sqwarmed/sdk_src/game/shared/swarm/asw_prop_laserable_shared.cpp

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2024-08-29 19:18:30 -04:00
#include "cbase.h"
#include "particle_parse.h"
#include "asw_prop_laserable_shared.h"
#include "takedamageinfo.h"
#ifndef CLIENT_DLL
#include "asw_marine.h"
#include "asw_player.h"
#include "cvisibilitymonitor.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef CLIENT_DLL
extern ConVar asw_visrange_generic;
#endif
// This is a physics prop that can only be damaged effectively with the mining laser
// (used for the rocks in Timor Station)
IMPLEMENT_NETWORKCLASS_ALIASED( ASW_Prop_Laserable, DT_ASW_Prop_Laserable )
BEGIN_NETWORK_TABLE( CASW_Prop_Laserable, DT_ASW_Prop_Laserable )
#ifdef CLIENT_DLL
// recvprops
RecvPropString( RECVINFO( m_iszBreakEffect ) ),
RecvPropString( RECVINFO( m_iszBreakSound ) ),
#else
// sendprops
SendPropString( SENDINFO( m_iszBreakEffect ) ),
SendPropString( SENDINFO( m_iszBreakSound ) ),
#endif
END_NETWORK_TABLE()
LINK_ENTITY_TO_CLASS( asw_prop_laserable, CASW_Prop_Laserable );
BEGIN_DATADESC( CASW_Prop_Laserable )
#ifndef CLIENT_DLL
DEFINE_KEYFIELD( m_Key_BreakEffect, FIELD_STRING, "BreakParticleEffect" ),
DEFINE_KEYFIELD( m_Key_BreakSound, FIELD_SOUNDNAME, "BreakSound" ),
DEFINE_FIELD( m_fNextLaseredEventTime, FIELD_TIME ),
#endif
END_DATADESC()
CASW_Prop_Laserable::CASW_Prop_Laserable()
{
}
#ifndef CLIENT_DLL
void CASW_Prop_Laserable::Spawn()
{
BaseClass::Spawn();
memset( m_iszBreakEffect.GetForModify(), 0, sizeof( m_iszBreakEffect ) );
memset( m_iszBreakSound.GetForModify(), 0, sizeof( m_iszBreakSound ) );
Precache();
VisibilityMonitor_AddEntity( this, asw_visrange_generic.GetFloat() * 0.9f, NULL, NULL );
}
void CASW_Prop_Laserable::Precache( void )
{
char *szParticle = (char *)STRING( m_Key_BreakEffect );
if ( m_Key_BreakEffect != NULL_STRING && Q_strlen( szParticle ) > 1 )
{
PrecacheParticleSystem(szParticle);
}
char *szSoundFile = (char *)STRING( m_Key_BreakSound );
if ( m_Key_BreakSound != NULL_STRING && Q_strlen( szSoundFile ) > 1 )
{
if (*szSoundFile != '!')
{
PrecacheScriptSound(szSoundFile);
}
}
BaseClass::Precache();
}
void CASW_Prop_Laserable::Activate( void )
{
BaseClass::Activate();
// copy message details from the keyfields over to the networked strings
Q_strncpy( m_iszBreakEffect.GetForModify(), STRING( m_Key_BreakEffect ), 255 );
Q_strncpy( m_iszBreakSound.GetForModify(), STRING( m_Key_BreakSound ), 255 );
}
void CASW_Prop_Laserable::OnBreak( const Vector &vecVelocity, const AngularImpulse &angVel, CBaseEntity *pBreaker )
{
BaseClass::OnBreak( vecVelocity, angVel, pBreaker );
}
int CASW_Prop_Laserable::OnTakeDamage(const CTakeDamageInfo &info)
{
CTakeDamageInfo newInfo(info);
// reduce damage of everything except energy beam (mining laser) damage
if (newInfo.GetDamageType() & DMG_CLUB)
{
return 0;
}
else if (newInfo.GetDamageType() & DMG_BUCKSHOT)
{
newInfo.ScaleDamage(0.1f);
}
else if (!(newInfo.GetDamageType() & DMG_ENERGYBEAM))
{
newInfo.ScaleDamage(0.5f);
}
if ( gpGlobals->curtime > m_fNextLaseredEventTime && ( newInfo.GetDamageType() & DMG_ENERGYBEAM ) != 0 )
{
CASW_Marine *pMarine = dynamic_cast<CASW_Marine*>(info.GetAttacker());
CASW_Player *pPlayerAttacer = NULL;
if ( pMarine )
{
pPlayerAttacer = pMarine->GetCommander();
}
IGameEvent * event = gameeventmanager->CreateEvent( "boulder_lasered" );
if ( event )
{
event->SetInt( "userid", ( pPlayerAttacer ? pPlayerAttacer->GetUserID() : 0 ) );
event->SetInt( "entindex", entindex() );
gameeventmanager->FireEventClientSide( event );
}
m_fNextLaseredEventTime = gpGlobals->curtime + 3.0f;
}
return BaseClass::OnTakeDamage(newInfo);
}
#else
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CASW_Prop_Laserable::UpdateOnRemove( void )
{
if ( Q_strcmp( m_iszBreakEffect, "" ) != 0 )
{
DispatchParticleEffect( m_iszBreakEffect, GetNetworkOrigin(), GetNetworkAngles() );
}
if ( Q_strcmp( m_iszBreakSound, "" ) != 0 )
{
EmitSound( m_iszBreakSound );
}
BaseClass::UpdateOnRemove();
}
#endif