134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose: Team spawnpoint handling
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
#include "cbase.h"
|
|||
|
#include "entitylist.h"
|
|||
|
#include "entityoutput.h"
|
|||
|
#include "player.h"
|
|||
|
#include "eventqueue.h"
|
|||
|
#include "gamerules.h"
|
|||
|
#include "team_spawnpoint.h"
|
|||
|
#include "team.h"
|
|||
|
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTeamSpawnPoint );
|
|||
|
|
|||
|
BEGIN_DATADESC( CTeamSpawnPoint )
|
|||
|
|
|||
|
// keys
|
|||
|
DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
|
|||
|
|
|||
|
// input functions
|
|||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
|||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
|||
|
|
|||
|
// outputs
|
|||
|
DEFINE_OUTPUT( m_OnPlayerSpawn, "OnPlayerSpawn" ),
|
|||
|
|
|||
|
END_DATADESC()
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Attach this spawnpoint to it's team
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CTeamSpawnPoint::Activate( void )
|
|||
|
{
|
|||
|
BaseClass::Activate();
|
|||
|
if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS )
|
|||
|
{
|
|||
|
GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Warning( "info_player_teamspawn with invalid team number: %d\n", GetTeamNumber() );
|
|||
|
UTIL_Remove( this );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Is this spawnpoint ready for a player to spawn in?
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CTeamSpawnPoint::IsValid( CBasePlayer *pPlayer )
|
|||
|
{
|
|||
|
CBaseEntity *ent = NULL;
|
|||
|
for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
|
|||
|
{
|
|||
|
// if ent is a client, don't spawn on 'em
|
|||
|
CBaseEntity *plent = ent;
|
|||
|
if ( plent && plent->IsPlayer() && plent != pPlayer )
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CTeamSpawnPoint::InputEnable( inputdata_t &inputdata )
|
|||
|
{
|
|||
|
m_iDisabled = FALSE;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CTeamSpawnPoint::InputDisable( inputdata_t &inputdata )
|
|||
|
{
|
|||
|
m_iDisabled = TRUE;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//===========================================================================================================
|
|||
|
// VEHICLE SPAWNPOINTS
|
|||
|
//===========================================================================================================
|
|||
|
LINK_ENTITY_TO_CLASS( info_vehicle_groundspawn, CTeamVehicleSpawnPoint );
|
|||
|
|
|||
|
BEGIN_DATADESC( CTeamVehicleSpawnPoint )
|
|||
|
|
|||
|
// outputs
|
|||
|
DEFINE_OUTPUT( m_OnVehicleSpawn, "OnVehicleSpawn" ),
|
|||
|
|
|||
|
END_DATADESC()
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Is this spawnpoint ready for a vehicle to spawn in?
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CTeamVehicleSpawnPoint::IsValid( void )
|
|||
|
{
|
|||
|
CBaseEntity *ent = NULL;
|
|||
|
for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
|
|||
|
{
|
|||
|
// if ent is a client, don't spawn on 'em
|
|||
|
CBaseEntity *plent = ent;
|
|||
|
if ( plent && plent->IsPlayer() )
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Attach this spawnpoint to it's team
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CTeamVehicleSpawnPoint::Activate( void )
|
|||
|
{
|
|||
|
BaseClass::Activate();
|
|||
|
if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS )
|
|||
|
{
|
|||
|
// Don't add vehicle spawnpoints to the team for now
|
|||
|
//GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Warning( "info_vehicle_groundspawn with invalid team number: %d\n", GetTeamNumber() );
|
|||
|
UTIL_Remove( this );
|
|||
|
}
|
|||
|
}
|