87 lines
2.3 KiB
C
87 lines
2.3 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IHTML_H
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#define IHTML_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui/MouseCode.h>
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#include <vgui/KeyCode.h>
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#include <vgui/IImage.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: basic interface for a HTML window
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//-----------------------------------------------------------------------------
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class IHTML
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{
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public:
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// open a new page
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virtual void OpenURL(const char *)=0;
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// stops the existing page from loading
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virtual bool StopLoading()=0;
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// refreshes the current page
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virtual bool Refresh()=0;
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// display the control
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virtual bool Show(bool shown)=0;
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// return the currently opened page
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virtual char *GetOpenedPage()=0;
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// called when the browser needs to be resized
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virtual void OnSize(int x,int y, int w,int h)=0;
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// returns the width and height (in pixels) of the HTML page
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virtual void GetHTMLSize(int &wide,int &tall)=0;
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// clear the text in an existing control
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virtual void Clear()=0;
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// add text to the browser control (as a HTML formated string)
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virtual void AddText(const char *text)=0;
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enum MOUSE_STATE { UP,DOWN,MOVE };
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virtual void OnMouse(MouseCode code,MOUSE_STATE s,int x,int y)=0;
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virtual void OnChar(wchar_t unichar)=0;
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virtual void OnKeyDown(KeyCode code)=0;
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virtual vgui::IImage *GetBitmap()=0;
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virtual void SetVisible( bool state ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: basic callback interface for a HTML window
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//-----------------------------------------------------------------------------
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class IHTMLEvents
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{
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public:
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// call backs for events
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virtual bool OnStartURL(const char *url, const char *target, bool first)=0;
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virtual void OnFinishURL(const char *url)=0;
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virtual void OnProgressURL(long current, long maximum)=0;
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virtual void OnSetStatusText(const char *text) =0;
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virtual void OnUpdate() =0;
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virtual void OnLink()=0;
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virtual void OffLink()=0;
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};
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}
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#endif // IHTML_H
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