486 lines
15 KiB
C++
486 lines
15 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//
|
|||
|
//=============================================================================//
|
|||
|
#include "cbase.h"
|
|||
|
#include "bone_setup.h"
|
|||
|
#include "physics_bone_follower.h"
|
|||
|
#include "vcollide_parse.h"
|
|||
|
#include "saverestore_utlvector.h"
|
|||
|
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
|
|||
|
BEGIN_SIMPLE_DATADESC( physfollower_t )
|
|||
|
DEFINE_FIELD( boneIndex, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( hFollower, FIELD_EHANDLE ),
|
|||
|
END_DATADESC()
|
|||
|
|
|||
|
BEGIN_SIMPLE_DATADESC( CBoneFollowerManager )
|
|||
|
DEFINE_GLOBAL_FIELD( m_iNumBones, FIELD_INTEGER ),
|
|||
|
DEFINE_GLOBAL_UTLVECTOR( m_physBones, FIELD_EMBEDDED ),
|
|||
|
END_DATADESC()
|
|||
|
|
|||
|
//================================================================================================================
|
|||
|
// BONE FOLLOWER MANAGER
|
|||
|
//================================================================================================================
|
|||
|
CBoneFollowerManager::CBoneFollowerManager()
|
|||
|
{
|
|||
|
m_iNumBones = 0;
|
|||
|
}
|
|||
|
|
|||
|
CBoneFollowerManager::~CBoneFollowerManager()
|
|||
|
{
|
|||
|
// if this fires then someone isn't destroying their bonefollowers in UpdateOnRemove
|
|||
|
Assert(m_iNumBones==0);
|
|||
|
DestroyBoneFollowers();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : *pEntity -
|
|||
|
// iNumBones -
|
|||
|
// **pFollowerBoneNames -
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBoneFollowerManager::InitBoneFollowers( CBaseAnimating *pParentEntity, int iNumBones, const char **pFollowerBoneNames )
|
|||
|
{
|
|||
|
m_iNumBones = iNumBones;
|
|||
|
m_physBones.EnsureCount( iNumBones );
|
|||
|
|
|||
|
// Now init all the bones
|
|||
|
for ( int i = 0; i < iNumBones; i++ )
|
|||
|
{
|
|||
|
CreatePhysicsFollower( pParentEntity, m_physBones[i], pFollowerBoneNames[i], NULL );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBoneFollowerManager::AddBoneFollower( CBaseAnimating *pParentEntity, const char *pFollowerBoneName, solid_t *pSolid )
|
|||
|
{
|
|||
|
m_iNumBones++;
|
|||
|
|
|||
|
int iIndex = m_physBones.AddToTail();
|
|||
|
CreatePhysicsFollower( pParentEntity, m_physBones[iIndex], pFollowerBoneName, pSolid );
|
|||
|
}
|
|||
|
|
|||
|
// walk the hitboxes and find the first one that is attached to the physics bone in question
|
|||
|
// return the hitgroup of that box
|
|||
|
static int HitGroupFromPhysicsBone( CBaseAnimating *pAnim, int physicsBone )
|
|||
|
{
|
|||
|
CStudioHdr *pStudioHdr = pAnim->GetModelPtr( );
|
|||
|
mstudiohitboxset_t *set = pStudioHdr->pHitboxSet( pAnim->m_nHitboxSet );
|
|||
|
for ( int i = 0; i < set->numhitboxes; i++ )
|
|||
|
{
|
|||
|
if ( pStudioHdr->pBone( set->pHitbox(i)->bone )->physicsbone == physicsBone )
|
|||
|
{
|
|||
|
return set->pHitbox(i)->group;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
// Input : &follow -
|
|||
|
// *pBoneName -
|
|||
|
// Output : Returns true on success, false on failure.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
bool CBoneFollowerManager::CreatePhysicsFollower( CBaseAnimating *pParentEntity, physfollower_t &follow, const char *pBoneName, solid_t *pSolid )
|
|||
|
{
|
|||
|
CStudioHdr *pStudioHdr = pParentEntity->GetModelPtr();
|
|||
|
matrix3x4_t boneToWorld;
|
|||
|
solid_t solidTmp;
|
|||
|
|
|||
|
Vector bonePosition;
|
|||
|
QAngle boneAngles;
|
|||
|
|
|||
|
int boneIndex = Studio_BoneIndexByName( pStudioHdr, pBoneName );
|
|||
|
|
|||
|
if ( boneIndex >= 0 )
|
|||
|
{
|
|||
|
mstudiobone_t *pBone = pStudioHdr->pBone( boneIndex );
|
|||
|
|
|||
|
int physicsBone = pBone->physicsbone;
|
|||
|
if ( !pSolid )
|
|||
|
{
|
|||
|
if ( !PhysModelParseSolidByIndex( solidTmp, pParentEntity, pParentEntity->GetModelIndex(), physicsBone ) )
|
|||
|
return false;
|
|||
|
pSolid = &solidTmp;
|
|||
|
}
|
|||
|
|
|||
|
// fixup in case ragdoll is assigned to a parent of the requested follower bone
|
|||
|
follow.boneIndex = Studio_BoneIndexByName( pStudioHdr, pSolid->name );
|
|||
|
if ( follow.boneIndex < 0 )
|
|||
|
{
|
|||
|
follow.boneIndex = boneIndex;
|
|||
|
}
|
|||
|
|
|||
|
pParentEntity->GetBoneTransform( follow.boneIndex, boneToWorld );
|
|||
|
MatrixAngles( boneToWorld, boneAngles, bonePosition );
|
|||
|
|
|||
|
follow.hFollower = CBoneFollower::Create( pParentEntity, STRING(pParentEntity->GetModelName()), *pSolid, bonePosition, boneAngles );
|
|||
|
follow.hFollower->SetTraceData( physicsBone, HitGroupFromPhysicsBone( pParentEntity, physicsBone ) );
|
|||
|
follow.hFollower->SetBlocksLOS( pParentEntity->BlocksLOS() );
|
|||
|
return true;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Warning( "ERROR: Tried to create bone follower on invalid bone %s\n", pBoneName );
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBoneFollowerManager::UpdateBoneFollowers( CBaseAnimating *pParentEntity )
|
|||
|
{
|
|||
|
if ( m_iNumBones )
|
|||
|
{
|
|||
|
matrix3x4_t boneToWorld;
|
|||
|
Vector bonePosition;
|
|||
|
QAngle boneAngles;
|
|||
|
for ( int i = 0; i < m_iNumBones; i++ )
|
|||
|
{
|
|||
|
if ( !m_physBones[i].hFollower )
|
|||
|
continue;
|
|||
|
|
|||
|
pParentEntity->GetBoneTransform( m_physBones[i].boneIndex, boneToWorld );
|
|||
|
MatrixAngles( boneToWorld, boneAngles, bonePosition );
|
|||
|
m_physBones[i].hFollower->UpdateFollower( bonePosition, boneAngles, 0.1 );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBoneFollowerManager::DestroyBoneFollowers( void )
|
|||
|
{
|
|||
|
for ( int i = 0; i < m_iNumBones; i++ )
|
|||
|
{
|
|||
|
if ( !m_physBones[i].hFollower )
|
|||
|
continue;
|
|||
|
|
|||
|
UTIL_Remove( m_physBones[i].hFollower );
|
|||
|
m_physBones[i].hFollower = NULL;
|
|||
|
}
|
|||
|
|
|||
|
m_physBones.Purge();
|
|||
|
m_iNumBones = 0;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
physfollower_t *CBoneFollowerManager::GetBoneFollower( int iFollowerIndex )
|
|||
|
{
|
|||
|
Assert( iFollowerIndex >= 0 && iFollowerIndex < m_iNumBones );
|
|||
|
if ( iFollowerIndex >= 0 && iFollowerIndex < m_iNumBones )
|
|||
|
return &m_physBones[iFollowerIndex];
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Retrieve the index for a supplied bone follower
|
|||
|
// Input : *pFollower - Bone follower to look up
|
|||
|
// Output : -1 if not found, otherwise the index of the bone follower
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
int CBoneFollowerManager::GetBoneFollowerIndex( CBoneFollower *pFollower )
|
|||
|
{
|
|||
|
if ( pFollower == NULL )
|
|||
|
return -1;
|
|||
|
|
|||
|
for ( int i = 0; i < m_iNumBones; i++ )
|
|||
|
{
|
|||
|
if ( !m_physBones[i].hFollower )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( m_physBones[i].hFollower == pFollower )
|
|||
|
return i;
|
|||
|
}
|
|||
|
|
|||
|
return -1;
|
|||
|
}
|
|||
|
|
|||
|
//================================================================================================================
|
|||
|
// BONE FOLLOWER
|
|||
|
//================================================================================================================
|
|||
|
|
|||
|
//---------------------------------------------------------
|
|||
|
// Save/Restore
|
|||
|
//---------------------------------------------------------
|
|||
|
BEGIN_DATADESC( CBoneFollower )
|
|||
|
|
|||
|
DEFINE_FIELD( m_modelIndex, FIELD_MODELINDEX ),
|
|||
|
DEFINE_FIELD( m_solidIndex, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( m_physicsBone, FIELD_INTEGER ),
|
|||
|
DEFINE_FIELD( m_hitGroup, FIELD_INTEGER ),
|
|||
|
|
|||
|
END_DATADESC()
|
|||
|
|
|||
|
IMPLEMENT_SERVERCLASS_ST( CBoneFollower, DT_BoneFollower )
|
|||
|
SendPropModelIndex(SENDINFO(m_modelIndex)),
|
|||
|
SendPropInt(SENDINFO(m_solidIndex), 6, SPROP_UNSIGNED ),
|
|||
|
END_SEND_TABLE()
|
|||
|
|
|||
|
|
|||
|
bool CBoneFollower::Init( CBaseEntity *pOwner, const char *pModelName, solid_t &solid, const Vector &position, const QAngle &orientation )
|
|||
|
{
|
|||
|
SetOwnerEntity( pOwner );
|
|||
|
UTIL_SetModel( this, pModelName );
|
|||
|
|
|||
|
AddEffects( EF_NODRAW ); // invisible
|
|||
|
|
|||
|
m_modelIndex = modelinfo->GetModelIndex( pModelName );
|
|||
|
m_solidIndex = solid.index;
|
|||
|
SetAbsOrigin( position );
|
|||
|
SetAbsAngles( orientation );
|
|||
|
SetMoveType( MOVETYPE_PUSH );
|
|||
|
SetSolid( SOLID_VPHYSICS );
|
|||
|
SetCollisionGroup( pOwner->GetCollisionGroup() );
|
|||
|
AddSolidFlags( FSOLID_CUSTOMRAYTEST | FSOLID_CUSTOMBOXTEST );
|
|||
|
solid.params.pGameData = (void *)this;
|
|||
|
IPhysicsObject *pPhysics = VPhysicsInitShadow( false, false, &solid );
|
|||
|
if ( !pPhysics )
|
|||
|
return false;
|
|||
|
|
|||
|
// we can't use the default model bounds because each entity is only one bone of the model
|
|||
|
// so compute the OBB of the physics model and use that.
|
|||
|
Vector mins, maxs;
|
|||
|
physcollision->CollideGetAABB( &mins, &maxs, pPhysics->GetCollide(), vec3_origin, vec3_angle );
|
|||
|
SetCollisionBounds( mins, maxs );
|
|||
|
|
|||
|
pPhysics->SetCallbackFlags( pPhysics->GetCallbackFlags() | CALLBACK_GLOBAL_TOUCH );
|
|||
|
pPhysics->EnableGravity( false );
|
|||
|
// This is not a normal shadow controller that is trying to go to a space occupied by an entity in the game physics
|
|||
|
// This entity is not running PhysicsPusher(), so Vphysics is supposed to move it
|
|||
|
// This line of code informs vphysics of that fact
|
|||
|
if ( pOwner->IsNPC() )
|
|||
|
{
|
|||
|
pPhysics->GetShadowController()->SetPhysicallyControlled( true );
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
int CBoneFollower::UpdateTransmitState()
|
|||
|
{
|
|||
|
// Send to the client for client-side collisions and visualization
|
|||
|
return SetTransmitState( FL_EDICT_PVSCHECK );
|
|||
|
}
|
|||
|
|
|||
|
void CBoneFollower::VPhysicsUpdate( IPhysicsObject *pPhysics )
|
|||
|
{
|
|||
|
Vector origin;
|
|||
|
QAngle angles;
|
|||
|
|
|||
|
pPhysics->GetPosition( &origin, &angles );
|
|||
|
|
|||
|
SetAbsOrigin( origin );
|
|||
|
SetAbsAngles( angles );
|
|||
|
}
|
|||
|
|
|||
|
// a little helper class to temporarily change the physics object
|
|||
|
// for an entity - and change it back when it goes out of scope.
|
|||
|
class CPhysicsSwapTemp
|
|||
|
{
|
|||
|
public:
|
|||
|
CPhysicsSwapTemp( CBaseEntity *pEntity, IPhysicsObject *pTmpPhysics )
|
|||
|
{
|
|||
|
Assert(pEntity);
|
|||
|
Assert(pTmpPhysics);
|
|||
|
m_pEntity = pEntity;
|
|||
|
m_pPhysics = m_pEntity->VPhysicsGetObject();
|
|||
|
if ( m_pPhysics )
|
|||
|
{
|
|||
|
m_pEntity->VPhysicsSwapObject( pTmpPhysics );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_pEntity->VPhysicsSetObject( pTmpPhysics );
|
|||
|
}
|
|||
|
}
|
|||
|
~CPhysicsSwapTemp()
|
|||
|
{
|
|||
|
m_pEntity->VPhysicsSwapObject( m_pPhysics );
|
|||
|
}
|
|||
|
|
|||
|
private:
|
|||
|
CBaseEntity *m_pEntity;
|
|||
|
IPhysicsObject *m_pPhysics;
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
void CBoneFollower::VPhysicsCollision( int index, gamevcollisionevent_t *pEvent )
|
|||
|
{
|
|||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
|||
|
if ( pOwner )
|
|||
|
{
|
|||
|
CPhysicsSwapTemp tmp(pOwner, pEvent->pObjects[index] );
|
|||
|
pOwner->VPhysicsCollision( index, pEvent );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CBoneFollower::VPhysicsShadowCollision( int index, gamevcollisionevent_t *pEvent )
|
|||
|
{
|
|||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
|||
|
if ( pOwner )
|
|||
|
{
|
|||
|
CPhysicsSwapTemp tmp(pOwner, pEvent->pObjects[index] );
|
|||
|
pOwner->VPhysicsShadowCollision( index, pEvent );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CBoneFollower::VPhysicsFriction( IPhysicsObject *pObject, float energy, int surfaceProps, int surfacePropsHit )
|
|||
|
{
|
|||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
|||
|
if ( pOwner )
|
|||
|
{
|
|||
|
CPhysicsSwapTemp tmp(pOwner, pObject );
|
|||
|
pOwner->VPhysicsFriction( pObject, energy, surfaceProps, surfacePropsHit );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bool CBoneFollower::TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace )
|
|||
|
{
|
|||
|
vcollide_t *pCollide = modelinfo->GetVCollide( GetModelIndex() );
|
|||
|
Assert( pCollide && pCollide->solidCount > m_solidIndex );
|
|||
|
|
|||
|
UTIL_ClearTrace( trace );
|
|||
|
|
|||
|
physcollision->TraceBox( ray, pCollide->solids[m_solidIndex], GetAbsOrigin(), GetAbsAngles(), &trace );
|
|||
|
|
|||
|
if ( trace.fraction >= 1 )
|
|||
|
return false;
|
|||
|
|
|||
|
// return owner as trace hit
|
|||
|
trace.m_pEnt = GetOwnerEntity();
|
|||
|
trace.hitgroup = m_hitGroup;
|
|||
|
trace.physicsbone = m_physicsBone;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
void CBoneFollower::UpdateFollower( const Vector &position, const QAngle &orientation, float flInterval )
|
|||
|
{
|
|||
|
// UNDONE: Shadow update needs timing info?
|
|||
|
VPhysicsGetObject()->UpdateShadow( position, orientation, false, flInterval );
|
|||
|
}
|
|||
|
|
|||
|
void CBoneFollower::SetTraceData( int physicsBone, int hitGroup )
|
|||
|
{
|
|||
|
m_hitGroup = hitGroup;
|
|||
|
m_physicsBone = physicsBone;
|
|||
|
}
|
|||
|
|
|||
|
CBoneFollower *CBoneFollower::Create( CBaseEntity *pOwner, const char *pModelName, solid_t &solid, const Vector &position, const QAngle &orientation )
|
|||
|
{
|
|||
|
CBoneFollower *pFollower = (CBoneFollower *)CreateEntityByName( "phys_bone_follower" );
|
|||
|
if ( pFollower )
|
|||
|
{
|
|||
|
pFollower->Init( pOwner, pModelName, solid, position, orientation );
|
|||
|
}
|
|||
|
return pFollower;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
int CBoneFollower::ObjectCaps()
|
|||
|
{
|
|||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
|||
|
if ( pOwner )
|
|||
|
{
|
|||
|
if( pOwner->m_iGlobalname != NULL_STRING )
|
|||
|
{
|
|||
|
int caps = BaseClass::ObjectCaps() | pOwner->ObjectCaps();
|
|||
|
caps &= ~FCAP_ACROSS_TRANSITION;
|
|||
|
return caps;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return BaseClass::ObjectCaps();
|
|||
|
}
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose:
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBoneFollower::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|||
|
{
|
|||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
|||
|
if ( pOwner )
|
|||
|
{
|
|||
|
pOwner->Use( pActivator, pCaller, useType, value );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
BaseClass::Use( pActivator, pCaller, useType, value );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Pass on Touch calls to the entity we're following
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBoneFollower::Touch( CBaseEntity *pOther )
|
|||
|
{
|
|||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
|||
|
if ( pOwner )
|
|||
|
{
|
|||
|
//TODO: fill in the touch trace with the hitbox number associated with this bone
|
|||
|
pOwner->Touch( pOther );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
BaseClass::Touch( pOther );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Pass on trace attack calls to the entity we're following
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CBoneFollower::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
|
|||
|
{
|
|||
|
CBaseEntity *pOwner = GetOwnerEntity();
|
|||
|
if ( pOwner )
|
|||
|
{
|
|||
|
pOwner->DispatchTraceAttack( info, vecDir, ptr );
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
BaseClass::TraceAttack( info, vecDir, ptr );
|
|||
|
}
|
|||
|
|
|||
|
LINK_ENTITY_TO_CLASS( phys_bone_follower, CBoneFollower );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// create a manager and a list of followers directly from a ragdoll
|
|||
|
void CreateBoneFollowersFromRagdoll( CBaseAnimating *pEntity, CBoneFollowerManager *pManager, vcollide_t *pCollide )
|
|||
|
{
|
|||
|
IVPhysicsKeyParser *pParse = physcollision->VPhysicsKeyParserCreate( pCollide );
|
|||
|
while ( !pParse->Finished() )
|
|||
|
{
|
|||
|
const char *pBlock = pParse->GetCurrentBlockName();
|
|||
|
if ( !strcmpi( pBlock, "solid" ) )
|
|||
|
{
|
|||
|
solid_t solid;
|
|||
|
|
|||
|
pParse->ParseSolid( &solid, NULL );
|
|||
|
// collisions are off by default, turn them on
|
|||
|
solid.params.enableCollisions = true;
|
|||
|
solid.params.pName = STRING(pEntity->GetModelName());
|
|||
|
|
|||
|
pManager->AddBoneFollower( pEntity, solid.name, &solid );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
pParse->SkipBlock();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|