132 lines
2.8 KiB
C
132 lines
2.8 KiB
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef BONE_ACCESSOR_H
|
|||
|
#define BONE_ACCESSOR_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
#include "studio.h"
|
|||
|
|
|||
|
|
|||
|
class C_BaseAnimating;
|
|||
|
|
|||
|
|
|||
|
class CBoneAccessor
|
|||
|
{
|
|||
|
public:
|
|||
|
|
|||
|
CBoneAccessor();
|
|||
|
CBoneAccessor( matrix3x4a_t *pBones ); // This can be used to allow access to all bones.
|
|||
|
|
|||
|
// Initialize.
|
|||
|
#if defined( CLIENT_DLL )
|
|||
|
void Init( const C_BaseAnimating *pAnimating, matrix3x4a_t *pBones );
|
|||
|
#endif
|
|||
|
|
|||
|
int GetReadableBones();
|
|||
|
void SetReadableBones( int flags );
|
|||
|
|
|||
|
int GetWritableBones();
|
|||
|
void SetWritableBones( int flags );
|
|||
|
|
|||
|
// Get bones for read or write access.
|
|||
|
const matrix3x4a_t& GetBone( int iBone ) const;
|
|||
|
const matrix3x4a_t& operator[]( int iBone ) const;
|
|||
|
matrix3x4a_t& GetBoneForWrite( int iBone );
|
|||
|
|
|||
|
matrix3x4a_t *GetBoneArrayForWrite( ) const;
|
|||
|
|
|||
|
private:
|
|||
|
|
|||
|
#if defined( CLIENT_DLL ) && defined( _DEBUG )
|
|||
|
void SanityCheckBone( int iBone, bool bReadable ) const;
|
|||
|
#endif
|
|||
|
|
|||
|
// Only used in the client DLL for debug verification.
|
|||
|
const C_BaseAnimating *m_pAnimating;
|
|||
|
|
|||
|
matrix3x4a_t *m_pBones;
|
|||
|
|
|||
|
int m_ReadableBones; // Which bones can be read.
|
|||
|
int m_WritableBones; // Which bones can be written.
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
inline CBoneAccessor::CBoneAccessor()
|
|||
|
{
|
|||
|
m_pAnimating = NULL;
|
|||
|
m_pBones = NULL;
|
|||
|
m_ReadableBones = m_WritableBones = 0;
|
|||
|
}
|
|||
|
|
|||
|
inline CBoneAccessor::CBoneAccessor( matrix3x4a_t *pBones )
|
|||
|
{
|
|||
|
m_pAnimating = NULL;
|
|||
|
m_pBones = pBones;
|
|||
|
}
|
|||
|
|
|||
|
#if defined( CLIENT_DLL )
|
|||
|
inline void CBoneAccessor::Init( const C_BaseAnimating *pAnimating, matrix3x4a_t *pBones )
|
|||
|
{
|
|||
|
m_pAnimating = pAnimating;
|
|||
|
m_pBones = pBones;
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
inline int CBoneAccessor::GetReadableBones()
|
|||
|
{
|
|||
|
return m_ReadableBones;
|
|||
|
}
|
|||
|
|
|||
|
inline void CBoneAccessor::SetReadableBones( int flags )
|
|||
|
{
|
|||
|
m_ReadableBones = flags;
|
|||
|
}
|
|||
|
|
|||
|
inline int CBoneAccessor::GetWritableBones()
|
|||
|
{
|
|||
|
return m_WritableBones;
|
|||
|
}
|
|||
|
|
|||
|
inline void CBoneAccessor::SetWritableBones( int flags )
|
|||
|
{
|
|||
|
m_WritableBones = flags;
|
|||
|
}
|
|||
|
|
|||
|
inline const matrix3x4a_t& CBoneAccessor::GetBone( int iBone ) const
|
|||
|
{
|
|||
|
#if defined( CLIENT_DLL ) && defined( _DEBUG )
|
|||
|
SanityCheckBone( iBone, true );
|
|||
|
#endif
|
|||
|
return m_pBones[iBone];
|
|||
|
}
|
|||
|
|
|||
|
inline const matrix3x4a_t& CBoneAccessor::operator[]( int iBone ) const
|
|||
|
{
|
|||
|
#if defined( CLIENT_DLL ) && defined( _DEBUG )
|
|||
|
SanityCheckBone( iBone, true );
|
|||
|
#endif
|
|||
|
return m_pBones[iBone];
|
|||
|
}
|
|||
|
|
|||
|
inline matrix3x4a_t& CBoneAccessor::GetBoneForWrite( int iBone )
|
|||
|
{
|
|||
|
#if defined( CLIENT_DLL ) && defined( _DEBUG )
|
|||
|
SanityCheckBone( iBone, false );
|
|||
|
#endif
|
|||
|
return m_pBones[iBone];
|
|||
|
}
|
|||
|
|
|||
|
inline matrix3x4a_t *CBoneAccessor::GetBoneArrayForWrite( void ) const
|
|||
|
{
|
|||
|
return m_pBones;
|
|||
|
}
|
|||
|
|
|||
|
#endif // BONE_ACCESSOR_H
|