584 lines
15 KiB
C++
584 lines
15 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
|
|||
|
#include "cbase.h"
|
|||
|
// identifier was truncated to '255' characters in the debug information
|
|||
|
#pragma warning(disable: 4786)
|
|||
|
|
|||
|
#include "ProxyEntity.h"
|
|||
|
#include "materialsystem/IMaterialVar.h"
|
|||
|
#include "materialsystem/ITexture.h"
|
|||
|
#include "bitmap/TGALoader.h"
|
|||
|
#include "view.h"
|
|||
|
#include "datacache/idatacache.h"
|
|||
|
#include "materialsystem/IMaterial.h"
|
|||
|
#include "vtf/vtf.h"
|
|||
|
|
|||
|
#include "imaterialproxydict.h"
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
class CCamoMaterialProxy;
|
|||
|
|
|||
|
class CCamoTextureRegen : public ITextureRegenerator
|
|||
|
{
|
|||
|
public:
|
|||
|
CCamoTextureRegen( CCamoMaterialProxy *pProxy ) : m_pProxy(pProxy) {}
|
|||
|
virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect );
|
|||
|
virtual void Release() {}
|
|||
|
|
|||
|
private:
|
|||
|
CCamoMaterialProxy *m_pProxy;
|
|||
|
};
|
|||
|
|
|||
|
class CCamoMaterialProxy : public CEntityMaterialProxy
|
|||
|
{
|
|||
|
public:
|
|||
|
CCamoMaterialProxy();
|
|||
|
virtual ~CCamoMaterialProxy();
|
|||
|
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
|
|||
|
virtual void OnBind(C_BaseEntity *pC_BaseEntity );
|
|||
|
virtual IMaterial *GetMaterial();
|
|||
|
|
|||
|
// Procedurally generates the camo texture...
|
|||
|
void GenerateCamoTexture( ITexture* pTexture, IVTFTexture *pVTFTexture );
|
|||
|
|
|||
|
protected:
|
|||
|
#if 0
|
|||
|
virtual void SetInstanceDataSize( int size );
|
|||
|
virtual void *FindInstanceData( C_BaseEntity *pEntity );
|
|||
|
virtual void *AllocateInstanceData( C_BaseEntity *pEntity );
|
|||
|
#endif
|
|||
|
|
|||
|
private:
|
|||
|
void LoadCamoPattern( void );
|
|||
|
void GenerateRandomPointsInNormalizedCube( void );
|
|||
|
void GetColors( Vector &lighting, Vector &base, int index,
|
|||
|
const Vector &boxMin, const Vector &boxExtents,
|
|||
|
const Vector &forward, const Vector &right, const Vector &up,
|
|||
|
const Vector& entityPosition );
|
|||
|
// this needs to go in a base class
|
|||
|
|
|||
|
private:
|
|||
|
#if 0
|
|||
|
// stuff that needs to be in a base class.
|
|||
|
struct InstanceData_t
|
|||
|
{
|
|||
|
C_BaseEntity *pEntity;
|
|||
|
void *data;
|
|||
|
struct InstanceData_s *next;
|
|||
|
};
|
|||
|
|
|||
|
struct CamoInstanceData_t
|
|||
|
{
|
|||
|
int dummy;
|
|||
|
};
|
|||
|
#endif
|
|||
|
|
|||
|
unsigned char *m_pCamoPatternImage;
|
|||
|
|
|||
|
#if 0
|
|||
|
int m_InstanceDataSize;
|
|||
|
InstanceData_t *m_InstanceDataListHead;
|
|||
|
#endif
|
|||
|
|
|||
|
IMaterial *m_pMaterial;
|
|||
|
IMaterialVar *m_pCamoTextureVar;
|
|||
|
IMaterialVar *m_pCamoPatternTextureVar;
|
|||
|
Vector *m_pointsInNormalizedBox; // [m_CamoPatternNumColors]
|
|||
|
|
|||
|
int m_CamoPatternNumColors;
|
|||
|
int m_CamoPatternWidth;
|
|||
|
int m_CamoPatternHeight;
|
|||
|
#if 0
|
|||
|
cache_user_t m_camoImageDataCache;
|
|||
|
#endif
|
|||
|
unsigned char m_CamoPalette[256][3];
|
|||
|
// these represent that part of the entitiy's bounding box that we
|
|||
|
// want to cast rays through to get colors for the camo
|
|||
|
Vector m_SubBoundingBoxMin; // normalized
|
|||
|
Vector m_SubBoundingBoxMax; // normalized
|
|||
|
|
|||
|
CCamoTextureRegen m_TextureRegen;
|
|||
|
C_BaseEntity *m_pEnt;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
void CCamoTextureRegen::RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect )
|
|||
|
{
|
|||
|
m_pProxy->GenerateCamoTexture( pTexture, pVTFTexture );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
#pragma warning (disable:4355)
|
|||
|
|
|||
|
CCamoMaterialProxy::CCamoMaterialProxy() : m_TextureRegen(this)
|
|||
|
{
|
|||
|
#if 0
|
|||
|
m_InstanceDataSize = 0;
|
|||
|
#endif
|
|||
|
#if 0
|
|||
|
memset( &m_camoImageDataCache, 0,sizeof( m_camoImageDataCache ) );
|
|||
|
#endif
|
|||
|
m_pointsInNormalizedBox = NULL;
|
|||
|
#if 0
|
|||
|
m_InstanceDataListHead = NULL;
|
|||
|
#endif
|
|||
|
m_pCamoPatternImage = NULL;
|
|||
|
m_pMaterial = NULL;
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
m_pCamoPatternTextureVar = NULL;
|
|||
|
m_pointsInNormalizedBox = NULL;
|
|||
|
m_pEnt = NULL;
|
|||
|
}
|
|||
|
|
|||
|
#pragma warning (default:4355)
|
|||
|
|
|||
|
CCamoMaterialProxy::~CCamoMaterialProxy()
|
|||
|
{
|
|||
|
#if 0
|
|||
|
InstanceData_t *curr = m_InstanceDataListHead;
|
|||
|
while( curr )
|
|||
|
{
|
|||
|
InstanceData_t *next;
|
|||
|
next = curr->next;
|
|||
|
delete curr;
|
|||
|
curr = next;
|
|||
|
}
|
|||
|
m_InstanceDataListHead = NULL;
|
|||
|
#endif
|
|||
|
|
|||
|
// Disconnect the texture regenerator...
|
|||
|
if (m_pCamoTextureVar)
|
|||
|
{
|
|||
|
ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue();
|
|||
|
if (pCamoTexture)
|
|||
|
pCamoTexture->SetTextureRegenerator( NULL );
|
|||
|
}
|
|||
|
|
|||
|
delete m_pCamoPatternImage;
|
|||
|
delete m_pointsInNormalizedBox;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
#if 0
|
|||
|
void CCamoMaterialProxy::SetInstanceDataSize( int size )
|
|||
|
{
|
|||
|
m_InstanceDataSize = size;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
#if 0
|
|||
|
void *CCamoMaterialProxy::FindInstanceData( C_BaseEntity *pEntity )
|
|||
|
{
|
|||
|
InstanceData_t *curr = m_InstanceDataListHead;
|
|||
|
while( curr )
|
|||
|
{
|
|||
|
if( pEntity == curr->pEntity )
|
|||
|
{
|
|||
|
return curr->data;
|
|||
|
}
|
|||
|
curr = curr->next;
|
|||
|
}
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
#if 0
|
|||
|
void *CCamoMaterialProxy::AllocateInstanceData( C_BaseEntity *pEntity )
|
|||
|
{
|
|||
|
InstanceData_t *newData = new InstanceData_t;
|
|||
|
newData->pEntity = pEntity;
|
|||
|
newData->next = m_InstanceDataListHead;
|
|||
|
m_InstanceDataListHead = newData;
|
|||
|
newData->data = new unsigned char[m_InstanceDataSize];
|
|||
|
return newData->data;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
bool CCamoMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
|
|||
|
{
|
|||
|
return false; // hack! Need to make sure that the TGA loader has a valid filesystem before trying
|
|||
|
// to load the camo pattern.
|
|||
|
|
|||
|
#if 0
|
|||
|
// set how big our instance data is.
|
|||
|
SetInstanceDataSize( sizeof( CamoInstanceData_t ) );
|
|||
|
#endif
|
|||
|
// remember what material we belong to.
|
|||
|
m_pMaterial = pMaterial;
|
|||
|
// get pointers to material vars.
|
|||
|
bool found;
|
|||
|
m_pCamoTextureVar = m_pMaterial->FindVar( "$baseTexture", &found );
|
|||
|
if( !found )
|
|||
|
{
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return false;
|
|||
|
}
|
|||
|
ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue();
|
|||
|
if (pCamoTexture)
|
|||
|
pCamoTexture->SetTextureRegenerator( &m_TextureRegen );
|
|||
|
|
|||
|
// Need to get the palettized texture to create the procedural texture from
|
|||
|
// somewhere.
|
|||
|
m_pCamoPatternTextureVar = m_pMaterial->FindVar( "$camoPatternTexture", &found );
|
|||
|
if( !found )
|
|||
|
{
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
IMaterialVar *subBoundingBoxMinVar, *subBoundingBoxMaxVar;
|
|||
|
|
|||
|
subBoundingBoxMinVar = m_pMaterial->FindVar( "$camoBoundingBoxMin", &found, false );
|
|||
|
if( !found )
|
|||
|
{
|
|||
|
m_SubBoundingBoxMin = Vector( 0.0f, 0.0f, 0.0f );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
subBoundingBoxMinVar->GetVecValue( m_SubBoundingBoxMin.Base(), 3 );
|
|||
|
}
|
|||
|
|
|||
|
subBoundingBoxMaxVar = m_pMaterial->FindVar( "$camoBoundingBoxMax", &found, false );
|
|||
|
if( !found )
|
|||
|
{
|
|||
|
m_SubBoundingBoxMax = Vector( 1.0f, 1.0f, 1.0f );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
subBoundingBoxMaxVar->GetVecValue( m_SubBoundingBoxMax.Base(), 3 );
|
|||
|
}
|
|||
|
|
|||
|
LoadCamoPattern();
|
|||
|
GenerateRandomPointsInNormalizedCube();
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
void CCamoMaterialProxy::GetColors( Vector &diffuseColor, Vector &baseColor, int index,
|
|||
|
const Vector &boxMin, const Vector &boxExtents,
|
|||
|
const Vector &forward, const Vector &right, const Vector &up,
|
|||
|
const Vector& entityPosition )
|
|||
|
{
|
|||
|
Vector position, transformedPosition;
|
|||
|
|
|||
|
// hack
|
|||
|
// m_pointsInNormalizedBox[index] = Vector( 0.5f, 0.5f, 1.0f );
|
|||
|
|
|||
|
position[0] = m_pointsInNormalizedBox[index][0] * boxExtents[0] + boxMin[0];
|
|||
|
position[1] = m_pointsInNormalizedBox[index][1] * boxExtents[1] + boxMin[1];
|
|||
|
position[2] = m_pointsInNormalizedBox[index][2] * boxExtents[2] + boxMin[2];
|
|||
|
transformedPosition[0] = right[0] * position[0] + forward[0] * position[1] + up[0] * position[2];
|
|||
|
transformedPosition[1] = right[1] * position[0] + forward[1] * position[1] + up[1] * position[2];
|
|||
|
transformedPosition[2] = right[2] * position[0] + forward[2] * position[1] + up[2] * position[2];
|
|||
|
transformedPosition = transformedPosition + entityPosition;
|
|||
|
Vector direction = transformedPosition - CurrentViewOrigin();
|
|||
|
VectorNormalize( direction );
|
|||
|
direction = direction * ( COORD_EXTENT * 1.74f );
|
|||
|
Vector endPoint = position + direction;
|
|||
|
|
|||
|
// baseColor is already in gamma space
|
|||
|
// engine->TraceLineMaterialAndLighting( g_vecInstantaneousRenderOrigin, endPoint, diffuseColor, baseColor );
|
|||
|
engine->TraceLineMaterialAndLighting( transformedPosition, endPoint, diffuseColor, baseColor );
|
|||
|
|
|||
|
// hack - optimize! - convert from linear to gamma space - this should be hidden
|
|||
|
diffuseColor[0] = pow( diffuseColor[0], 1.0f / 2.2f );
|
|||
|
diffuseColor[1] = pow( diffuseColor[1], 1.0f / 2.2f );
|
|||
|
diffuseColor[2] = pow( diffuseColor[2], 1.0f / 2.2f );
|
|||
|
|
|||
|
#if 0
|
|||
|
Msg( "%f %f %f\n",
|
|||
|
diffuseColor[0],
|
|||
|
diffuseColor[1],
|
|||
|
diffuseColor[2] );
|
|||
|
#endif
|
|||
|
|
|||
|
#if 0
|
|||
|
float MAX;
|
|||
|
MAX = diffuseColor[0];
|
|||
|
if( diffuseColor[1] > MAX )
|
|||
|
{
|
|||
|
MAX = diffuseColor[1];
|
|||
|
}
|
|||
|
if( diffuseColor[2] > MAX )
|
|||
|
{
|
|||
|
MAX = diffuseColor[2];
|
|||
|
}
|
|||
|
if( MAX > 1.0f )
|
|||
|
{
|
|||
|
MAX = 1.0f / MAX;
|
|||
|
diffuseColor = diffuseColor * MAX;
|
|||
|
}
|
|||
|
#else
|
|||
|
if( diffuseColor[0] > 1.0f )
|
|||
|
{
|
|||
|
diffuseColor[0] = 1.0f;
|
|||
|
}
|
|||
|
if( diffuseColor[1] > 1.0f )
|
|||
|
{
|
|||
|
diffuseColor[1] = 1.0f;
|
|||
|
}
|
|||
|
if( diffuseColor[2] > 1.0f )
|
|||
|
{
|
|||
|
diffuseColor[2] = 1.0f;
|
|||
|
}
|
|||
|
#endif
|
|||
|
// hack
|
|||
|
//baseColor = Vector( 1.0f, 1.0f, 1.0f );
|
|||
|
//diffuseColor = Vector( 1.0f, 1.0f, 1.0f );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Procedurally generates the camo texture...
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CCamoMaterialProxy::GenerateCamoTexture( ITexture* pTexture, IVTFTexture *pVTFTexture )
|
|||
|
{
|
|||
|
if (!m_pEnt)
|
|||
|
return;
|
|||
|
|
|||
|
#if 0
|
|||
|
CamoInstanceData_t *pInstanceData;
|
|||
|
pInstanceData = ( CamoInstanceData_t * )FindInstanceData( pEnt );
|
|||
|
if( !pInstanceData )
|
|||
|
{
|
|||
|
pInstanceData = ( CamoInstanceData_t * )AllocateInstanceData( pEnt );
|
|||
|
if( !pInstanceData )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
// init the instance data
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
Vector entityPosition;
|
|||
|
entityPosition = m_pEnt->GetAbsOrigin();
|
|||
|
|
|||
|
QAngle entityAngles;
|
|||
|
entityAngles = m_pEnt->GetAbsAngles();
|
|||
|
|
|||
|
// Get the bounding box for the entity
|
|||
|
Vector mins, maxs;
|
|||
|
mins = m_pEnt->WorldAlignMins();
|
|||
|
maxs = m_pEnt->WorldAlignMaxs();
|
|||
|
|
|||
|
Vector traceDirection;
|
|||
|
Vector traceEnd;
|
|||
|
trace_t traceResult;
|
|||
|
|
|||
|
Vector forward, right, up;
|
|||
|
AngleVectors( entityAngles, &forward, &right, &up );
|
|||
|
|
|||
|
Vector position, transformedPosition;
|
|||
|
Vector maxsMinusMins = maxs - mins;
|
|||
|
|
|||
|
Vector diffuseColor[256];
|
|||
|
Vector baseColor;
|
|||
|
|
|||
|
unsigned char camoPalette[256][3];
|
|||
|
// Calculate the camo palette
|
|||
|
//Msg( "start of loop\n" );
|
|||
|
int i;
|
|||
|
for( i = 0; i < m_CamoPatternNumColors; i++ )
|
|||
|
{
|
|||
|
GetColors( diffuseColor[i], baseColor, i,
|
|||
|
mins, maxsMinusMins, forward, right, up, entityPosition );
|
|||
|
#if 1
|
|||
|
camoPalette[i][0] = diffuseColor[i][0] * baseColor[0] * 255.0f;
|
|||
|
camoPalette[i][1] = diffuseColor[i][1] * baseColor[1] * 255.0f;
|
|||
|
camoPalette[i][2] = diffuseColor[i][2] * baseColor[2] * 255.0f;
|
|||
|
#endif
|
|||
|
#if 0
|
|||
|
camoPalette[i][0] = baseColor[0] * 255.0f;
|
|||
|
camoPalette[i][1] = baseColor[1] * 255.0f;
|
|||
|
camoPalette[i][2] = baseColor[2] * 255.0f;
|
|||
|
#endif
|
|||
|
#if 0
|
|||
|
camoPalette[i][0] = diffuseColor[i][0] * 255.0f;
|
|||
|
camoPalette[i][1] = diffuseColor[i][1] * 255.0f;
|
|||
|
camoPalette[i][2] = diffuseColor[i][2] * 255.0f;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
int width = pVTFTexture->Width();
|
|||
|
int height = pVTFTexture->Height();
|
|||
|
if( width != m_CamoPatternWidth || height != m_CamoPatternHeight )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
unsigned char *imageData = pVTFTexture->ImageData( 0, 0, 0 );
|
|||
|
enum ImageFormat imageFormat = pVTFTexture->Format();
|
|||
|
if( imageFormat != IMAGE_FORMAT_RGB888 )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
// optimize
|
|||
|
#if 1
|
|||
|
int x, y;
|
|||
|
for( y = 0; y < height; y++ )
|
|||
|
{
|
|||
|
for( x = 0; x < width; x++ )
|
|||
|
{
|
|||
|
int offset = 3 * ( x + y * width );
|
|||
|
assert( offset < width * height * 3 );
|
|||
|
int paletteID = m_pCamoPatternImage[x + y * width];
|
|||
|
assert( paletteID < 256 );
|
|||
|
#if 1
|
|||
|
imageData[offset + 0] = camoPalette[paletteID][0];
|
|||
|
imageData[offset + 1] = camoPalette[paletteID][1];
|
|||
|
imageData[offset + 2] = camoPalette[paletteID][2];
|
|||
|
#else
|
|||
|
imageData[offset] = 255;
|
|||
|
imageData[offset + 1] = 0;
|
|||
|
imageData[offset + 2] = 0;
|
|||
|
#endif
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Called when the texture is bound...
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CCamoMaterialProxy::OnBind( C_BaseEntity *pEntity )
|
|||
|
{
|
|||
|
if( !m_pCamoTextureVar )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
m_pEnt = pEntity;
|
|||
|
ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue();
|
|||
|
pCamoTexture->Download();
|
|||
|
|
|||
|
// Mark it so it doesn't get regenerated on task switch
|
|||
|
m_pEnt = NULL;
|
|||
|
}
|
|||
|
|
|||
|
void CCamoMaterialProxy::LoadCamoPattern( void )
|
|||
|
{
|
|||
|
#if 0
|
|||
|
// hack - need to figure out a name to attach that isn't too long.
|
|||
|
m_pCamoPatternImage =
|
|||
|
( unsigned char * )datacache->FindByName( &m_camoImageDataCache, "camopattern" );
|
|||
|
|
|||
|
if( m_pCamoPatternImage )
|
|||
|
{
|
|||
|
// is already in the cache.
|
|||
|
return m_pCamoPatternImage;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
enum ImageFormat indexImageFormat;
|
|||
|
int indexImageSize;
|
|||
|
#ifndef _XBOX
|
|||
|
float dummyGamma;
|
|||
|
if( !TGALoader::GetInfo( m_pCamoPatternTextureVar->GetStringValue(),
|
|||
|
&m_CamoPatternWidth, &m_CamoPatternHeight, &indexImageFormat, &dummyGamma ) )
|
|||
|
{
|
|||
|
//Warning( "Can't get tga info for hl2/materials/models/combine_elite/camo7paletted.tga for camo material\n" );
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return;
|
|||
|
}
|
|||
|
#else
|
|||
|
// xboxissue - no tga support, why implemented this way
|
|||
|
Assert( 0 );
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return;
|
|||
|
#endif
|
|||
|
|
|||
|
if( indexImageFormat != IMAGE_FORMAT_I8 )
|
|||
|
{
|
|||
|
// Warning( "Camo material texture hl2/materials/models/combine_elite/camo7paletted.tga must be 8-bit greyscale\n" );
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
indexImageSize = ImageLoader::GetMemRequired( m_CamoPatternWidth, m_CamoPatternHeight, 1, indexImageFormat, false );
|
|||
|
#if 0
|
|||
|
m_pCamoPatternImage = ( unsigned char * )
|
|||
|
datacache->Alloc( &m_camoImageDataCache, indexImageSize, "camopattern" );
|
|||
|
#endif
|
|||
|
m_pCamoPatternImage = ( unsigned char * )new unsigned char[indexImageSize];
|
|||
|
if( !m_pCamoPatternImage )
|
|||
|
{
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
#ifndef _XBOX
|
|||
|
if( !TGALoader::Load( m_pCamoPatternImage, m_pCamoPatternTextureVar->GetStringValue(),
|
|||
|
m_CamoPatternWidth, m_CamoPatternHeight, IMAGE_FORMAT_I8, dummyGamma, false ) )
|
|||
|
{
|
|||
|
// Warning( "camo texture hl2/materials/models/combine_elite/camo7paletted.tga must be grey-scale" );
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return;
|
|||
|
}
|
|||
|
#else
|
|||
|
// xboxissue - no tga support, why is the camo done this way?
|
|||
|
Assert( 0 );
|
|||
|
#endif
|
|||
|
|
|||
|
bool colorUsed[256];
|
|||
|
int colorRemap[256];
|
|||
|
// count the number of colors used in the image.
|
|||
|
int i;
|
|||
|
for( i = 0; i < 256; i++ )
|
|||
|
{
|
|||
|
colorUsed[i] = false;
|
|||
|
}
|
|||
|
for( i = 0; i < indexImageSize; i++ )
|
|||
|
{
|
|||
|
colorUsed[m_pCamoPatternImage[i]] = true;
|
|||
|
}
|
|||
|
m_CamoPatternNumColors = 0;
|
|||
|
for( i = 0; i < 256; i++ )
|
|||
|
{
|
|||
|
if( colorUsed[i] )
|
|||
|
{
|
|||
|
colorRemap[i] = m_CamoPatternNumColors;
|
|||
|
m_CamoPatternNumColors++;
|
|||
|
}
|
|||
|
}
|
|||
|
// remap the color to the beginning of the palette.
|
|||
|
for( i = 0; i < indexImageSize; i++ )
|
|||
|
{
|
|||
|
m_pCamoPatternImage[i] = colorRemap[m_pCamoPatternImage[i]];
|
|||
|
// hack
|
|||
|
// m_pCamoPatternImage[i] = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CCamoMaterialProxy::GenerateRandomPointsInNormalizedCube( void )
|
|||
|
{
|
|||
|
m_pointsInNormalizedBox = new Vector[m_CamoPatternNumColors];
|
|||
|
if( !m_pointsInNormalizedBox )
|
|||
|
{
|
|||
|
m_pCamoTextureVar = NULL;
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
int i;
|
|||
|
for( i = 0; i < m_CamoPatternNumColors; i++ )
|
|||
|
{
|
|||
|
m_pointsInNormalizedBox[i][0] = random->RandomFloat( m_SubBoundingBoxMin[0], m_SubBoundingBoxMax[0] );
|
|||
|
m_pointsInNormalizedBox[i][1] = random->RandomFloat( m_SubBoundingBoxMin[1], m_SubBoundingBoxMax[1] );
|
|||
|
m_pointsInNormalizedBox[i][2] = random->RandomFloat( m_SubBoundingBoxMin[2], m_SubBoundingBoxMax[2] );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
IMaterial *CCamoMaterialProxy::GetMaterial()
|
|||
|
{
|
|||
|
return m_pMaterial;
|
|||
|
}
|
|||
|
|
|||
|
EXPOSE_MATERIAL_PROXY( CCamoMaterialProxy, Camo );
|