886 lines
25 KiB
C++
886 lines
25 KiB
C++
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#include "cbase.h"
|
|||
|
#include <cdll_client_int.h>
|
|||
|
#include <globalvars_base.h>
|
|||
|
#include <cdll_util.h>
|
|||
|
#include <KeyValues.h>
|
|||
|
|
|||
|
#include "spectatorgui.h"
|
|||
|
|
|||
|
#include <vgui/IScheme.h>
|
|||
|
#include <vgui/ILocalize.h>
|
|||
|
#include <vgui/ISurface.h>
|
|||
|
#include <vgui/IPanel.h>
|
|||
|
#include <vgui_controls/ImageList.h>
|
|||
|
#include <vgui_controls/MenuItem.h>
|
|||
|
#include <vgui_controls/TextImage.h>
|
|||
|
|
|||
|
#include <stdio.h> // _snprintf define
|
|||
|
|
|||
|
#include <game/client/iviewport.h>
|
|||
|
#include "commandmenu.h"
|
|||
|
#include "hltvcamera.h"
|
|||
|
#if defined( REPLAY_ENABLED )
|
|||
|
#include "replaycamera.h"
|
|||
|
#endif
|
|||
|
|
|||
|
#include <vgui_controls/TextEntry.h>
|
|||
|
#include <vgui_controls/Panel.h>
|
|||
|
#include <vgui_controls/ImagePanel.h>
|
|||
|
#include <vgui_controls/Menu.h>
|
|||
|
#include "IGameUIFuncs.h" // for key bindings
|
|||
|
#include <imapoverview.h>
|
|||
|
#include <shareddefs.h>
|
|||
|
#include <igameresources.h>
|
|||
|
|
|||
|
// memdbgon must be the last include file in a .cpp file!!!
|
|||
|
#include "tier0/memdbgon.h"
|
|||
|
|
|||
|
#ifndef _XBOX
|
|||
|
extern IGameUIFuncs *gameuifuncs; // for key binding details
|
|||
|
#endif
|
|||
|
|
|||
|
// void DuckMessage(const char *str); // from vgui_teamfortressviewport.cpp
|
|||
|
|
|||
|
ConVar spec_scoreboard( "spec_scoreboard", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
|
|||
|
|
|||
|
CSpectatorGUI *g_pSpectatorGUI = NULL;
|
|||
|
|
|||
|
static char *s_SpectatorModes[] = { "#Spec_Mode0", "#Spec_Mode1", "#Spec_Mode2", "#Spec_Mode3", "#Spec_Mode4", "#Spec_Mode5", "" };
|
|||
|
|
|||
|
using namespace vgui;
|
|||
|
|
|||
|
ConVar cl_spec_mode(
|
|||
|
"cl_spec_mode",
|
|||
|
"1",
|
|||
|
FCVAR_USERINFO | FCVAR_SERVER_CAN_EXECUTE,
|
|||
|
"spectator mode" );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: left and right buttons pointing buttons
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class CSpecButton : public Button
|
|||
|
{
|
|||
|
public:
|
|||
|
CSpecButton(Panel *parent, const char *panelName): Button(parent, panelName, "") {}
|
|||
|
|
|||
|
private:
|
|||
|
void ApplySchemeSettings(vgui::IScheme *pScheme)
|
|||
|
{
|
|||
|
Button::ApplySchemeSettings(pScheme);
|
|||
|
SetFont(pScheme->GetFont("Marlett", IsProportional()) );
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Constructor
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CSpectatorMenu::CSpectatorMenu( IViewPort *pViewPort ) : BaseClass( NULL, PANEL_SPECMENU )
|
|||
|
{
|
|||
|
m_iDuckKey = BUTTON_CODE_INVALID;
|
|||
|
|
|||
|
m_pViewPort = pViewPort;
|
|||
|
|
|||
|
SetMouseInputEnabled( true );
|
|||
|
SetKeyBoardInputEnabled( true );
|
|||
|
SetTitleBarVisible( false ); // don't draw a title bar
|
|||
|
SetMoveable( false );
|
|||
|
SetSizeable( false );
|
|||
|
SetProportional(true);
|
|||
|
|
|||
|
SetScheme("ClientScheme");
|
|||
|
|
|||
|
m_pPlayerList = new ComboBox(this, "playercombo", 10 , false);
|
|||
|
HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
|
|||
|
if ( INVALID_FONT != hFallbackFont )
|
|||
|
{
|
|||
|
m_pPlayerList->SetUseFallbackFont( true, hFallbackFont );
|
|||
|
}
|
|||
|
|
|||
|
m_pViewOptions = new ComboBox(this, "viewcombo", 10 , false );
|
|||
|
m_pConfigSettings = new ComboBox(this, "settingscombo", 10 , false );
|
|||
|
|
|||
|
m_pLeftButton = new CSpecButton( this, "specprev");
|
|||
|
m_pLeftButton->SetText("3");
|
|||
|
m_pRightButton = new CSpecButton( this, "specnext");
|
|||
|
m_pRightButton->SetText("4");
|
|||
|
|
|||
|
m_pPlayerList->SetText("");
|
|||
|
m_pViewOptions->SetText("#Spec_Modes");
|
|||
|
m_pConfigSettings->SetText("#Spec_Options");
|
|||
|
|
|||
|
m_pPlayerList->SetOpenDirection( Menu::UP );
|
|||
|
m_pViewOptions->SetOpenDirection( Menu::UP );
|
|||
|
m_pConfigSettings->SetOpenDirection( Menu::UP );
|
|||
|
|
|||
|
// create view config menu
|
|||
|
CommandMenu * menu = new CommandMenu(m_pViewOptions, "spectatormenu", GetViewPortInterface());
|
|||
|
menu->LoadFromFile( "Resource/spectatormenu.res" );
|
|||
|
m_pConfigSettings->SetMenu( menu ); // attach menu to combo box
|
|||
|
|
|||
|
// create view mode menu
|
|||
|
menu = new CommandMenu(m_pViewOptions, "spectatormodes", GetViewPortInterface());
|
|||
|
menu->LoadFromFile("Resource/spectatormodes.res");
|
|||
|
m_pViewOptions->SetMenu( menu ); // attach menu to combo box
|
|||
|
|
|||
|
LoadControlSettings("Resource/UI/BottomSpectator.res");
|
|||
|
ListenForGameEvent( "spec_target_updated" );
|
|||
|
}
|
|||
|
|
|||
|
void CSpectatorMenu::ApplySchemeSettings(IScheme *pScheme)
|
|||
|
{
|
|||
|
BaseClass::ApplySchemeSettings(pScheme);
|
|||
|
// need to MakeReadyForUse() on the menus so we can set their bg color before they are displayed
|
|||
|
m_pConfigSettings->GetMenu()->MakeReadyForUse();
|
|||
|
m_pViewOptions->GetMenu()->MakeReadyForUse();
|
|||
|
m_pPlayerList->GetMenu()->MakeReadyForUse();
|
|||
|
|
|||
|
if ( g_pSpectatorGUI )
|
|||
|
{
|
|||
|
m_pConfigSettings->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
|
|||
|
m_pViewOptions->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
|
|||
|
m_pPlayerList->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: makes the GUI fill the screen
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorMenu::PerformLayout()
|
|||
|
{
|
|||
|
int w,h;
|
|||
|
GetHudSize(w, h);
|
|||
|
|
|||
|
// fill the screen
|
|||
|
SetSize(w,GetTall());
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Handles changes to combo boxes
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorMenu::OnTextChanged(KeyValues *data)
|
|||
|
{
|
|||
|
Panel *panel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
|
|||
|
|
|||
|
vgui::ComboBox *box = dynamic_cast<vgui::ComboBox *>( panel );
|
|||
|
|
|||
|
if( box == m_pConfigSettings) // don't change the text in the config setting combo
|
|||
|
{
|
|||
|
m_pConfigSettings->SetText("#Spec_Options");
|
|||
|
}
|
|||
|
else if ( box == m_pPlayerList )
|
|||
|
{
|
|||
|
KeyValues *kv = box->GetActiveItemUserData();
|
|||
|
if ( kv && GameResources() )
|
|||
|
{
|
|||
|
const char *player = kv->GetString("player");
|
|||
|
|
|||
|
int currentPlayerNum = GetSpectatorTarget();
|
|||
|
const char *currentPlayerName = GameResources()->GetPlayerName( currentPlayerNum );
|
|||
|
|
|||
|
if ( !FStrEq( currentPlayerName, player ) )
|
|||
|
{
|
|||
|
char command[128];
|
|||
|
Q_snprintf( command, sizeof(command), "spec_player \"%s\"", player );
|
|||
|
engine->ClientCmd( command );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CSpectatorMenu::OnCommand( const char *command )
|
|||
|
{
|
|||
|
if (!stricmp(command, "specnext") )
|
|||
|
{
|
|||
|
engine->ClientCmd("spec_next");
|
|||
|
}
|
|||
|
else if (!stricmp(command, "specprev") )
|
|||
|
{
|
|||
|
engine->ClientCmd("spec_prev");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CSpectatorMenu::FireGameEvent( IGameEvent * event )
|
|||
|
{
|
|||
|
const char *pEventName = event->GetName();
|
|||
|
|
|||
|
if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
|
|||
|
{
|
|||
|
IGameResources *gr = GameResources();
|
|||
|
if ( !gr )
|
|||
|
return;
|
|||
|
|
|||
|
// make sure the player combo box is up to date
|
|||
|
int playernum = GetSpectatorTarget();
|
|||
|
if ( playernum < 1 || playernum > MAX_PLAYERS )
|
|||
|
return;
|
|||
|
|
|||
|
const char *selectedPlayerName = gr->GetPlayerName( playernum );
|
|||
|
const char *currentPlayerName = "";
|
|||
|
KeyValues *kv = m_pPlayerList->GetActiveItemUserData();
|
|||
|
if ( kv )
|
|||
|
{
|
|||
|
currentPlayerName = kv->GetString( "player" );
|
|||
|
}
|
|||
|
if ( !FStrEq( currentPlayerName, selectedPlayerName ) )
|
|||
|
{
|
|||
|
for ( int i=0; i<m_pPlayerList->GetItemCount(); ++i )
|
|||
|
{
|
|||
|
KeyValues *kv = m_pPlayerList->GetItemUserData( i );
|
|||
|
if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
|
|||
|
{
|
|||
|
m_pPlayerList->ActivateItemByRow( i );
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: when duck is pressed it hides the active part of the GUI
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorMenu::OnKeyCodePressed(KeyCode code)
|
|||
|
{
|
|||
|
if ( code == m_iDuckKey )
|
|||
|
{
|
|||
|
// hide if DUCK is pressed again
|
|||
|
m_pViewPort->ShowPanel( this, false );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void CSpectatorMenu::ShowPanel(bool bShow)
|
|||
|
{
|
|||
|
if ( BaseClass::IsVisible() == bShow )
|
|||
|
return;
|
|||
|
|
|||
|
if ( bShow )
|
|||
|
{
|
|||
|
Activate();
|
|||
|
SetMouseInputEnabled( true );
|
|||
|
SetKeyBoardInputEnabled( true );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SetVisible( false );
|
|||
|
SetMouseInputEnabled( false );
|
|||
|
SetKeyBoardInputEnabled( false );
|
|||
|
}
|
|||
|
|
|||
|
bool bIsEnabled = true;
|
|||
|
|
|||
|
#if defined( REPLAY_ENABLED )
|
|||
|
if ( (g_bEngineIsHLTV && HLTVCamera()->IsPVSLocked()) ||
|
|||
|
(engine->IsReplay() && ReplayCamera()->IsPVSLocked()) )
|
|||
|
#else
|
|||
|
if ( g_bEngineIsHLTV && HLTVCamera()->IsPVSLocked() )
|
|||
|
#endif
|
|||
|
{
|
|||
|
// when watching HLTV or Replay with a locked PVS, some elements are disabled
|
|||
|
bIsEnabled = false;
|
|||
|
}
|
|||
|
|
|||
|
m_pLeftButton->SetVisible( bIsEnabled );
|
|||
|
m_pRightButton->SetVisible( bIsEnabled );
|
|||
|
m_pPlayerList->SetVisible( bIsEnabled );
|
|||
|
m_pViewOptions->SetVisible( bIsEnabled );
|
|||
|
}
|
|||
|
|
|||
|
void CSpectatorMenu::Update( void )
|
|||
|
{
|
|||
|
IGameResources *gr = GameResources();
|
|||
|
|
|||
|
Reset();
|
|||
|
|
|||
|
if ( m_iDuckKey == BUTTON_CODE_INVALID )
|
|||
|
{
|
|||
|
m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
|
|||
|
}
|
|||
|
|
|||
|
if ( !gr )
|
|||
|
return;
|
|||
|
|
|||
|
int iPlayerIndex;
|
|||
|
for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
|
|||
|
{
|
|||
|
|
|||
|
// does this slot in the array have a name?
|
|||
|
if ( !gr->IsConnected( iPlayerIndex ) )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( gr->IsLocalPlayer( iPlayerIndex ) )
|
|||
|
continue;
|
|||
|
|
|||
|
if ( !gr->IsAlive( iPlayerIndex ) )
|
|||
|
continue;
|
|||
|
|
|||
|
wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
|
|||
|
char localizeTeamName[64];
|
|||
|
char szPlayerIndex[16];
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
|
|||
|
const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
|
|||
|
if ( teamname )
|
|||
|
{
|
|||
|
Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
|
|||
|
team=g_pVGuiLocalize->Find( localizeTeamName );
|
|||
|
|
|||
|
if ( !team )
|
|||
|
{
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
|
|||
|
team = teamText;
|
|||
|
}
|
|||
|
|
|||
|
g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
|
|||
|
}
|
|||
|
|
|||
|
Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex );
|
|||
|
|
|||
|
KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex );
|
|||
|
m_pPlayerList->AddItem( playerText, kv );
|
|||
|
kv->deleteThis();
|
|||
|
}
|
|||
|
|
|||
|
// make sure the player combo box is up to date
|
|||
|
int playernum = GetSpectatorTarget();
|
|||
|
const char *selectedPlayerName = gr->GetPlayerName( playernum );
|
|||
|
for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
|
|||
|
{
|
|||
|
KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
|
|||
|
if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
|
|||
|
{
|
|||
|
m_pPlayerList->ActivateItemByRow( iPlayerIndex );
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// main spectator panel
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Constructor
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CSpectatorGUI::CSpectatorGUI(IViewPort *pViewPort) : EditablePanel( NULL, PANEL_SPECGUI )
|
|||
|
{
|
|||
|
// m_bHelpShown = false;
|
|||
|
// m_bInsetVisible = false;
|
|||
|
// m_iDuckKey = KEY_NONE;
|
|||
|
m_bSpecScoreboard = false;
|
|||
|
|
|||
|
m_pViewPort = pViewPort;
|
|||
|
g_pSpectatorGUI = this;
|
|||
|
|
|||
|
// initialize dialog
|
|||
|
SetVisible(false);
|
|||
|
SetProportional(true);
|
|||
|
|
|||
|
// load the new scheme early!!
|
|||
|
SetScheme("ClientScheme");
|
|||
|
SetMouseInputEnabled( false );
|
|||
|
SetKeyBoardInputEnabled( false );
|
|||
|
|
|||
|
m_pTopBar = new Panel( this, "topbar" );
|
|||
|
m_pBottomBarBlank = new Panel( this, "bottombarblank" );
|
|||
|
|
|||
|
// m_pBannerImage = new ImagePanel( m_pTopBar, NULL );
|
|||
|
m_pPlayerLabel = new Label( this, "playerlabel", "" );
|
|||
|
m_pPlayerLabel->SetVisible( false );
|
|||
|
TextImage *image = m_pPlayerLabel->GetTextImage();
|
|||
|
if ( image )
|
|||
|
{
|
|||
|
HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
|
|||
|
if ( INVALID_FONT != hFallbackFont )
|
|||
|
{
|
|||
|
image->SetUseFallbackFont( true, hFallbackFont );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
SetPaintBorderEnabled(false);
|
|||
|
SetPaintBackgroundEnabled(false);
|
|||
|
|
|||
|
// m_pBannerImage->SetVisible(false);
|
|||
|
InvalidateLayout();
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Destructor
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
CSpectatorGUI::~CSpectatorGUI()
|
|||
|
{
|
|||
|
g_pSpectatorGUI = NULL;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Sets the colour of the top and bottom bars
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::ApplySchemeSettings(IScheme *pScheme)
|
|||
|
{
|
|||
|
LoadControlSettings("Resource/UI/Spectator.res");
|
|||
|
m_pBottomBarBlank->SetVisible( true );
|
|||
|
m_pTopBar->SetVisible( true );
|
|||
|
|
|||
|
BaseClass::ApplySchemeSettings( pScheme );
|
|||
|
SetBgColor(Color( 0,0,0,0 ) ); // make the background transparent
|
|||
|
m_pTopBar->SetBgColor(GetBlackBarColor());
|
|||
|
m_pBottomBarBlank->SetBgColor(GetBlackBarColor());
|
|||
|
// m_pBottomBar->SetBgColor(Color( 0,0,0,0 ));
|
|||
|
SetPaintBorderEnabled(false);
|
|||
|
|
|||
|
SetBorder( NULL );
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: makes the GUI fill the screen
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::PerformLayout()
|
|||
|
{
|
|||
|
int w,h,x,y;
|
|||
|
GetHudSize(w, h);
|
|||
|
|
|||
|
// fill the screen
|
|||
|
SetBounds(0,0,w,h);
|
|||
|
|
|||
|
// stretch the bottom bar across the screen
|
|||
|
m_pBottomBarBlank->GetPos(x,y);
|
|||
|
m_pBottomBarBlank->SetSize( w, h - y );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: checks spec_scoreboard cvar to see if the scoreboard should be displayed
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::OnThink()
|
|||
|
{
|
|||
|
BaseClass::OnThink();
|
|||
|
|
|||
|
if ( IsVisible() )
|
|||
|
{
|
|||
|
if ( m_bSpecScoreboard != spec_scoreboard.GetBool() )
|
|||
|
{
|
|||
|
if ( !spec_scoreboard.GetBool() || !GetViewPortInterface()->GetActivePanel() )
|
|||
|
{
|
|||
|
m_bSpecScoreboard = spec_scoreboard.GetBool();
|
|||
|
GetViewPortInterface()->ShowPanel( PANEL_SCOREBOARD, m_bSpecScoreboard );
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: sets the image to display for the banner in the top right corner
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::SetLogoImage(const char *image)
|
|||
|
{
|
|||
|
if ( m_pBannerImage )
|
|||
|
{
|
|||
|
m_pBannerImage->SetImage( scheme()->GetImage(image, false) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Sets the text of a control by name
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::SetLabelText(const char *textEntryName, const char *text)
|
|||
|
{
|
|||
|
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
|
|||
|
if (entry)
|
|||
|
{
|
|||
|
entry->SetText(text);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Sets the text of a control by name
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::SetLabelText(const char *textEntryName, wchar_t *text)
|
|||
|
{
|
|||
|
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
|
|||
|
if (entry)
|
|||
|
{
|
|||
|
entry->SetText(text);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Sets the text of a control by name
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::MoveLabelToFront(const char *textEntryName)
|
|||
|
{
|
|||
|
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
|
|||
|
if (entry)
|
|||
|
{
|
|||
|
entry->MoveToFront();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: shows/hides the buy menu
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::ShowPanel(bool bShow)
|
|||
|
{
|
|||
|
if ( bShow && !IsVisible() )
|
|||
|
{
|
|||
|
m_bSpecScoreboard = false;
|
|||
|
}
|
|||
|
SetVisible( bShow );
|
|||
|
if ( !bShow && m_bSpecScoreboard )
|
|||
|
{
|
|||
|
GetViewPortInterface()->ShowPanel( PANEL_SCOREBOARD, false );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bool CSpectatorGUI::ShouldShowPlayerLabel( int specmode )
|
|||
|
{
|
|||
|
return ( (specmode == OBS_MODE_IN_EYE) || (specmode == OBS_MODE_CHASE) );
|
|||
|
}
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Updates the gui, rearranges elements
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::Update()
|
|||
|
{
|
|||
|
int wide, tall;
|
|||
|
int bx, by, bwide, btall;
|
|||
|
|
|||
|
GetHudSize(wide, tall);
|
|||
|
m_pTopBar->GetBounds( bx, by, bwide, btall );
|
|||
|
|
|||
|
IGameResources *gr = GameResources();
|
|||
|
int specmode = GetSpectatorMode();
|
|||
|
int playernum = GetSpectatorTarget();
|
|||
|
|
|||
|
IViewPortPanel *overview = GetViewPortInterface()->FindPanelByName( PANEL_OVERVIEW );
|
|||
|
|
|||
|
if ( overview && overview->IsVisible() )
|
|||
|
{
|
|||
|
int mx, my, mwide, mtall;
|
|||
|
|
|||
|
VPANEL p = overview->GetVPanel();
|
|||
|
vgui::ipanel()->GetPos( p, mx, my );
|
|||
|
vgui::ipanel()->GetSize( p, mwide, mtall );
|
|||
|
|
|||
|
if ( my < btall )
|
|||
|
{
|
|||
|
// reduce to bar
|
|||
|
m_pTopBar->SetSize( wide - (mx + mwide), btall );
|
|||
|
m_pTopBar->SetPos( (mx + mwide), 0 );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// full top bar
|
|||
|
m_pTopBar->SetSize( wide , btall );
|
|||
|
m_pTopBar->SetPos( 0, 0 );
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// full top bar
|
|||
|
m_pTopBar->SetSize( wide , btall ); // change width, keep height
|
|||
|
m_pTopBar->SetPos( 0, 0 );
|
|||
|
}
|
|||
|
|
|||
|
m_pPlayerLabel->SetVisible( ShouldShowPlayerLabel(specmode) );
|
|||
|
|
|||
|
// update player name filed, text & color
|
|||
|
|
|||
|
if ( playernum > 0 && playernum <= gpGlobals->maxClients && gr )
|
|||
|
{
|
|||
|
Color c = gr->GetTeamColor( gr->GetTeam(playernum) ); // Player's team color
|
|||
|
|
|||
|
m_pPlayerLabel->SetFgColor( c );
|
|||
|
|
|||
|
wchar_t playerText[ 80 ], playerName[ 64 ], health[ 10 ];
|
|||
|
wcscpy( playerText, L"Unable to find #Spec_PlayerItem*" );
|
|||
|
memset( playerName, 0x0, sizeof( playerName ) );
|
|||
|
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName(gr->GetPlayerName( playernum )), playerName, sizeof( playerName ) );
|
|||
|
int iHealth = gr->GetHealth( playernum );
|
|||
|
if ( iHealth > 0 && gr->IsAlive(playernum) )
|
|||
|
{
|
|||
|
_snwprintf( health, sizeof( health ), L"%i", iHealth );
|
|||
|
g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, health );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
|
|||
|
}
|
|||
|
|
|||
|
m_pPlayerLabel->SetText( playerText );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_pPlayerLabel->SetText( L"" );
|
|||
|
}
|
|||
|
|
|||
|
// update extra info field
|
|||
|
wchar_t szEtxraInfo[1024];
|
|||
|
wchar_t szTitleLabel[1024];
|
|||
|
char tempstr[128];
|
|||
|
|
|||
|
if ( g_bEngineIsHLTV )
|
|||
|
{
|
|||
|
// set spectator number and HLTV title
|
|||
|
Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", HLTVCamera()->GetNumSpectators() );
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));
|
|||
|
|
|||
|
Q_strncpy( tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr) );
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
|
|||
|
}
|
|||
|
#if defined( REPLAY_ENABLED )
|
|||
|
else if ( engine->IsReplay() )
|
|||
|
{
|
|||
|
// set spectator number and Replay title
|
|||
|
Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", ReplayCamera()->GetNumSpectators() );
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));
|
|||
|
|
|||
|
Q_strncpy( tempstr, ReplayCamera()->GetTitleText(), sizeof(tempstr) );
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
|
|||
|
}
|
|||
|
#endif
|
|||
|
else
|
|||
|
{
|
|||
|
// otherwise show map name
|
|||
|
Q_FileBase( engine->GetLevelName(), tempstr, sizeof(tempstr) );
|
|||
|
|
|||
|
wchar_t wMapName[64];
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,wMapName,sizeof(wMapName));
|
|||
|
g_pVGuiLocalize->ConstructString( szEtxraInfo,sizeof( szEtxraInfo ), g_pVGuiLocalize->Find("#Spec_Map" ),1, wMapName );
|
|||
|
|
|||
|
g_pVGuiLocalize->ConvertANSIToUnicode( "" ,szTitleLabel,sizeof(szTitleLabel));
|
|||
|
}
|
|||
|
|
|||
|
SetLabelText("extrainfo", szEtxraInfo );
|
|||
|
SetLabelText("titlelabel", szTitleLabel );
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Updates the timer label if one exists
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
void CSpectatorGUI::UpdateTimer()
|
|||
|
{
|
|||
|
wchar_t szText[ 63 ];
|
|||
|
|
|||
|
int timer = 0;
|
|||
|
|
|||
|
_snwprintf ( szText, sizeof( szText ), L"%d:%02d\n", (timer / 60), (timer % 60) );
|
|||
|
|
|||
|
szText[63] = 0;
|
|||
|
|
|||
|
|
|||
|
SetLabelText("timerlabel", szText );
|
|||
|
}
|
|||
|
|
|||
|
static void ForwardSpecCmdToServer( const CCommand &args )
|
|||
|
{
|
|||
|
if ( engine->IsPlayingDemo() )
|
|||
|
return;
|
|||
|
|
|||
|
if ( args.ArgC() == 1 )
|
|||
|
{
|
|||
|
// just forward the command without parameters
|
|||
|
engine->ServerCmd( args[ 0 ] );
|
|||
|
}
|
|||
|
else if ( args.ArgC() == 2 )
|
|||
|
{
|
|||
|
// forward the command with parameter
|
|||
|
char command[128];
|
|||
|
Q_snprintf( command, sizeof(command), "%s \"%s\"", args[ 0 ], args[ 1 ] );
|
|||
|
engine->ServerCmd( command );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CON_COMMAND_F( spec_next, "Spectate next player", FCVAR_CLIENTCMD_CAN_EXECUTE )
|
|||
|
{
|
|||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
|
|||
|
if ( !pPlayer || !pPlayer->IsObserver() )
|
|||
|
return;
|
|||
|
|
|||
|
if ( g_bEngineIsHLTV )
|
|||
|
{
|
|||
|
// handle the command clientside
|
|||
|
if ( !HLTVCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
HLTVCamera()->SpecNextPlayer( false );
|
|||
|
}
|
|||
|
}
|
|||
|
#if defined( REPLAY_ENABLED )
|
|||
|
else if ( engine->IsReplay() )
|
|||
|
{
|
|||
|
// handle the command clientside
|
|||
|
if ( !ReplayCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
ReplayCamera()->SpecNextPlayer( false );
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
else
|
|||
|
{
|
|||
|
ForwardSpecCmdToServer( args );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CON_COMMAND_F( spec_prev, "Spectate previous player", FCVAR_CLIENTCMD_CAN_EXECUTE )
|
|||
|
{
|
|||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
|
|||
|
if ( !pPlayer || !pPlayer->IsObserver() )
|
|||
|
return;
|
|||
|
|
|||
|
if ( g_bEngineIsHLTV )
|
|||
|
{
|
|||
|
// handle the command clientside
|
|||
|
if ( !HLTVCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
HLTVCamera()->SpecNextPlayer( true );
|
|||
|
}
|
|||
|
}
|
|||
|
#if defined( REPLAY_ENABLED )
|
|||
|
else if ( engine->IsReplay() )
|
|||
|
{
|
|||
|
// handle the command clientside
|
|||
|
if ( !ReplayCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
ReplayCamera()->SpecNextPlayer( true );
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
else
|
|||
|
{
|
|||
|
ForwardSpecCmdToServer( args );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CON_COMMAND_F( spec_mode, "Set spectator mode", FCVAR_CLIENTCMD_CAN_EXECUTE )
|
|||
|
{
|
|||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
|
|||
|
if ( !pPlayer || !pPlayer->IsObserver() )
|
|||
|
return;
|
|||
|
|
|||
|
if ( g_bEngineIsHLTV )
|
|||
|
{
|
|||
|
if ( HLTVCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
// in locked mode we can only switch between first and 3rd person
|
|||
|
HLTVCamera()->ToggleChaseAsFirstPerson();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// we can choose any mode, not loked to PVS
|
|||
|
int mode;
|
|||
|
|
|||
|
if ( args.ArgC() == 2 )
|
|||
|
{
|
|||
|
// set specifc mode
|
|||
|
mode = Q_atoi( args[1] );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// set next mode
|
|||
|
mode = HLTVCamera()->GetMode()+1;
|
|||
|
|
|||
|
if ( mode > LAST_PLAYER_OBSERVERMODE )
|
|||
|
mode = OBS_MODE_IN_EYE;
|
|||
|
}
|
|||
|
|
|||
|
// handle the command clientside
|
|||
|
HLTVCamera()->SetMode( mode );
|
|||
|
}
|
|||
|
|
|||
|
// turn off auto director once user tried to change view settings
|
|||
|
HLTVCamera()->SetAutoDirector( false );
|
|||
|
}
|
|||
|
#if defined( REPLAY_ENABLED )
|
|||
|
else if ( engine->IsReplay() )
|
|||
|
{
|
|||
|
if ( ReplayCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
// in locked mode we can only switch between first and 3rd person
|
|||
|
ReplayCamera()->ToggleChaseAsFirstPerson();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// we can choose any mode, not loked to PVS
|
|||
|
int mode;
|
|||
|
|
|||
|
if ( args.ArgC() == 2 )
|
|||
|
{
|
|||
|
// set specifc mode
|
|||
|
mode = Q_atoi( args[1] );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// set next mode
|
|||
|
mode = ReplayCamera()->GetMode()+1;
|
|||
|
|
|||
|
if ( mode > LAST_PLAYER_OBSERVERMODE )
|
|||
|
mode = OBS_MODE_IN_EYE;
|
|||
|
}
|
|||
|
|
|||
|
// handle the command clientside
|
|||
|
ReplayCamera()->SetMode( mode );
|
|||
|
}
|
|||
|
|
|||
|
// turn off auto director once user tried to change view settings
|
|||
|
ReplayCamera()->SetAutoDirector( false );
|
|||
|
}
|
|||
|
#endif
|
|||
|
else
|
|||
|
{
|
|||
|
// we spectate on a game server, forward command
|
|||
|
ForwardSpecCmdToServer( args );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CON_COMMAND_F( spec_player, "Spectate player by name", FCVAR_CLIENTCMD_CAN_EXECUTE )
|
|||
|
{
|
|||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|||
|
|
|||
|
if ( !pPlayer || !pPlayer->IsObserver() )
|
|||
|
return;
|
|||
|
|
|||
|
if ( args.ArgC() != 2 )
|
|||
|
return;
|
|||
|
|
|||
|
if ( g_bEngineIsHLTV )
|
|||
|
{
|
|||
|
// we can only switch primary spectator targets is PVS isnt locked by auto-director
|
|||
|
if ( !HLTVCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
HLTVCamera()->SpecNamedPlayer( args[1] );
|
|||
|
}
|
|||
|
}
|
|||
|
#if defined( REPLAY_ENABLED )
|
|||
|
else if ( engine->IsReplay() )
|
|||
|
{
|
|||
|
// we can only switch primary spectator targets is PVS isnt locked by auto-director
|
|||
|
if ( !ReplayCamera()->IsPVSLocked() )
|
|||
|
{
|
|||
|
ReplayCamera()->SpecNamedPlayer( args[1] );
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
else
|
|||
|
{
|
|||
|
ForwardSpecCmdToServer( args );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|