sqwarmed/sdk_src/game/client/text_message.h

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( TEXT_MESSAGE_H )
#define TEXT_MESSAGE_H
#ifdef _WIN32
#pragma once
#endif
abstract_class IHudTextMessage
{
public:
virtual char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size ) = 0;
virtual char *BufferedLocaliseTextString( const char *msg ) = 0;
virtual char *LookupString( const char *msg_name, int *msg_dest = NULL ) = 0;
};
extern IHudTextMessage *hudtextmessage;
#endif // TEXT_MESSAGE_H