1533 lines
46 KiB
C++
1533 lines
46 KiB
C++
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "hud_controlpointicons.h"
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#include "teamplayroundbased_gamerules.h"
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#include "IClientMode.h"
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#include "c_team_objectiveresource.h"
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#include "c_playerresource.h"
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#include "c_baseplayer.h"
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#include "vguimatsurface/IMatSystemSurface.h"
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#include "hud_macros.h"
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#include "spectatorgui.h"
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#include "c_team.h"
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#include "tf_hud_freezepanel.h"
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#include "tf_hud_objectivestatus.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIconPulseable::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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if ( !m_pPulseImage )
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{
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m_pPulseImage = scheme()->GetImage( "../sprites/obj_icons/icon_obj_white", true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIconPulseable::OnSizeChanged(int newWide, int newTall)
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{
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if ( m_pPulseImage )
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{
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// scaling, force the image size to be our size
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m_pPulseImage->SetSize(newWide, newTall);
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}
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BaseClass::OnSizeChanged(newWide, newTall);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIconPulseable::PaintBackground( void )
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{
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if ( IsInFreezeCam() == true )
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return;
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if ( GetImage() )
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{
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SetAlpha(255);
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BaseClass::PaintBackground();
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}
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if ( m_flStartCapAnimStart && gpGlobals->curtime > m_flStartCapAnimStart )
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{
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float flElapsedTime = (gpGlobals->curtime - m_flStartCapAnimStart);
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// Pulse the white over the underlying color
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float flPulseSpeed = 20;
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if ( m_bAccelerateOverCapture )
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{
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float flCapPercentage = ObjectiveResource()->GetCPCapPercentage( m_iCPIndex );
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flPulseSpeed = RemapValClamped( flCapPercentage, 0, 1, 2, 5 );
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}
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float flPulseMod = fabs(sin( flElapsedTime * flPulseSpeed ));
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SetAlpha( 255 * flPulseMod );
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int wide, tall;
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GetSize( wide, tall );
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// Have to reset these - we're only referencing a material so the
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// size can be changed by CControlPointIconCapturePulse on a successful cap
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m_pPulseImage->SetPos( 0, 0 );
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m_pPulseImage->SetSize( wide, tall );
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m_pPulseImage->Paint();
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// Stop if we're only supposed to do this for a short time
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if ( m_flPulseTime && flElapsedTime >= m_flPulseTime )
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{
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StopPulsing();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIconPulseable::StartPulsing( float flDelay, float flPulseTime, bool bAccelerate )
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{
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m_flStartCapAnimStart = gpGlobals->curtime + flDelay;
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m_bAccelerateOverCapture = bAccelerate;
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m_flPulseTime = flPulseTime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIconPulseable::StopPulsing( void )
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{
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m_flStartCapAnimStart = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CControlPointIcon::CControlPointIcon( Panel *parent, const char *pName, int iIndex ) : EditablePanel( parent, "ControlPointIcon" ), CHudElement( pName )
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{
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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m_iCPIndex = iIndex;
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m_pBaseImage = NULL;
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m_pOverlayImage = NULL;
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m_pCapImage = NULL;
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m_pCapHighlightImage = NULL;
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m_pCapPulseImage = NULL;
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m_pCapPlayerImage = NULL;
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m_pCapNumPlayers = NULL;
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m_bSwipeUp = false;
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m_flStartCapAnimStart = 0;
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m_iCapProgressDir = CP_DIR_N;
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m_iPrevCappers = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIcon::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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if ( !m_pCapHighlightImage )
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{
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m_pCapHighlightImage = new CControlPointIconSwoop( this, "CapHighlightImage" );
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m_pCapHighlightImage->SetParent( GetClientMode()->GetViewport() );
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m_pCapHighlightImage->SetZPos( 10 );
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m_pCapHighlightImage->SetShouldScaleImage( true );
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}
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if ( !m_pCapPulseImage )
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{
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m_pCapPulseImage = new CControlPointIconCapturePulse( this, "CapPulse" );
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m_pCapPulseImage->SetParent( GetClientMode()->GetViewport() );
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m_pCapPulseImage->SetZPos( -1 );
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m_pCapPulseImage->SetVisible( false );
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m_pCapPulseImage->SetShouldScaleImage( true );
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}
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if ( !m_pBaseImage )
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{
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m_pBaseImage = new CControlPointIconPulseable( this, "BaseImage", m_iCPIndex );
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m_pBaseImage->SetShouldScaleImage( true );
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}
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if ( !m_pCapImage )
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{
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m_pCapImage = new CControlPointIconCapArrow( this, this, "CapImage" );
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m_pCapImage->SetZPos( 2 );
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m_pCapImage->SetVisible( false );
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}
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LoadControlSettings( "resource/UI/ControlPointIcon.res" );
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m_pCapPlayerImage = dynamic_cast<ImagePanel *>( FindChildByName("CapPlayerImage") );
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m_pCapNumPlayers = dynamic_cast<Label *>( FindChildByName("CapNumPlayers") );
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m_pOverlayImage = dynamic_cast<ImagePanel *>( FindChildByName("OverlayImage") );
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UpdateImage();
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UpdateCapImage();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CControlPointIcon::~CControlPointIcon( void )
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{
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if ( m_pCapHighlightImage )
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{
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m_pCapHighlightImage->MarkForDeletion();
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m_pCapHighlightImage = NULL;
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}
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if ( m_pCapPulseImage )
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{
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m_pCapPulseImage->MarkForDeletion();
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m_pCapPulseImage = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIcon::UpdateImage( void )
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{
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if ( !ObjectiveResource() )
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return;
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int iOwner = ObjectiveResource()->GetOwningTeam( m_iCPIndex );
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if ( m_pBaseImage )
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{
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int iOwnerIcon = ObjectiveResource()->GetCPCurrentOwnerIcon( m_iCPIndex, iOwner );
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const char *szMatName = GetMaterialNameFromIndex( iOwnerIcon );
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if ( IsPointLocked() )
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{
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m_pBaseImage->SetImage( VarArgs("..\\%s_locked", szMatName ) );
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}
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else
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{
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m_pBaseImage->SetImage( VarArgs("..\\%s", szMatName ) );
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}
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}
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if ( m_pOverlayImage )
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{
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int iOverlayIcon = ObjectiveResource()->GetOverlayForTeam( m_iCPIndex, iOwner );
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if ( iOverlayIcon )
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{
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const char *szMatName = GetMaterialNameFromIndex( iOverlayIcon );
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m_pOverlayImage->SetImage( VarArgs("..\\%s", szMatName ) );
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m_pOverlayImage->SetVisible( true );
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}
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else
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{
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m_pOverlayImage->SetVisible( false );
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}
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}
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// Whenever a successful cap occurs, flash the cap point
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if ( m_pCapPulseImage )
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{
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if ( m_iPrevCappers != 0 && iOwner == m_iPrevCappers )
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{
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m_iPrevCappers = 0;
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if ( ShouldDraw() )
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{
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m_pCapPulseImage->SetVisible( true );
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m_pCapPulseImage->StartPulse( gpGlobals->curtime, GetWide() );
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}
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m_pBaseImage->StartPulsing( FINISHCAPANIM_SWOOP_LENGTH, 0.5, false );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CControlPointIcon::UpdateCapImage( void )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return;
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if ( m_pCapImage )
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{
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int iCappingTeam = ObjectiveResource()->GetCappingTeam( m_iCPIndex );
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int iOwningTeam = ObjectiveResource()->GetOwningTeam( m_iCPIndex );
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if ( iCappingTeam != TEAM_UNASSIGNED && iCappingTeam != iOwningTeam )
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{
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const char *pszCapSwipe = ObjectiveResource()->GetGameSpecificCPCappingSwipe( m_iCPIndex, iCappingTeam );
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if ( m_bSwipeUp )
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{
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m_pCapImage->SetImage( VarArgs("%s_up",pszCapSwipe) );
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}
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else
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{
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m_pCapImage->SetImage( pszCapSwipe );
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}
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m_pCapImage->SetVisible( true );
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// Tell the cap highlight image to fire up if it's our point being capped
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if ( m_pCapHighlightImage && pPlayer->GetTeamNumber() != iCappingTeam && pPlayer->GetTeamNumber() > LAST_SHARED_TEAM )
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{
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if ( ShouldDraw() && GetParent() && GetParent()->IsVisible() )
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{
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m_pCapHighlightImage->SetVisible( true );
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m_pCapHighlightImage->StartSwoop();
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}
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m_pBaseImage->StartPulsing( STARTCAPANIM_ICON_SWITCH, 0, true );
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}
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else
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{
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m_pBaseImage->StartPulsing( 0, 0, true );
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}
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if ( m_pCapPlayerImage )
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{
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m_pCapPlayerImage->SetVisible( true );
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}
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m_iPrevCappers = iCappingTeam;
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InvalidateLayout( true );
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}
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else
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{
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m_pBaseImage->StopPulsing();
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m_pCapImage->SetVisible( false );
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if ( m_pCapHighlightImage )
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{
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m_pCapHighlightImage->SetVisible( false );
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}
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if ( m_pCapPlayerImage )
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{
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m_pCapPlayerImage->SetVisible( false );
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}
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if ( m_pCapNumPlayers )
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{
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m_pCapNumPlayers->SetVisible( false );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Lock cap points when neither team can cap them for map-specific reasons
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//-----------------------------------------------------------------------------
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bool CControlPointIcon::IsPointLocked( void )
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{
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bool bAnyTeamCanCap = false;
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for ( int gameteam = FIRST_GAME_TEAM; gameteam < GetNumberOfTeams(); gameteam++ )
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{
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// Ignore teams that already own the point
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if ( ObjectiveResource()->GetOwningTeam(m_iCPIndex) != gameteam )
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{
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if ( (ObjectiveResource()->TeamCanCapPoint( m_iCPIndex, gameteam)) )
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{
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if ( TeamplayGameRules()->TeamMayCapturePoint( gameteam, m_iCPIndex ) )
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{
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bAnyTeamCanCap = true;
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}
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}
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}
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}
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return ( !bAnyTeamCanCap );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Used by the intro to fake the pulsing of this icon
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//-----------------------------------------------------------------------------
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void CControlPointIcon::FakePulse( float flTime )
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{
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if ( m_pCapPulseImage )
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{
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m_pCapPulseImage->SetVisible( true );
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m_pCapPulseImage->StartPulse( flTime, GetWide() );
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m_pBaseImage->StartPulsing( flTime + FINISHCAPANIM_SWOOP_LENGTH - gpGlobals->curtime, 0.8, false );
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InvalidateLayout();
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}
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|||
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}
|
|||
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|
|||
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//-----------------------------------------------------------------------------
|
|||
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// Purpose:
|
|||
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//-----------------------------------------------------------------------------
|
|||
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bool CControlPointIcon::IsVisible( void )
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{
|
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if ( IsInFreezeCam() == true )
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return false;
|
|||
|
|
|||
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return BaseClass::IsVisible();
|
|||
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}
|
|||
|
|
|||
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//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
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void CControlPointIcon::Paint( void )
|
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|
{
|
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if ( m_bCachedLockedState != IsPointLocked() )
|
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{
|
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UpdateImage();
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}
|
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|
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m_bCachedLockedState = IsPointLocked();
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|
|||
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BaseClass::Paint();
|
|||
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|||
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}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointIcon::PerformLayout( void )
|
|||
|
{
|
|||
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BaseClass::PerformLayout();
|
|||
|
|
|||
|
if ( !ObjectiveResource() )
|
|||
|
return;
|
|||
|
|
|||
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int iBaseXPos = 0, iBaseYPos = 0;
|
|||
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LocalToScreen( iBaseXPos, iBaseYPos );
|
|||
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|
|||
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m_pBaseImage->SetBounds( 0, 0, GetWide(), GetTall() );
|
|||
|
|
|||
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if ( m_pCapImage->IsVisible() )
|
|||
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{
|
|||
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m_pCapImage->SetBounds( 0, 0, GetWide(), GetTall() );
|
|||
|
}
|
|||
|
|
|||
|
if ( m_pCapHighlightImage->IsVisible() )
|
|||
|
{
|
|||
|
int iHeight = ScreenHeight() * 0.75;
|
|||
|
m_pCapHighlightImage->SetBounds( iBaseXPos + CAP_BOX_INDENT_X, iBaseYPos - iHeight, GetWide() - (CAP_BOX_INDENT_X*2), iHeight + GetTall() -CAP_BOX_INDENT_Y );
|
|||
|
}
|
|||
|
|
|||
|
int iCappingTeam = ObjectiveResource()->GetCappingTeam( m_iCPIndex );
|
|||
|
int iPlayers = ObjectiveResource()->GetNumPlayersInArea( m_iCPIndex, iCappingTeam );
|
|||
|
if ( !m_pCapPlayerImage->IsVisible() && iPlayers )
|
|||
|
{
|
|||
|
m_pCapPlayerImage->SetVisible(true);
|
|||
|
}
|
|||
|
if ( m_pCapPlayerImage->IsVisible() )
|
|||
|
{
|
|||
|
if ( !iPlayers )
|
|||
|
{
|
|||
|
// We're a deteriorating point
|
|||
|
m_pCapPlayerImage->SetVisible( false );
|
|||
|
m_pCapNumPlayers->SetVisible( false );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int iXPos, iYPos;
|
|||
|
if ( iPlayers < 2 || !m_pCapNumPlayers )
|
|||
|
{
|
|||
|
iXPos = (GetWide() - m_pCapPlayerImage->GetWide()) * 0.5;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
iXPos = (GetWide() - m_pCapPlayerImage->GetWide()) * 0.5 - XRES(4);
|
|||
|
}
|
|||
|
iYPos = (GetTall() - m_pCapPlayerImage->GetTall()) * 0.5;
|
|||
|
|
|||
|
m_pCapPlayerImage->SetPos( iXPos, iYPos );
|
|||
|
|
|||
|
if ( m_pCapNumPlayers )
|
|||
|
{
|
|||
|
m_pCapNumPlayers->SetVisible( (iPlayers>1) );
|
|||
|
SetDialogVariable( "numcappers", iPlayers );
|
|||
|
|
|||
|
m_pCapNumPlayers->SetFgColor( Color(0,0,0,255) );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( m_pCapPulseImage )
|
|||
|
{
|
|||
|
int iSize = GetWide() * 3;
|
|||
|
int iXpos = iBaseXPos - ((iSize-GetWide()) * 0.5);
|
|||
|
int iYpos = iBaseYPos - ((iSize-GetTall()) * 0.5);
|
|||
|
m_pCapPulseImage->SetBounds( iXpos, iYpos, iSize, iSize );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CHudControlPointIcons::CHudControlPointIcons( const char *pName ) : Panel( NULL, "HudControlPointIcons" ), CHudElement( pName )
|
|||
|
{
|
|||
|
SetParent( GetClientMode()->GetViewport() );
|
|||
|
SetHiddenBits( HIDEHUD_MISCSTATUS );
|
|||
|
|
|||
|
m_iBackgroundTexture = surface()->DrawGetTextureId( "vgui/white" );
|
|||
|
if ( m_iBackgroundTexture == -1 )
|
|||
|
{
|
|||
|
m_iBackgroundTexture = surface()->CreateNewTextureID();
|
|||
|
}
|
|||
|
surface()->DrawSetTextureFile( m_iBackgroundTexture, "vgui/white", true, true );
|
|||
|
|
|||
|
Reset();
|
|||
|
}
|
|||
|
|
|||
|
DECLARE_HUDELEMENT( CHudControlPointIcons );
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CHudControlPointIcons::~CHudControlPointIcons( void )
|
|||
|
{
|
|||
|
ShutdownIcons();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::Init( void )
|
|||
|
{
|
|||
|
for( int i = 0 ; i < 8 ; i++ )
|
|||
|
{
|
|||
|
m_iCPTextures[i] = surface()->CreateNewTextureID();
|
|||
|
m_iCPCappingTextures[i] = surface()->CreateNewTextureID();
|
|||
|
}
|
|||
|
|
|||
|
for( int i = FIRST_GAME_TEAM; i < MAX_TEAMS; i++ )
|
|||
|
{
|
|||
|
m_iTeamBaseTextures[i].m_nMaterialIndex = INT_MAX;
|
|||
|
m_iTeamBaseTextures[i].m_nTextureId = surface()->CreateNewTextureID();
|
|||
|
}
|
|||
|
|
|||
|
ListenForGameEvent( "controlpoint_initialized" );
|
|||
|
ListenForGameEvent( "controlpoint_updateimages" );
|
|||
|
ListenForGameEvent( "controlpoint_updatelayout" );
|
|||
|
ListenForGameEvent( "controlpoint_updatecapping" );
|
|||
|
ListenForGameEvent( "controlpoint_starttouch" );
|
|||
|
ListenForGameEvent( "controlpoint_endtouch" );
|
|||
|
ListenForGameEvent( "controlpoint_pulse_element" );
|
|||
|
ListenForGameEvent( "controlpoint_fake_capture" );
|
|||
|
ListenForGameEvent( "controlpoint_fake_capture_mult" );
|
|||
|
ListenForGameEvent( "intro_nextcamera" );
|
|||
|
ListenForGameEvent( "intro_finish" );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::Reset( void )
|
|||
|
{
|
|||
|
m_iCurrentCP = -1;
|
|||
|
m_iLastCP = -1;
|
|||
|
m_flIconExpand = 0;
|
|||
|
m_flPulseTime = 0;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CHudControlPointIcons::IsVisible( void )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( GetSplitScreenPlayerSlot() );
|
|||
|
|
|||
|
if ( IsInFreezeCam() == true )
|
|||
|
return false;
|
|||
|
|
|||
|
if ( CHudElement::ShouldDraw() == false )
|
|||
|
return false;
|
|||
|
|
|||
|
return BaseClass::IsVisible();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::LevelShutdown( void )
|
|||
|
{
|
|||
|
ShutdownIcons();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::FireGameEvent( IGameEvent *event )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( GetSplitScreenPlayerSlot() );
|
|||
|
|
|||
|
const char *eventname = event->GetName();
|
|||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
|
|||
|
if ( FStrEq( "controlpoint_initialized", eventname ) )
|
|||
|
{
|
|||
|
// Create our control points
|
|||
|
InitIcons();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if ( FStrEq( "controlpoint_updateimages", eventname ) )
|
|||
|
{
|
|||
|
// Update the images of our control point icons
|
|||
|
int iIndex = event->GetInt( "index" );
|
|||
|
if ( iIndex == -1 )
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
m_Icons[i]->UpdateImage();
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Only invalidate the specified cap point
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
if ( m_Icons[i]->GetCapIndex() == iIndex )
|
|||
|
{
|
|||
|
m_Icons[i]->UpdateImage();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
UpdateProgressBarFor( iIndex );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if ( FStrEq( "controlpoint_updatelayout", eventname ) )
|
|||
|
{
|
|||
|
// Update the layout of our control point icons
|
|||
|
int iIndex = event->GetInt( "index" );
|
|||
|
if ( iIndex == -1 )
|
|||
|
{
|
|||
|
InvalidateLayout();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Only invalidate the specified cap point
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
if ( m_Icons[i]->GetCapIndex() == iIndex )
|
|||
|
{
|
|||
|
m_Icons[i]->InvalidateLayout();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
UpdateProgressBarFor( iIndex );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if ( FStrEq( "controlpoint_updatecapping", eventname ) )
|
|||
|
{
|
|||
|
// Update the capping status of our control point icons
|
|||
|
int iIndex = event->GetInt( "index" );
|
|||
|
if ( iIndex == -1 )
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
m_Icons[i]->UpdateCapImage();
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Only invalidate the specified cap point
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
if ( m_Icons[i]->GetCapIndex() == iIndex )
|
|||
|
{
|
|||
|
m_Icons[i]->UpdateCapImage();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UpdateProgressBarFor( iIndex );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if ( FStrEq( "controlpoint_starttouch", eventname ) )
|
|||
|
{
|
|||
|
int iPlayer = event->GetInt( "player" );
|
|||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
|||
|
{
|
|||
|
m_iCurrentCP = event->GetInt( "area" );
|
|||
|
UpdateProgressBarFor( m_iCurrentCP );
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( FStrEq( "controlpoint_endtouch", eventname ) )
|
|||
|
{
|
|||
|
int iPlayer = event->GetInt( "player" );
|
|||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
|||
|
{
|
|||
|
m_iCurrentCP = -1;
|
|||
|
UpdateProgressBarFor( m_iCurrentCP );
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( FStrEq( "controlpoint_pulse_element", eventname ) )
|
|||
|
{
|
|||
|
int iPlayer = event->GetInt( "player" );
|
|||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
m_Icons[i]->FakePulse( gpGlobals->curtime + (i * PULSE_TIME_PER_ICON) );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( FStrEq( "controlpoint_fake_capture", eventname ) )
|
|||
|
{
|
|||
|
int iPlayer = event->GetInt( "player" );
|
|||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
|||
|
{
|
|||
|
m_iCurrentCP = event->GetInt( "int_data" );
|
|||
|
m_bFakingCapture = true;
|
|||
|
m_bFakingCaptureMult = false;
|
|||
|
m_flFakeCaptureTime = gpGlobals->curtime + FAKE_CAPTURE_TIME + FAKE_CAPTURE_POST_PAUSE;
|
|||
|
UpdateProgressBarFor( -1 );
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( FStrEq( "controlpoint_fake_capture_mult", eventname ) )
|
|||
|
{
|
|||
|
int iPlayer = event->GetInt( "player" );
|
|||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
|||
|
{
|
|||
|
m_iCurrentCP = event->GetInt( "int_data" );
|
|||
|
m_bFakingCapture = true;
|
|||
|
m_bFakingCaptureMult = true;
|
|||
|
m_flFakeCaptureTime = gpGlobals->curtime + FAKE_CAPTURE_TIME + FAKE_CAPTURE_POST_PAUSE;
|
|||
|
UpdateProgressBarFor( -1 );
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( FStrEq( "intro_nextcamera", eventname ) )
|
|||
|
{
|
|||
|
int iPlayer = event->GetInt( "player" );
|
|||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
|||
|
{
|
|||
|
m_iCurrentCP = -1;
|
|||
|
m_bFakingCapture = false;
|
|||
|
m_bFakingCaptureMult = false;
|
|||
|
UpdateProgressBarFor( -1 );
|
|||
|
}
|
|||
|
}
|
|||
|
else if ( FStrEq( "intro_finish", eventname ) )
|
|||
|
{
|
|||
|
int iPlayer = event->GetInt( "player" );
|
|||
|
if ( pPlayer && iPlayer == pPlayer->entindex() )
|
|||
|
{
|
|||
|
m_iCurrentCP = -1;
|
|||
|
m_flPulseTime = 0;
|
|||
|
m_bFakingCapture = false;
|
|||
|
m_bFakingCaptureMult = false;
|
|||
|
|
|||
|
InitIcons();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::ApplySchemeSettings( IScheme *pScheme )
|
|||
|
{
|
|||
|
BaseClass::ApplySchemeSettings( pScheme );
|
|||
|
|
|||
|
m_hTextFont = pScheme->GetFont( "ChatFont" );
|
|||
|
|
|||
|
m_clrBackground = pScheme->GetColor( "HudPanelBackground", GetFgColor() );
|
|||
|
m_clrBorder = pScheme->GetColor( "HudPanelBorder", GetBgColor() );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::PerformLayout( void )
|
|||
|
{
|
|||
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( GetSplitScreenPlayerSlot() );
|
|||
|
|
|||
|
BaseClass::PerformLayout();
|
|||
|
|
|||
|
int iCapPointLines[MAX_CONTROL_POINTS][MAX_CONTROL_POINTS];
|
|||
|
memset( iCapPointLines, 0, sizeof(int) * MAX_CONTROL_POINTS * MAX_CONTROL_POINTS );
|
|||
|
bool bUseDefaultLines = true;
|
|||
|
if ( ObjectiveResource() )
|
|||
|
{
|
|||
|
// Allow the objective resource to override it
|
|||
|
const char *pszLayout = ObjectiveResource()->GetCapLayoutInHUD();
|
|||
|
if ( pszLayout && pszLayout[0] )
|
|||
|
{
|
|||
|
bUseDefaultLines = false;
|
|||
|
|
|||
|
// Cap layout is a string with indexes of cap points seperated by ',' to denote
|
|||
|
// a new line. So "3,1 2" would create a pyramid, with cap point 3 on the
|
|||
|
// first line, and caps 1 & 2 on the second line.
|
|||
|
int iLine = 0;
|
|||
|
int iCapIndex = 0;
|
|||
|
char szBuffer[MAX_CAPLAYOUT_LENGTH];
|
|||
|
Q_strncpy( szBuffer, pszLayout, MAX_CAPLAYOUT_LENGTH );
|
|||
|
char *pszChar = szBuffer;
|
|||
|
char *pszLastNumber = pszChar;
|
|||
|
while ( *pszChar )
|
|||
|
{
|
|||
|
pszChar++;
|
|||
|
|
|||
|
if ( *pszChar == ' ' || *pszChar == ',' )
|
|||
|
{
|
|||
|
// Get the number
|
|||
|
char cOrg = *pszChar;
|
|||
|
*pszChar = '\0';
|
|||
|
|
|||
|
int iCPIndex = atoi( pszLastNumber );
|
|||
|
int iIconIndex = -1;
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
if ( m_Icons[i]->GetCapIndex() == iCPIndex )
|
|||
|
{
|
|||
|
iIconIndex = i;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( iIconIndex != -1 )
|
|||
|
{
|
|||
|
iCapPointLines[iLine][iCapIndex] = iIconIndex+1;
|
|||
|
*pszChar = cOrg;
|
|||
|
if ( *pszChar == ',' )
|
|||
|
{
|
|||
|
iLine++;
|
|||
|
iCapIndex = 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
iCapIndex++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Walk past the ,/space
|
|||
|
pszChar++;
|
|||
|
pszLastNumber = pszChar;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Now get the trailing number
|
|||
|
int iCPIndex = atoi( pszLastNumber );
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
if ( m_Icons[i]->GetCapIndex() == iCPIndex )
|
|||
|
{
|
|||
|
iCapPointLines[iLine][iCapIndex] = i+1;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( bUseDefaultLines )
|
|||
|
{
|
|||
|
// By default, put all the caps on a single line
|
|||
|
int iCPIndex = 0;
|
|||
|
for (int iIcon = 0; iIcon < m_Icons.Count(); iIcon++)
|
|||
|
{
|
|||
|
iCapPointLines[0][iCPIndex] = iIcon+1;
|
|||
|
iCPIndex++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
int iTall = m_iIconGapHeight;
|
|||
|
int iTallest = m_iIconGapHeight;
|
|||
|
int iWidest = m_iIconGapWidth;
|
|||
|
int iTotalIconsPerLine[MAX_CONTROL_POINTS];
|
|||
|
int iLineWidth[MAX_CONTROL_POINTS];
|
|||
|
memset( iTotalIconsPerLine, 0, sizeof(int) * MAX_CONTROL_POINTS );
|
|||
|
memset( iLineWidth, 0, sizeof(int) * MAX_CONTROL_POINTS );
|
|||
|
int iTotalLines = 0;
|
|||
|
|
|||
|
// Search through the lines and figure out our overall width & height
|
|||
|
for ( int iLine = 0; iLine < MAX_CONTROL_POINTS; iLine++ )
|
|||
|
{
|
|||
|
// If we've hit a line with nothing in it, we're done
|
|||
|
if ( !iCapPointLines[iLine][0] )
|
|||
|
break;
|
|||
|
|
|||
|
iTotalLines++;
|
|||
|
|
|||
|
iLineWidth[iLine] = m_iIconGapWidth;
|
|||
|
int iLineTall = 0;
|
|||
|
for ( int iPosition = 0; iPosition < MAX_CONTROL_POINTS; iPosition++ )
|
|||
|
{
|
|||
|
int iIconIndex = iCapPointLines[iLine][iPosition];
|
|||
|
if ( !iIconIndex )
|
|||
|
break;
|
|||
|
|
|||
|
iIconIndex--;
|
|||
|
|
|||
|
// Add the icon dimensions to our counts.
|
|||
|
if ( iIconIndex >= 0 && iIconIndex < m_Icons.Count() )
|
|||
|
{
|
|||
|
m_Icons[iIconIndex]->PerformLayout();
|
|||
|
iTotalIconsPerLine[iLine]++;
|
|||
|
|
|||
|
iLineWidth[iLine] += m_Icons[iIconIndex]->GetWide() + m_iIconGapWidth;
|
|||
|
int iHeight = m_Icons[iIconIndex]->GetTall();
|
|||
|
if ( iHeight > iLineTall )
|
|||
|
{
|
|||
|
iLineTall = iHeight;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( iLineWidth[iLine] > iWidest )
|
|||
|
{
|
|||
|
iWidest = iLineWidth[iLine];
|
|||
|
}
|
|||
|
if ( iLineTall > iTallest )
|
|||
|
{
|
|||
|
iTallest = iLineTall;
|
|||
|
}
|
|||
|
iTall += iLineTall + m_iIconGapHeight;
|
|||
|
}
|
|||
|
|
|||
|
// Setup the main panel
|
|||
|
SetBounds( (ScreenWidth() - iWidest) * 0.5, ScreenHeight() - iTall - m_nHeightOffset, iWidest, iTall );
|
|||
|
|
|||
|
// Now that we know how wide we are, and how many icons are in each line,
|
|||
|
// we can lay the icons out, centered in the lines.
|
|||
|
for ( int iLine = 0; iLine < MAX_CONTROL_POINTS; iLine++ )
|
|||
|
{
|
|||
|
if ( !iTotalIconsPerLine[iLine] )
|
|||
|
break;
|
|||
|
|
|||
|
int iLineXPos = ((iWidest - iLineWidth[iLine]) * 0.5) + m_iIconGapWidth;
|
|||
|
int iLineYPos = (iLine * m_iIconGapHeight) + ( iLine * iTallest ) + m_iIconGapHeight;
|
|||
|
for ( int iPosition = 0; iPosition < MAX_CONTROL_POINTS; iPosition++ )
|
|||
|
{
|
|||
|
int iIconIndex = iCapPointLines[iLine][iPosition];
|
|||
|
if ( !iIconIndex )
|
|||
|
break;
|
|||
|
|
|||
|
iIconIndex--;
|
|||
|
|
|||
|
if ( iIconIndex >= 0 && iIconIndex < m_Icons.Count() )
|
|||
|
{
|
|||
|
m_Icons[iIconIndex]->SetPos( iLineXPos, iLineYPos );
|
|||
|
iLineXPos += m_Icons[iIconIndex]->GetWide() + m_iIconGapWidth;
|
|||
|
|
|||
|
// If we have multiple lines, swipe up when capping
|
|||
|
m_Icons[iIconIndex]->SetSwipeUp( iTotalLines > 1 );
|
|||
|
|
|||
|
// Set the progress extrusion dir:
|
|||
|
// N if we're on the top line. Otherwise:
|
|||
|
// NW if we're left of the center.
|
|||
|
// NE if we're at or right of the center.
|
|||
|
int iDir = CP_DIR_N;
|
|||
|
if ( iLine > 0 )
|
|||
|
{
|
|||
|
if ( ((float)(iPosition+1) / (float)iTotalIconsPerLine[iLine]) > 0.5 )
|
|||
|
{
|
|||
|
iDir = CP_DIR_NE;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
iDir = CP_DIR_NW;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_Icons[iIconIndex]->SetCapProgressDir( iDir );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::UpdateProgressBarFor( int iIndex )
|
|||
|
{
|
|||
|
// If they tell us to update all progress bars, update only the one we're standing on
|
|||
|
if ( iIndex == -1 )
|
|||
|
{
|
|||
|
iIndex = m_iCurrentCP;
|
|||
|
}
|
|||
|
|
|||
|
// Ignore requests to display progress bars for points we're not standing on
|
|||
|
if ( ( m_iCurrentCP != iIndex ) )
|
|||
|
return;
|
|||
|
|
|||
|
// This can happen at level load
|
|||
|
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
|
|||
|
if ( pStatus && pStatus->GetControlPointProgressBar() )
|
|||
|
{
|
|||
|
CControlPointProgressBar *pProgressBar = pStatus->GetControlPointProgressBar();
|
|||
|
if ( !IsVisible() || iIndex < 0 || iIndex >= ObjectiveResource()->GetNumControlPoints() )
|
|||
|
{
|
|||
|
pProgressBar->SetupForPoint( NULL );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
if ( m_Icons[i]->GetCapIndex() == iIndex )
|
|||
|
{
|
|||
|
pProgressBar->SetupForPoint( m_Icons[i] );
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Create the icons we need to display the state of this map's control points
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::InitIcons( void )
|
|||
|
{
|
|||
|
ShutdownIcons();
|
|||
|
|
|||
|
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
|
|||
|
if ( pStatus )
|
|||
|
{
|
|||
|
CControlPointProgressBar *pProgressBar = pStatus->GetControlPointProgressBar();
|
|||
|
|
|||
|
if ( pProgressBar )
|
|||
|
{
|
|||
|
m_iCurrentCP = -1;
|
|||
|
pProgressBar->SetupForPoint( NULL );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Create an icon for each visible control point in this miniround
|
|||
|
int iPoints = ObjectiveResource()->GetNumControlPoints();
|
|||
|
for ( int i = 0; i < iPoints; i++ )
|
|||
|
{
|
|||
|
if ( ObjectiveResource()->IsInMiniRound(i) && ObjectiveResource()->IsCPVisible(i) )
|
|||
|
{
|
|||
|
CControlPointIcon *pIcon = new CControlPointIcon( this, VarArgs( "ControlPointIcon%d", i ), i );
|
|||
|
m_Icons.AddToTail( SETUP_PANEL(pIcon) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
InvalidateLayout();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::ShutdownIcons( void )
|
|||
|
{
|
|||
|
for (int i = 0; i < m_Icons.Count(); i++)
|
|||
|
{
|
|||
|
m_Icons[i]->MarkForDeletion();
|
|||
|
}
|
|||
|
m_Icons.RemoveAll();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::DrawBackgroundBox( int xpos, int ypos, int nBoxWidth, int nBoxHeight, bool bCutCorner )
|
|||
|
{
|
|||
|
int nCornerCutSize = bCutCorner ? m_nCornerCutSize : 0;
|
|||
|
Vertex_t verts[5];
|
|||
|
|
|||
|
verts[0].Init( Vector2D( xpos, ypos ) );
|
|||
|
verts[1].Init( Vector2D( xpos + nBoxWidth, ypos ) );
|
|||
|
verts[2].Init( Vector2D( xpos + nBoxWidth + 1, ypos + nBoxHeight - nCornerCutSize + 1 ) );
|
|||
|
verts[3].Init( Vector2D( xpos + nBoxWidth - nCornerCutSize + 1, ypos + nBoxHeight + 1 ) );
|
|||
|
verts[4].Init( Vector2D( xpos, ypos + nBoxHeight ) );
|
|||
|
|
|||
|
surface()->DrawSetTexture( m_iBackgroundTexture );
|
|||
|
surface()->DrawSetColor( Color( m_clrBackground ) );
|
|||
|
surface()->DrawTexturedPolygon( 5, verts );
|
|||
|
|
|||
|
Vertex_t borderverts[5];
|
|||
|
|
|||
|
borderverts[0].Init( Vector2D( xpos, ypos ) );
|
|||
|
borderverts[1].Init( Vector2D( xpos + nBoxWidth, ypos ) );
|
|||
|
borderverts[2].Init( Vector2D( xpos + nBoxWidth, ypos + nBoxHeight - nCornerCutSize ) );
|
|||
|
borderverts[3].Init( Vector2D( xpos + nBoxWidth - nCornerCutSize, ypos + nBoxHeight ) );
|
|||
|
borderverts[4].Init( Vector2D( xpos, ypos + nBoxHeight ) );
|
|||
|
|
|||
|
surface()->DrawSetColor( Color( m_clrBorder ) );
|
|||
|
surface()->DrawTexturedPolyLine( borderverts, 5 );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Draw the team's base icon at either end of the icon panel
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CHudControlPointIcons::PaintTeamBaseIcon( int index, float flXPos, float flYPos, float flIconSize )
|
|||
|
{
|
|||
|
float uv1 = 0.0f;
|
|||
|
float uv2 = 1.0f;
|
|||
|
|
|||
|
// Find out which team owns the far left
|
|||
|
for ( int i = 0; i < MAX_TEAMS; i++ )
|
|||
|
{
|
|||
|
if ( ObjectiveResource()->GetBaseControlPointForTeam(i) == index )
|
|||
|
{
|
|||
|
int iTeamBaseIcon = ObjectiveResource()->GetBaseIconForTeam(i);
|
|||
|
if ( iTeamBaseIcon )
|
|||
|
{
|
|||
|
TeamBaseTexture_t &tbt = m_iTeamBaseTextures[ i ];
|
|||
|
|
|||
|
if ( tbt.m_nMaterialIndex != iTeamBaseIcon )
|
|||
|
{
|
|||
|
tbt.m_nMaterialIndex = iTeamBaseIcon;
|
|||
|
// Draw the Team's Base texture
|
|||
|
const char *szMatName = GetMaterialNameFromIndex( iTeamBaseIcon );
|
|||
|
surface()->DrawSetTextureFile( tbt.m_nTextureId, szMatName, true, false );
|
|||
|
}
|
|||
|
|
|||
|
surface()->DrawSetTexture( tbt.m_nTextureId );
|
|||
|
|
|||
|
Vector2D uv11( uv1, uv1 );
|
|||
|
Vector2D uv21( uv2, uv1 );
|
|||
|
Vector2D uv22( uv2, uv2 );
|
|||
|
Vector2D uv12( uv1, uv2 );
|
|||
|
|
|||
|
Vertex_t vert[4];
|
|||
|
vert[0].Init( Vector2D( flXPos, flYPos ), uv11 );
|
|||
|
vert[1].Init( Vector2D( flXPos + flIconSize, flYPos ), uv21 );
|
|||
|
vert[2].Init( Vector2D( flXPos + flIconSize, flYPos + flIconSize ), uv22 );
|
|||
|
vert[3].Init( Vector2D( flXPos, flYPos + flIconSize ), uv12 );
|
|||
|
|
|||
|
surface()->DrawSetColor( Color(255,255,255,255) );
|
|||
|
surface()->DrawTexturedPolygon( 4, vert );
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CHudControlPointIcons::Paint()
|
|||
|
{
|
|||
|
if ( IsInFreezeCam() == true )
|
|||
|
return;
|
|||
|
|
|||
|
if( !ObjectiveResource() )
|
|||
|
return;
|
|||
|
|
|||
|
int num = ObjectiveResource()->GetNumControlPoints();
|
|||
|
if ( num <= 0 )
|
|||
|
return; // nothing to draw yet
|
|||
|
|
|||
|
//DrawBackgroundBox( 0, 0, GetWide(), GetTall(), false );
|
|||
|
BaseClass::Paint();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//========================================================================================================================
|
|||
|
// CONTROL POINT PROGRESS BAR
|
|||
|
//========================================================================================================================
|
|||
|
CControlPointProgressBar::CControlPointProgressBar(Panel *parent) : EditablePanel( parent, "ControlPointProgressBar" )
|
|||
|
{
|
|||
|
m_pAttachedToIcon = NULL;
|
|||
|
m_pBar = NULL;
|
|||
|
m_pBarText = NULL;
|
|||
|
m_pTeardrop = NULL;
|
|||
|
m_pTeardropSide = NULL;
|
|||
|
m_pBlocked = NULL;
|
|||
|
m_iOrgHeight = 0;
|
|||
|
m_iMidGroupIndex = -1;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointProgressBar::ApplySchemeSettings( IScheme *pScheme )
|
|||
|
{
|
|||
|
BaseClass::ApplySchemeSettings( pScheme );
|
|||
|
|
|||
|
LoadControlSettings( "resource/UI/ControlPointProgressBar.res" );
|
|||
|
|
|||
|
m_pBar = dynamic_cast<CircularProgressBar *>( FindChildByName("ProgressBar") );
|
|||
|
m_pBarText = dynamic_cast<Label *>( FindChildByName("ProgressText") );
|
|||
|
m_pTeardrop = dynamic_cast<CIconPanel *>( FindChildByName("Teardrop") );
|
|||
|
m_pTeardropSide = dynamic_cast<CIconPanel *>( FindChildByName("TeardropSide") );
|
|||
|
m_pBlocked = dynamic_cast<CIconPanel *>( FindChildByName("Blocked") );
|
|||
|
m_iOrgHeight = GetTall();
|
|||
|
|
|||
|
m_iMidGroupIndex = GetHud().LookupRenderGroupIndexByName( "mid" );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointProgressBar::PerformLayout( void )
|
|||
|
{
|
|||
|
BaseClass::PerformLayout();
|
|||
|
|
|||
|
if ( m_pAttachedToIcon && m_pTeardrop && m_pTeardropSide )
|
|||
|
{
|
|||
|
int iIconX = 0, iIconY = 0;
|
|||
|
m_pAttachedToIcon->LocalToScreen( iIconX, iIconY );
|
|||
|
int iDir = m_pAttachedToIcon->GetCapProgressDir();
|
|||
|
int iXPos = 0;
|
|||
|
int iYPos = 0;
|
|||
|
|
|||
|
int iEdgeSpace = (GetWide() - m_pTeardrop->GetWide()) * 0.5;
|
|||
|
|
|||
|
// Line up our middle with the middle of the icon
|
|||
|
switch ( iDir )
|
|||
|
{
|
|||
|
default:
|
|||
|
case CP_DIR_N:
|
|||
|
SetSize( GetWide(), m_iOrgHeight );
|
|||
|
m_pTeardrop->SetVisible( true );
|
|||
|
m_pTeardropSide->SetVisible( false );
|
|||
|
iXPos = iIconX - ((GetWide() - m_pAttachedToIcon->GetWide()) * 0.5);
|
|||
|
iYPos = iIconY - GetTall();
|
|||
|
break;
|
|||
|
|
|||
|
case CP_DIR_NE:
|
|||
|
SetSize( GetWide(), YRES(53) );
|
|||
|
m_pTeardropSide->SetIcon( "cappoint_progressbar_teardrop_right" );
|
|||
|
m_pTeardrop->SetVisible( false );
|
|||
|
m_pTeardropSide->SetVisible( true );
|
|||
|
iXPos = iIconX + m_pAttachedToIcon->GetWide() - iEdgeSpace;
|
|||
|
iYPos = iIconY - GetTall();
|
|||
|
break;
|
|||
|
|
|||
|
case CP_DIR_NW:
|
|||
|
SetSize( GetWide(), YRES(53) );
|
|||
|
m_pTeardropSide->SetIcon( "cappoint_progressbar_teardrop_left" );
|
|||
|
m_pTeardrop->SetVisible( false );
|
|||
|
m_pTeardropSide->SetVisible( true );
|
|||
|
iXPos = iIconX - GetWide() + iEdgeSpace;
|
|||
|
iYPos = iIconY - GetTall();
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
SetPos( iXPos, iYPos );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointProgressBar::Reset( void )
|
|||
|
{
|
|||
|
m_pAttachedToIcon = NULL;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CControlPointProgressBar::IsVisible( void )
|
|||
|
{
|
|||
|
if ( IsInFreezeCam() == true )
|
|||
|
return false;
|
|||
|
|
|||
|
if ( m_iMidGroupIndex != -1 && GetHud().IsRenderGroupLockedFor( NULL, m_iMidGroupIndex ) )
|
|||
|
return false;
|
|||
|
|
|||
|
return BaseClass::IsVisible();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointProgressBar::Paint( void )
|
|||
|
{
|
|||
|
if ( m_pAttachedToIcon )
|
|||
|
{
|
|||
|
int iCP = m_pAttachedToIcon->GetCapIndex();
|
|||
|
if ( m_pBar && m_pBar->IsVisible() )
|
|||
|
{
|
|||
|
m_pBar->SetProgress( ObjectiveResource()->GetCPCapPercentage( iCP ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
BaseClass::Paint();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointProgressBar::SetupForPoint( CControlPointIcon *pIcon )
|
|||
|
{
|
|||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
if ( !pPlayer )
|
|||
|
return;
|
|||
|
|
|||
|
m_pAttachedToIcon = pIcon;
|
|||
|
|
|||
|
bool bInWinState = TeamplayRoundBasedRules() ? TeamplayRoundBasedRules()->RoundHasBeenWon() : false;
|
|||
|
|
|||
|
if ( m_pAttachedToIcon && !bInWinState )
|
|||
|
{
|
|||
|
SetVisible( true );
|
|||
|
|
|||
|
int iCP = m_pAttachedToIcon->GetCapIndex();
|
|||
|
int iCappingTeam = ObjectiveResource()->GetCappingTeam( iCP );
|
|||
|
int iOwnerTeam = ObjectiveResource()->GetOwningTeam( iCP );
|
|||
|
int iPlayerTeam = pPlayer->GetTeamNumber();
|
|||
|
bool bCapBlocked = ObjectiveResource()->CapIsBlocked( iCP );
|
|||
|
|
|||
|
if ( !bCapBlocked && iCappingTeam != TEAM_UNASSIGNED && iCappingTeam != iOwnerTeam && iCappingTeam == iPlayerTeam )
|
|||
|
{
|
|||
|
m_pBar->SetBgImage( ObjectiveResource()->GetGameSpecificCPBarBG( iCP, iCappingTeam ) );
|
|||
|
m_pBar->SetFgImage( ObjectiveResource()->GetGameSpecificCPBarFG( iCP, iOwnerTeam ) );
|
|||
|
m_pBar->SetVisible( true );
|
|||
|
m_pBlocked->SetVisible( false );
|
|||
|
m_pBarText->SetVisible( false );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_pBar->SetVisible( false );
|
|||
|
m_pBlocked->SetVisible( true );
|
|||
|
|
|||
|
UpdateBarText();
|
|||
|
}
|
|||
|
|
|||
|
InvalidateLayout();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SetVisible( false );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointProgressBar::UpdateBarText( void )
|
|||
|
{
|
|||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
if ( !pPlayer || !m_pBarText || !m_pAttachedToIcon )
|
|||
|
return;
|
|||
|
|
|||
|
m_pBarText->SetVisible( true );
|
|||
|
|
|||
|
int iCP = m_pAttachedToIcon->GetCapIndex();
|
|||
|
int iCappingTeam = ObjectiveResource()->GetCappingTeam( iCP );
|
|||
|
int iPlayerTeam = pPlayer->GetTeamNumber();
|
|||
|
int iOwnerTeam = ObjectiveResource()->GetOwningTeam( iCP );
|
|||
|
|
|||
|
m_pBarText->SetPos( XRES(25), YRES(20) );
|
|||
|
|
|||
|
if ( !TeamplayGameRules()->PointsMayBeCaptured() )
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Capture_NotNow" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if ( mp_blockstyle.GetInt() == 1 && iCappingTeam != TEAM_UNASSIGNED && iCappingTeam != iPlayerTeam )
|
|||
|
{
|
|||
|
if ( ObjectiveResource()->IsCPBlocked(iCP) )
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Blocking_Capture" );
|
|||
|
return;
|
|||
|
}
|
|||
|
else if ( iOwnerTeam == TEAM_UNASSIGNED )
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Reverting_Capture" );
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ( ObjectiveResource()->GetOwningTeam(iCP) == iPlayerTeam )
|
|||
|
{
|
|||
|
// If the opponents can never recapture this point back, we use a different string
|
|||
|
if ( iPlayerTeam != TEAM_UNASSIGNED )
|
|||
|
{
|
|||
|
int iEnemyTeam = ( iPlayerTeam == TF_TEAM_RED ) ? TF_TEAM_BLUE : TF_TEAM_RED;
|
|||
|
if ( !ObjectiveResource()->TeamCanCapPoint( iCP, iEnemyTeam ) )
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Capture_Owned" );
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_pBarText->SetText( "#Team_Capture_OwnPoint" );
|
|||
|
m_pBarText->SetPos( XRES(30), YRES(20) );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if ( !TeamplayGameRules()->TeamMayCapturePoint( iPlayerTeam, iCP ) )
|
|||
|
{
|
|||
|
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->IsInArenaMode() == true )
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Capture_NotNow" );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Capture_Linear" );
|
|||
|
}
|
|||
|
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
char szReason[256];
|
|||
|
if ( !TeamplayGameRules()->PlayerMayCapturePoint( pPlayer, iCP, szReason, sizeof(szReason) ) )
|
|||
|
{
|
|||
|
m_pBarText->SetText( szReason );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
bool bHaveRequiredPlayers = true;
|
|||
|
|
|||
|
// In Capstyle 1, more players simply cap faster, no required amounts.
|
|||
|
if ( mp_capstyle.GetInt() != 1 )
|
|||
|
{
|
|||
|
int nNumTeammates = ObjectiveResource()->GetNumPlayersInArea( iCP, iPlayerTeam );
|
|||
|
int nRequiredTeammates = ObjectiveResource()->GetRequiredCappers( iCP, iPlayerTeam );
|
|||
|
bHaveRequiredPlayers = (nNumTeammates >= nRequiredTeammates);
|
|||
|
}
|
|||
|
|
|||
|
if ( iCappingTeam == iPlayerTeam && bHaveRequiredPlayers )
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Capture_Blocked" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if ( !ObjectiveResource()->TeamCanCapPoint( iCP, iPlayerTeam ) )
|
|||
|
{
|
|||
|
m_pBarText->SetText( "#Team_Cannot_Capture" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
m_pBarText->SetText( "#Team_Waiting_for_teammate" );
|
|||
|
}
|
|||
|
|
|||
|
//========================================================================================================================
|
|||
|
// CONTROL POINT CAPTURE ARROW SWIPE
|
|||
|
//========================================================================================================================
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CControlPointIconCapArrow::CControlPointIconCapArrow( CControlPointIcon *pIcon, Panel *parent, const char *name)
|
|||
|
: Panel( parent, name )
|
|||
|
{
|
|||
|
m_pArrowMaterial = NULL;
|
|||
|
m_pAttachedToIcon = pIcon;
|
|||
|
Assert( m_pAttachedToIcon );
|
|||
|
}
|
|||
|
|
|||
|
bool CControlPointIconCapArrow::IsVisible( void )
|
|||
|
{
|
|||
|
if ( IsInFreezeCam() == true )
|
|||
|
return false;
|
|||
|
|
|||
|
return BaseClass::IsVisible();
|
|||
|
}
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CControlPointIconCapArrow::Paint( void )
|
|||
|
{
|
|||
|
int nSlot = ipanel()->GetMessageContextId( GetVPanel() );
|
|||
|
|
|||
|
if ( !m_pArrowMaterial || !m_pAttachedToIcon )
|
|||
|
return;
|
|||
|
|
|||
|
int x = 0;
|
|||
|
int y = 0;
|
|||
|
{
|
|||
|
// We have to do this if we ever render using a meshbuilder, since we're rendering this view into a viewport which is
|
|||
|
// not full screen in height for splitscreen players
|
|||
|
VGUI_ABSPOS_SPLITSCREEN_GUARD_INVERT( nSlot );
|
|||
|
LocalToScreen( x, y );
|
|||
|
}
|
|||
|
int iWidth = GetWide();
|
|||
|
int iHeight = GetTall();
|
|||
|
|
|||
|
// Position the arrow based on the cap percentage
|
|||
|
float flXa = 0;
|
|||
|
float flXb = 1.0;
|
|||
|
float flYa = 0;
|
|||
|
float flYb = 1.0;
|
|||
|
|
|||
|
int iCappingTeam = ObjectiveResource()->GetCappingTeam( m_pAttachedToIcon->GetCapIndex() );
|
|||
|
float flCapPercentage = ObjectiveResource()->GetCPCapPercentage( m_pAttachedToIcon->GetCapIndex() );
|
|||
|
|
|||
|
// The image needs to be remapped to the width of the underlying box,
|
|||
|
// because we want the arrow head to move off the box at the exact time the cap ends.
|
|||
|
float flArrowHeadPixelWidth = 15.0;
|
|||
|
float flArrowBodyPixelWidth = 54.0;
|
|||
|
float flBoxSize = 33.0;
|
|||
|
|
|||
|
// HACK: The arrow has an arrowhead portion that looks like this: >
|
|||
|
// We want to start with the arrow entering the image, but we want to keep
|
|||
|
// going until the arrow is fully off the edge. So we include extra width for it.
|
|||
|
float flImageSize = (flArrowHeadPixelWidth+flArrowBodyPixelWidth);
|
|||
|
float flMovementInTextureSpace = ( (flBoxSize+flArrowHeadPixelWidth) / flImageSize );
|
|||
|
float flArrowSizeInTextureSpace = ( flArrowHeadPixelWidth / flImageSize );
|
|||
|
|
|||
|
// To help players spot the start & end of a cap, we indent a little on either side.
|
|||
|
float flIndent = 0.07;
|
|||
|
|
|||
|
if ( m_pAttachedToIcon->ShouldSwipeUp() )
|
|||
|
{
|
|||
|
flYa = RemapVal( flCapPercentage, 0.0, 1.0, -flMovementInTextureSpace - flIndent, flArrowSizeInTextureSpace - flIndent );
|
|||
|
flYb = RemapVal( flCapPercentage, 0.0, 1.0, flIndent, flMovementInTextureSpace - flIndent );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
flIndent = 0.1;
|
|||
|
|
|||
|
float flStart = 1.0 - flIndent;
|
|||
|
float flEnd = 1.0 + flIndent;
|
|||
|
|
|||
|
bool bSwipeLeftToRight = ( iCappingTeam % 2 ) ? false : true;
|
|||
|
if ( bSwipeLeftToRight )
|
|||
|
{
|
|||
|
flXa = RemapVal( flCapPercentage, 0.0, 1.0, flStart + flMovementInTextureSpace, flEnd - flArrowSizeInTextureSpace );
|
|||
|
flXb = RemapVal( flCapPercentage, 0.0, 1.0, flStart, 0.0 );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
flXa = RemapVal( flCapPercentage, 0.0, 1.0, flStart, 0.0 );
|
|||
|
flXb = RemapVal( flCapPercentage, 0.0, 1.0, flStart + flMovementInTextureSpace, flEnd - flArrowSizeInTextureSpace );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CMatRenderContextPtr pRenderContext( materials );
|
|||
|
pRenderContext->Bind( m_pArrowMaterial );
|
|||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
|
|||
|
|
|||
|
float zpos = surface()->GetZPos();
|
|||
|
|
|||
|
CMeshBuilder meshBuilder;
|
|||
|
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
|
|||
|
|
|||
|
meshBuilder.Position3f( x, y, zpos );
|
|||
|
meshBuilder.TexCoord2f( 0, flXa, flYa );
|
|||
|
meshBuilder.TexCoord2f( 1, 0.0f, 0.0f );
|
|||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
|||
|
meshBuilder.AdvanceVertex();
|
|||
|
|
|||
|
meshBuilder.Position3f( x + iWidth, y, zpos );
|
|||
|
meshBuilder.TexCoord2f( 0, flXb, flYa );
|
|||
|
meshBuilder.TexCoord2f( 1, 1.0f, 0.0f );
|
|||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
|||
|
meshBuilder.AdvanceVertex();
|
|||
|
|
|||
|
meshBuilder.Position3f( x + iWidth, y + iHeight, zpos );
|
|||
|
meshBuilder.TexCoord2f( 0, flXb, flYb );
|
|||
|
meshBuilder.TexCoord2f( 1, 1.0f, 1.0f );
|
|||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
|||
|
meshBuilder.AdvanceVertex();
|
|||
|
|
|||
|
meshBuilder.Position3f( x, y + iHeight, zpos );
|
|||
|
meshBuilder.TexCoord2f( 0, flXa, flYb );
|
|||
|
meshBuilder.TexCoord2f( 1, 0.0f, 1.0f );
|
|||
|
meshBuilder.Color4ub( 255, 255, 255, 255 );
|
|||
|
meshBuilder.AdvanceVertex();
|
|||
|
|
|||
|
meshBuilder.End();
|
|||
|
pMesh->Draw();
|
|||
|
}
|