag )
|
||
|
#define AI_PROFILE_SCOPE_BEGIN_( pszName ) if (0) ; else { AI_PROFILE_SCOPE_( pszName )
|
||
|
#define AI_PROFILE_SCOPE_END() } do {} while (0)
|
||
|
|
||
|
#if defined(VPROF_AI)
|
||
|
#define VProfAI() true
|
||
|
#else
|
||
|
#define VProfAI() false
|
||
|
#endif
|
||
|
#if defined(VPROF_AI)
|
||
|
#include "tier0/vprof.h"
|
||
|
#define AI_PROFILE_SCOPE( tag ) VPROF( #tag )
|
||
|
#define AI_PROFILE_SCOPE_( pszName ) VPROF( pszName )
|
||
|
#define AI_PROFILE_MEASURE_SCOPE( tag ) VPROF( #tag )
|
||
|
#elif defined(PROFILE_AI)
|
||
|
#include "tier0/fasttimer.h"
|
||
|
#define AI_PROFILE_SCOPE( tag ) PROFILE_SCOPE( tag )
|
||
|
#define AI_PROFILE_MEASURE_SCOPE( tag ) PROFILE_SCOPE( tag )
|
||
|
#else
|
||
|
#define AI_PROFILE_MEASURE_SCOPE( tag ) ((void)0)
|
||
|
#define AI_PROFILE_SCOPE( tag ) ((void)0)
|
||
|
#endif
|
||
|
|
||
|
#ifndef AI_PROFILE_SCOPE_
|
||
|
#define AI_PROFILE_SCOPE_( pszName ) ((void)0)
|
||
|
#endif
|
||
|
|
||
|
|
||
|
enum AIMsgFlags
|
||
|
{
|
||
|
AIMF_IGNORE_SELECTED = 0x01
|
||
|
};
|
||
|
|
||
|
void DevMsg( CAI_BaseNPC *pAI, unsigned flags, const char *pszFormat, ... );
|
||
|
void DevMsg( CAI_BaseNPC *pAI, const char *pszFormat, ... );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Use this to perform AI tracelines that are trying to determine LOS between points.
|
||
|
// LOS checks between entities should use FVisible.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void AI_TraceLOS( const Vector& vecAbsStart, const Vector& vecAbsEnd, CBaseEntity *pLooker, trace_t *ptr, ITraceFilter *pFilter = NULL );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
extern bool g_fTestSteering;
|
||
|
#define TestingSteering() g_fTestSteering
|
||
|
#else
|
||
|
#define TestingSteering() false
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
extern ConVar ai_debug_doors;
|
||
|
#define AIIsDebuggingDoors( pNPC ) ( ai_debug_doors.GetBool() && pNPC->m_bSelected )
|
||
|
#define AIDoorDebugMsg( pNPC, msg ) if ( !AIIsDebuggingDoors( pNPC ) ) ; else Msg( msg )
|
||
|
#else
|
||
|
#define AIIsDebuggingDoors( pNPC ) (false)
|
||
|
#define AIDoorDebugMsg( pNPC, msg ) ((void)(0))
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#endif // AI_DEBUG_H
|