147 lines
5.0 KiB
C++
147 lines
5.0 KiB
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "c_te_legacytempents.h"
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#include "tier1/keyvalues.h"
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#include "toolframework_client.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Sprite Spray TE
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//-----------------------------------------------------------------------------
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class C_TESpriteSpray : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TESpriteSpray, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TESpriteSpray( void );
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virtual ~C_TESpriteSpray( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecOrigin;
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Vector m_vecDirection;
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int m_nModelIndex;
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int m_nSpeed;
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float m_fNoise;
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int m_nCount;
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};
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TESpriteSpray, DT_TESpriteSpray, CTESpriteSpray)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropVector( RECVINFO(m_vecDirection)),
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RecvPropInt( RECVINFO(m_nModelIndex)),
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RecvPropFloat( RECVINFO(m_fNoise )),
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RecvPropInt( RECVINFO(m_nCount)),
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RecvPropInt( RECVINFO(m_nSpeed)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TESpriteSpray::C_TESpriteSpray( void )
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{
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m_vecOrigin.Init();
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m_vecDirection.Init();
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m_nModelIndex = 0;
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m_fNoise = 0;
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m_nSpeed = 0;
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m_nCount = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TESpriteSpray::~C_TESpriteSpray( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Recording
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//-----------------------------------------------------------------------------
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static inline void RecordSpriteSpray( const Vector& start, const Vector &direction,
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int nModelIndex, int nSpeed, float flNoise, int nCount )
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{
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if ( !ToolsEnabled() )
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return;
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if ( clienttools->IsInRecordingMode() )
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{
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const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL;
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const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
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KeyValues *msg = new KeyValues( "TempEntity" );
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msg->SetInt( "te", TE_SPRITE_SPRAY );
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msg->SetString( "name", "TE_SpriteSpray" );
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msg->SetFloat( "time", gpGlobals->curtime );
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msg->SetFloat( "originx", start.x );
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msg->SetFloat( "originy", start.y );
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msg->SetFloat( "originz", start.z );
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msg->SetFloat( "directionx", direction.x );
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msg->SetFloat( "directiony", direction.y );
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msg->SetFloat( "directionz", direction.z );
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msg->SetString( "model", pModelName );
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msg->SetInt( "speed", nSpeed );
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msg->SetFloat( "noise", flNoise );
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msg->SetInt( "count", nCount );
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
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msg->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TESpriteSpray::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TESpriteSpray::PostDataUpdate" );
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tempents->Sprite_Spray( m_vecOrigin, m_vecDirection, m_nModelIndex, m_nCount, m_nSpeed * 0.2, m_fNoise * 100.0 );
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RecordSpriteSpray( m_vecOrigin, m_vecDirection, m_nModelIndex, m_nSpeed, m_fNoise, m_nCount );
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}
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void TE_SpriteSpray( IRecipientFilter& filter, float delay,
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const Vector* pos, const Vector* dir, int modelindex, int speed, float noise, int count )
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{
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tempents->Sprite_Spray( *pos, *dir, modelindex, count, speed * 0.2, noise * 100.0 );
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RecordSpriteSpray( *pos, *dir, modelindex, speed, noise, count );
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}
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void TE_SpriteSpray( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
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{
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Vector vecOrigin, vecDirection;
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vecOrigin.x = pKeyValues->GetFloat( "originx" );
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vecOrigin.y = pKeyValues->GetFloat( "originy" );
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vecOrigin.z = pKeyValues->GetFloat( "originz" );
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vecDirection.x = pKeyValues->GetFloat( "directionx" );
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vecDirection.y = pKeyValues->GetFloat( "directiony" );
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vecDirection.z = pKeyValues->GetFloat( "directionz" );
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const char *pModelName = pKeyValues->GetString( "model" );
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int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
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int nSpeed = pKeyValues->GetInt( "speed" );
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float flNoise = pKeyValues->GetFloat( "noise" );
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int nCount = pKeyValues->GetInt( "count" );
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TE_SpriteSpray( filter, delay, &vecOrigin, &vecDirection, nModelIndex, nSpeed, flNoise, nCount );
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}
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