sqwarmed/sdk_src/game/server/swarm/asw_shaman.h

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2024-08-29 19:18:30 -04:00
#ifndef _INCLUDED_ASW_SHAMAN_H
#define _INCLUDED_ASW_SHAMAN_H
#ifdef _WIN32
#pragma once
#endif
#include "asw_alien.h"
#include "ai_blended_movement.h"
#include "util_shared.h"
#include "ai_speech.h"
#include "asw_ai_behavior_combat_stun.h"
#include "asw_ai_behavior_heal_other.h"
#include "asw_ai_behavior_scuttle.h"
#include "asw_ai_behavior_fear.h"
#include "asw_ai_behavior_idle.h"
class CASW_Shaman : public CAI_ExpresserHostWithData<CASW_BlendedAlien, CAI_Expresser>
{
public:
DECLARE_CLASS( CASW_Shaman, CAI_ExpresserHostWithData );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CASW_Shaman();
virtual void Spawn();
virtual void SetHealthByDifficultyLevel();
virtual void Precache();
virtual void NPCThink();
#if 0
virtual float GetMovementSpeedModifier();
#endif
virtual float MaxYawSpeed( void );
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_SHAMAN; }
virtual void HandleAnimEvent( animevent_t *pEvent );
virtual bool CreateBehaviors();
virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; }
// sounds
virtual void PainSound( const CTakeDamageInfo &info );
virtual void DeathSound( const CTakeDamageInfo &info );
void SetCurrentHealingTarget( CBaseEntity *pTarget );
CNetworkVar( EHANDLE, m_hHealingTarget );
private:
CAI_ASW_CombatStunBehavior m_CombatStunBehavior;
CAI_ASW_HealOtherBehavior m_HealOtherBehavior;
CAI_ASW_FearBehavior m_FearBehavior;
CAI_ASW_ScuttleBehavior m_ScuttleBehavior;
CAI_ASW_IdleBehavior m_IdleBehavior;
protected:
DEFINE_CUSTOM_AI;
};
#endif //_INCLUDED_ASW_SHAMAN_H