195 lines
5.5 KiB
C++
195 lines
5.5 KiB
C++
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "usermessages.h"
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#include <bitbuf.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void RegisterUserMessages( void );
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//-----------------------------------------------------------------------------
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// Purpose: Force registration on .dll load
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// FIXME: Should this be a client/server system?
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//-----------------------------------------------------------------------------
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CUserMessages::CUserMessages()
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{
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// Game specific registration function;
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RegisterUserMessages();
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}
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CUserMessages::~CUserMessages()
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{
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int c = m_UserMessages.Count();
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for ( int i = 0; i < c; ++i )
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{
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delete m_UserMessages[ i ];
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}
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m_UserMessages.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// Output : int
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//-----------------------------------------------------------------------------
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int CUserMessages::LookupUserMessage( const char *name )
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{
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int idx = m_UserMessages.Find( name );
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if ( idx == m_UserMessages.InvalidIndex() )
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{
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return -1;
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}
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return idx;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : int
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//-----------------------------------------------------------------------------
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int CUserMessages::GetUserMessageSize( int index )
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{
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if ( index < 0 || index >= (int)m_UserMessages.Count() )
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{
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Error( "CUserMessages::GetUserMessageSize( %i ) out of range!!!\n", index );
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}
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CUserMessage *e = m_UserMessages[ index ];
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return e->size;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *CUserMessages::GetUserMessageName( int index )
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{
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if ( index < 0 || index >= (int)m_UserMessages.Count() )
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{
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Error( "CUserMessages::GetUserMessageSize( %i ) out of range!!!\n", index );
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}
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return m_UserMessages.GetElementName( index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CUserMessages::IsValidIndex( int index )
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{
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return m_UserMessages.IsValidIndex( index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// size - -1 for variable size
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//-----------------------------------------------------------------------------
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void CUserMessages::Register( const char *name, int size )
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{
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Assert( name );
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int idx = m_UserMessages.Find( name );
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if ( idx != m_UserMessages.InvalidIndex() )
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{
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Error( "CUserMessages::Register '%s' already registered\n", name );
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}
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CUserMessage * entry = new CUserMessage;
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entry->size = size;
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entry->name = name;
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m_UserMessages.Insert( name, entry );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// hook -
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//-----------------------------------------------------------------------------
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void CUserMessages::HookMessage( const char *name, pfnUserMsgHook hook )
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{
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#if defined( CLIENT_DLL )
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Assert( name );
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Assert( hook );
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int idx = m_UserMessages.Find( name );
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if ( idx == m_UserMessages.InvalidIndex() )
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{
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DevMsg( "CUserMessages::HookMessage: no such message %s\n", name );
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Assert( 0 );
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return;
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}
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ASSERT_LOCAL_PLAYER_RESOLVABLE();
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int i = m_UserMessages[ idx ]->clienthooks[ GET_ACTIVE_SPLITSCREEN_SLOT() ].AddToTail();
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m_UserMessages[ idx ]->clienthooks[GET_ACTIVE_SPLITSCREEN_SLOT()][i] = hook;
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#else
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Error( "CUserMessages::HookMessage called from server code!!!\n" );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pszName -
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// iSize -
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// *pbuf -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CUserMessages::DispatchUserMessage( int msg_type, bf_read &msg_data )
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{
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#if defined( CLIENT_DLL )
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if ( msg_type < 0 || msg_type >= (int)m_UserMessages.Count() )
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{
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DevMsg( "CUserMessages::DispatchUserMessage: Bogus msg type %i (max == %i)\n", msg_type, m_UserMessages.Count() );
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Assert( 0 );
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return false;
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}
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CUserMessage *entry = m_UserMessages[ msg_type ];
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if ( !entry )
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{
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DevMsg( "CUserMessages::DispatchUserMessage: Missing client entry for msg type %i\n", msg_type );
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Assert( 0 );
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return false;
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}
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int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT();
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if ( entry->clienthooks[nSlot].Count() == 0 )
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{
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// not hooking a usermessage is acceptable, pretend we parsed it
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return true;
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}
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for (int i = 0; i < entry->clienthooks[nSlot].Count(); i++ )
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{
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bf_read msg_copy = msg_data;
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pfnUserMsgHook hook = entry->clienthooks[nSlot][i];
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(*hook)( msg_copy );
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}
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return true;
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#else
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Error( "CUserMessages::DispatchUserMessage called from server code!!!\n" );
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return false;
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#endif
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}
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// Singleton
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static CUserMessages g_UserMessages;
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// Expose to rest of .dll
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CUserMessages *usermessages = &g_UserMessages;
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