97 lines
2.5 KiB
C
97 lines
2.5 KiB
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef C_ENVPROJECTED_TEXTURE_H
|
|||
|
#define C_ENVPROJECTED_TEXTURE_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "c_baseentity.h"
|
|||
|
#include "basetypes.h"
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class C_EnvProjectedTexture : public C_BaseEntity
|
|||
|
{
|
|||
|
DECLARE_CLASS( C_EnvProjectedTexture, C_BaseEntity );
|
|||
|
public:
|
|||
|
DECLARE_CLIENTCLASS();
|
|||
|
|
|||
|
void SetMaterial( IMaterial *pMaterial );
|
|||
|
void SetLightColor( byte r, byte g, byte b, byte a );
|
|||
|
void SetSize( float flSize );
|
|||
|
void SetRotation( float flRotation );
|
|||
|
|
|||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
|||
|
void ShutDownLightHandle( void );
|
|||
|
|
|||
|
virtual bool Simulate();
|
|||
|
|
|||
|
void UpdateLight( void );
|
|||
|
|
|||
|
C_EnvProjectedTexture();
|
|||
|
~C_EnvProjectedTexture();
|
|||
|
|
|||
|
static void SetVisibleBBoxMinHeight( float flVisibleBBoxMinHeight ) { m_flVisibleBBoxMinHeight = flVisibleBBoxMinHeight; }
|
|||
|
static float GetVisibleBBoxMinHeight( void ) { return m_flVisibleBBoxMinHeight; }
|
|||
|
static C_EnvProjectedTexture *Create( );
|
|||
|
|
|||
|
private:
|
|||
|
|
|||
|
inline bool IsBBoxVisible( void );
|
|||
|
bool IsBBoxVisible( Vector vecExtentsMin,
|
|||
|
Vector vecExtentsMax );
|
|||
|
|
|||
|
ClientShadowHandle_t m_LightHandle;
|
|||
|
bool m_bForceUpdate;
|
|||
|
|
|||
|
EHANDLE m_hTargetEntity;
|
|||
|
|
|||
|
bool m_bState;
|
|||
|
bool m_bAlwaysUpdate;
|
|||
|
float m_flLightFOV;
|
|||
|
bool m_bEnableShadows;
|
|||
|
bool m_bSimpleProjection;
|
|||
|
bool m_bLightOnlyTarget;
|
|||
|
bool m_bLightWorld;
|
|||
|
bool m_bCameraSpace;
|
|||
|
float m_flBrightnessScale;
|
|||
|
color32 m_LightColor;
|
|||
|
Vector m_CurrentLinearFloatLightColor;
|
|||
|
float m_flCurrentLinearFloatLightAlpha;
|
|||
|
float m_flColorTransitionTime;
|
|||
|
float m_flAmbient;
|
|||
|
float m_flNearZ;
|
|||
|
float m_flFarZ;
|
|||
|
char m_SpotlightTextureName[ MAX_PATH ];
|
|||
|
CTextureReference m_SpotlightTexture;
|
|||
|
int m_nSpotlightTextureFrame;
|
|||
|
int m_nShadowQuality;
|
|||
|
|
|||
|
// simple projection
|
|||
|
IMaterial *m_pMaterial;
|
|||
|
float m_flProjectionSize;
|
|||
|
float m_flRotation;
|
|||
|
|
|||
|
Vector m_vecExtentsMin;
|
|||
|
Vector m_vecExtentsMax;
|
|||
|
|
|||
|
static float m_flVisibleBBoxMinHeight;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
|
|||
|
bool C_EnvProjectedTexture::IsBBoxVisible( void )
|
|||
|
{
|
|||
|
return IsBBoxVisible( GetAbsOrigin() + m_vecExtentsMin, GetAbsOrigin() + m_vecExtentsMax );
|
|||
|
}
|
|||
|
|
|||
|
#endif // C_ENV_PROJECTED_TEXTURE_H
|