130 lines
3.7 KiB
C++
130 lines
3.7 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
#include "cbase.h"
|
|||
|
#include "BaseAnimatedTextureProxy.h"
|
|||
|
#include "materialsystem/IMaterial.h"
|
|||
|
#include "materialsystem/IMaterialVar.h"
|
|||
|
#include "materialsystem/ITexture.h"
|
|||
|
#include "tier1/KeyValues.h"
|
|||
|
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Constructor, destructor:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
|
|||
|
CBaseAnimatedTextureProxy::CBaseAnimatedTextureProxy()
|
|||
|
{
|
|||
|
Cleanup();
|
|||
|
}
|
|||
|
|
|||
|
CBaseAnimatedTextureProxy::~CBaseAnimatedTextureProxy()
|
|||
|
{
|
|||
|
Cleanup();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Initialization, shutdown
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CBaseAnimatedTextureProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
|
|||
|
{
|
|||
|
char const* pAnimatedTextureVarName = pKeyValues->GetString( "animatedTextureVar" );
|
|||
|
if( !pAnimatedTextureVarName )
|
|||
|
return false;
|
|||
|
|
|||
|
bool foundVar;
|
|||
|
m_AnimatedTextureVar = pMaterial->FindVar( pAnimatedTextureVarName, &foundVar, false );
|
|||
|
if( !foundVar )
|
|||
|
return false;
|
|||
|
|
|||
|
char const* pAnimatedTextureFrameNumVarName = pKeyValues->GetString( "animatedTextureFrameNumVar" );
|
|||
|
if( !pAnimatedTextureFrameNumVarName )
|
|||
|
return false;
|
|||
|
|
|||
|
m_AnimatedTextureFrameNumVar = pMaterial->FindVar( pAnimatedTextureFrameNumVarName, &foundVar, false );
|
|||
|
if( !foundVar )
|
|||
|
return false;
|
|||
|
|
|||
|
m_FrameRate = pKeyValues->GetFloat( "animatedTextureFrameRate", 15 );
|
|||
|
m_WrapAnimation = !pKeyValues->GetInt( "animationNoWrap", 0 );
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
void CBaseAnimatedTextureProxy::Cleanup()
|
|||
|
{
|
|||
|
m_AnimatedTextureVar = NULL;
|
|||
|
m_AnimatedTextureFrameNumVar = NULL;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Does the dirty deed
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBaseAnimatedTextureProxy::OnBind( void *pEntity )
|
|||
|
{
|
|||
|
Assert ( m_AnimatedTextureVar );
|
|||
|
|
|||
|
if( m_AnimatedTextureVar->GetType() != MATERIAL_VAR_TYPE_TEXTURE )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
ITexture *pTexture;
|
|||
|
pTexture = m_AnimatedTextureVar->GetTextureValue();
|
|||
|
int numFrames = pTexture->GetNumAnimationFrames();
|
|||
|
|
|||
|
if ( numFrames <= 0 )
|
|||
|
{
|
|||
|
Assert( !"0 frames in material calling animated texture proxy" );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// NOTE: Must not use relative time based methods here
|
|||
|
// because the bind proxy can be called many times per frame.
|
|||
|
// Prevent multiple Wrap callbacks to be sent for no wrap mode
|
|||
|
float startTime = GetAnimationStartTime(pEntity);
|
|||
|
float deltaTime = gpGlobals->curtime - startTime;
|
|||
|
float prevTime = deltaTime - gpGlobals->frametime;
|
|||
|
|
|||
|
// Clamp..
|
|||
|
if (deltaTime < 0.0f)
|
|||
|
deltaTime = 0.0f;
|
|||
|
if (prevTime < 0.0f)
|
|||
|
prevTime = 0.0f;
|
|||
|
|
|||
|
float frame = m_FrameRate * deltaTime;
|
|||
|
float prevFrame = m_FrameRate * prevTime;
|
|||
|
|
|||
|
int intFrame = ((int)frame) % numFrames;
|
|||
|
int intPrevFrame = ((int)prevFrame) % numFrames;
|
|||
|
|
|||
|
// Report wrap situation...
|
|||
|
if (intPrevFrame > intFrame)
|
|||
|
{
|
|||
|
if (m_WrapAnimation)
|
|||
|
{
|
|||
|
AnimationWrapped( pEntity );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Only sent the wrapped message once.
|
|||
|
// when we're in non-wrapping mode
|
|||
|
if (prevFrame < numFrames)
|
|||
|
AnimationWrapped( pEntity );
|
|||
|
intFrame = numFrames - 1;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
m_AnimatedTextureFrameNumVar->SetIntValue( intFrame );
|
|||
|
}
|
|||
|
|
|||
|
IMaterial *CBaseAnimatedTextureProxy::GetMaterial()
|
|||
|
{
|
|||
|
return m_AnimatedTextureVar->GetOwningMaterial();
|
|||
|
}
|