51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The default shared conditions
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SQUADSLOT_H
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#define SQUADSLOT_H
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#define MAX_SQUADSLOTS 32
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//=========================================================
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// These are the default shared squad slots
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//
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// NOTE: If you add a new squad slot here, make sure you
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// update GetSquadSlotDebugName()
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//=========================================================
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enum SQUAD_SLOT_t {
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// Currently there are no shared squad slots
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SQUAD_SLOT_NONE = -1,
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SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads
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SQUAD_SLOT_ATTACK2,
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SQUAD_SLOT_INVESTIGATE_SOUND,
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SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this!
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SQUAD_SLOT_EXCLUSIVE_RELOAD,
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SQUAD_SLOT_PICKUP_WEAPON1,
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SQUAD_SLOT_PICKUP_WEAPON2,
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SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance.
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// ======================================
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// IMPORTANT: This must be the last enum
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// ======================================
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LAST_SHARED_SQUADSLOT,
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};
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#endif //SQUADSLOT_H
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